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Sonic The Hedgehog (2006) - Last Episode FAQ http://www.sega.com/sonicnext (This FAQ is designed for the Xbox 360 version, and barring any significant changes to the game before release, will also apply to the PS3 version.) FAQ created by Kulock, November 20th, 2006 http://www.mooglecavern.com/ Currently posted to MoogleCavern.com and GameFAQs.com. Check version posted to MoogleCavern.com or GameFAQs.com for most accurate list of approved sites. If a site is not listed, they posted the FAQ without asking permission. Copyright 2006 David Eggleton Apparently FAQs for Sonic The Hedgehog (2006) are in high demand, last I checked GameFAQs only listing my Demo FAQ several days after release. I didn't want to get into writing a full-blown FAQ, especially when much of the game doesn't require your hand being held (although people could do with a few warnings of specific things, like "Don't go running out onto that sand without holding the R Trigger, trust me"), but I realized that I'd probably reached the Last Episode (the final story segment after all three main episodes, Sonic, Shadow and Silver are beaten) faster than some others, and that some aspects of that one ARE pretty vague... so what the heck, let's go for it. Keep in mind that this FAQ is designed around the gameplay of this segment, not about spoiling the plot and cinematics (and especially that nifty ending). You want spoilers, go look for them on YouTube or something. I can't guarantee that I won't drop information on one or two aspects because they do pertain to the gameplay, but they're lightweight, and I'm leaving more out than you'd think. [Revision History:] 11/20/06: FAQ started. First FAQ version completed (v0.90), submitted to GameFAQs. Silver Medal and Ranking Breakdowns still incomplete. [Table of Contents:] Search using the codes (#XX#) to find the section you want to jump to. #01# The Situation: End of the World #02# Yellow Chaos Emerald: Tails #03# Green Chaos Emerald: Omega #04# Light Blue Chaos Emerald: Knuckles #05# White Emerald: Silver #06# Purple Chaos Emerald: Rouge #07# Blue Chaos Emerald: Amy #08# Red Chaos Emerald: Shadow #09# Solaris: Part 1 #10# Solaris: Part 2 #11# Your Rewards #12# Silver Soleanna Medals [Incomplete] #13# Is there More? #14# Ranking Breakdowns [Incomplete] #15# Contact the Author #01# [The Situation: End of the World] You've started the episode; you've watched the cinemas. You should already have a vague idea of what's happening, particularly if you've played Sonic Adventure 2, but basically you'll be playing through level segments of moderate length as each character involved in turn. Most of these are original or remixed segments, but they're based off the various levels you've been to before. Your goal is to find a Chaos Emerald that'll be floating around, you'll know you're getting close because you'll hear its hum. There's some pretty beefy enemies about, but you can just run past them most of the time, right? Enter the power of Solaris. You can see little puffs of colored smoke hanging around for areas he'll appear. Avoid these the best you can (but in some spots you have very little room to keep away), because the purple ones function as gravity wells, and if you're touched by one without already being hurt (and sometimes even that doesn't save you), it's instant death. These things can pull at you pretty strongly, but if you just keep running away, or use a glide move or equivalent, you can break away. Just be wary about falling or using melee attacks, because that's when they can best yank you toward them. On one bright side, they will take out any enemies that are near them. Considering you'll probably be pulling away as hard as you can, that's one less thing to worry about. And the red ones? They like chucking things at you. Sometimes it's innocuous like a wooden or steel box that doesn't really bother the character, but sometimes it's an exploding box, to give one example. The first time I got to the Rouge segment I'd climbed to the top of a rock formation, paused to get a look around, and got taken out with one. So these generally won't be a concern if you keep moving, but they will randomly toss stuff in your direction, so keep that in mind. Progressively things will get worse and worse, with more gravity wells and a colored haze flooding over everything. The solution? Eagle statues! Just touching one will reset things and delay the return of the purple and red death. But it will wear out fairly quickly, and you'll sometimes have to go long periods of time between them. And as for finding the emeralds, some of these segments are a bit maze-like, and you've not been granted anything akin to emerald shard radar in this game. Some of these segments will be pretty linear and obvious, but don't feel embarrassed or frustrated if you can't figure out where the heck it is in Knuckles' or Rouge's areas, because trust me, those only seem obvious once you've found them. Oh, and the Emerald colors don't always look the way I described them; this is partially because of the ambient lighting, including the purple haze that falls over and washes out everything. I went by the order listed in the Audio Room, which seems to match a couple that I could visibly check. I could be wrong (for example, I was pretty sure Omega's looked purple), but I don't want to receive a lot of e-mails on the subject if I am, especially since it could get into a messy debate simply because they're so hard to properly see. #02# [Yellow Chaos Emerald: Tails] As if you haven't had enough fun playing Tails as it was. Actually, he wouldn't be so bad if he wasn't so defenseless trying to fight things up close. (Throwing a dummy ring bomb just takes too long.) Start start moving forward, ignoring the enemies, until you get to a sizable gap. Midway across is a Flight Ring, so just fly into that for a boost, and then activate Tails' flight again to reach the other side. You'll see a small Eagle statue (and a Silver Medal if you want it). If you touch it, it removes the gravity wells for a short while, but they'll slowly leak in again, so get moving. Turn to the left, watch out for three worm creatures popping up, and that 20 Ring Item Box off to the left is close enough and relatively hassle-free. Fly upward as best you can, and continue in the same direction, you'll find a downed building, set up in a similar way to Silver's Crisis City, including the precarious pipe. You'll see enemies spawn on it, knocking it down and actually aiding you, but what you'll want to do is veer around the now-spawning gravity wells, and try to aim for the left raised piece where the pipe was propped. 1up! You'll appreciate it. Heck, Tails already does. Continue down and over the gap, flying liberally since Tails moves faster that way. You'll see an eagle statue just after the gap between the two walkways, tag it, and from here you have a choice: (1) Easy Finish: See that building off to the right, that corner closest to you? Get to the edge of the one you're currently on and fly for it. The Chaos Emerald is right there. (2) Stock Two More Chances: If this is your first time through, or even if it's not, there's two easy 1ups you'll be missing out on. I'll continue this section describing how to get them, then over to the Emerald. Keep continuing down the building until you see a chunk of floating roadway with a few cars on it. Get on the right edge of it (wary of gravity wells), and Dummy Ring Snipe (hold the attack button (X) until you go into first person) the window out of the building across the street. Jump in, and tag the Eagle statue for more forestalled death. Fly over the gap, and a 1up will be right there, waiting for you. Worth the side trip if you've not used to this level. Now jump out and fly slightly to the right to find that building I told you about. Go left if the gravity wells aren't in your way, and either smack down that piece of wall with a Dummy Ring Bomb or just fly around it. Two Ring Item Boxes and another 1up! The Chaos Emerald is in plain view; snag it. #03# [Green Chaos Emerald: Omega] Omega's kind of quirky, but kind of fun. He "jumps" for longer than the other characters, and gets quite a bit of distance out of it. You can extend this even further by peppering his hovering move, instead of just holding it down. Each time you pepper it, he gets a very slight upward boost. You're not going to fly with it or anything, but with a little practice you can skip many of the platforms here. You're pointed in the right direction, jump your way over to the second platform, then face left, and you'll see a third with a Triple Spring. Jump and Glide over to it, and bounce up. There'll be some nasties around here and the path is slightly confusing, but just weave around them (or take them out with an Omega Launcher, tapping the Attack button while jumping) and head straight, watching out for the gravity wells popping up, and another Triple Spring will bounce you up to a familiar area. (And that 1up is a bit of a tease, if you really want it, open the way to the next statue first, tag it, then double back for that.) You've got to trash most of the enemies in this area to open the door on the left, but the gravity wells will actually help you out. Just make sure you steer clear of them, and pick off the remainder with your Lock-On Shot (jump and hold the Attack button, spin around a bit as if you had a reticule, then release) or whatever you find works best for you. Once they're gone the door will open. There's an Eagle statue here. Tag it, because things are probably getting pretty rough for you by now. Jump and glide over the gap, making sure to tag that 20 Ring Item Box (why not, it's right along the way), and you'll reach another wide-open area set over lava. There's an Eagle statue in sight, glide over to that if you must, but at this point you can just fight the wells. Glide toward the back left of the area, to a Triple Spring and some worms. Go to the right side of that platform, and there'll be a small platform going up and down the lavafall (the vertical wall of it). Jump onto it and ride it up, and the Chaos Emerald will be waiting for you on the platform you reach. #04# [Light Blue Chaos Emerald: Knuckles] This one's a headache if you don't know where to look. I found it my first time by accident, then spent life after life trying to find it the next time. To give you the shorthand version, you start in what was the Goal Ring area of Tropical Jungle, and you're aiming towards the very back left of the area from here. Run forward, grabbing the rings, and jump to the slight left of the raised pillar you see in front of your starting position. (Slight left because an Iblis beast will pop out of it.) Now glide over to that boxy arch on the left with a stack of crates on it. Then jump off again and start gliding in that diagonal-left direction. Not too far away you'll see an Eagle statue on a raised pillar. Veer toward it and land on it to stall for time. Now keep looking in that same direction, see that L-shaped piece of pier attached to some ground, which will spawn purple giants on it once you're near enough? That's where it is. Glide over, avoid the enemies, and you've got the Chaos Emerald. Trust me, this sounds like the easiest one, and it is once you know where to look, it's the knowing where to look part. #05# [White Chaos Emerald: Silver] Although Shadow's segment is potentially longer, and Rouge's more spacious, I'd call this one quite the marathon, especially with Silver's slow pace. Don't be ashamed, you'll die once or twice at least your first time here, even if you read this section through beforehand. Like Sonic and Shadow's time in the sands, if you try to walk on any of the patches of sand (save a bit that's cropped up on the curving stone pathway), Silver will face a quick death. And trust me, there's a lot of quick death around. Hop across onto the second pillar, then the third, and use your PSI powers to raise it up. (Tap or hold R Trigger.) There's a Silver Medal to the right on a piece of archway if that's in your interest, otherwise head toward the Eagle statue on the left and forestall the purple death. Jump and glide over to the next platform, but be CAREFUL of this and other jumps: It's very easy to lose track of your PSI gauge and run out mid-jump if you don't give Silver a brief pause at times. It'll refill quickly once you stop or walk, it's just not going to refill if you're jumping, gliding, or holding something as ammo. Veer left or right (your preference), around the boxes and hopping up the raised stone until it dead-ends, and you'll see the route continue with an Eagle statue across the way, and a spring below. And sandy instant death surrounding it. Fun. You're going to burn out your PSI gauge making this jump, but by now you've already had to learn how to pad out Silver's PSI glides the most you can (brief bursts of gliding and using momentum to the fullest). Just remember that spring below if you don't think you're going to make it. If you're SURE you won't make it, save a little energy for a last-minute adjustment to hit it. Anyway, once you're across, tag the Eagle statue, and start up the ramp on the left, pretty much ignoring enemies as you can. Unfortunately, the gravity wells come back quickly this time, but they're in very specific spots you can memorize. Veer around them as you can (just hold in a direction away from them until you break free of their pull), and keep making your way up, hopping over batches of enemies and pits, and watching for objects like spike balls being pulled in your direction. Make sure to tag the upcoming Eagle statue on the left so your jump isn't impeded. You're reaching the end of this section, but don't let your guard down completely yet. Those platforms that pop out of the walls, by the red giant? Jump on those. The camera will suck for this part, but there's only four, and it's sort of a "back-forth" jumping. If you aren't going to make it up all the way, know that you CAN jump and stand on the ridges where the platforms come out of the wall. You can even continue jumping up on these if you so desire. But when you get to the top, be EXTREMELY careful to jump either onto the lip of the building, or glide over to the stairway, because there's a patch of instant kill sand placed between the two. Up the stairs... you're nearly there! Pick a side, hop up it, follow it until it dead-ends, then jump to the platform in the middle, where the Chaos Emerald awaits. #06# [Purple Chaos Emerald: Rouge] Welcome to vague city. The area you're in is based on Wave Ocean, but with almost all of the walkway removed. What this means is you'll probably have NO friggin' clue where to go, where the emerald might be, or even if you're doubling back on yourself while you search. So I'm going to take you on a pretty straight trip, but Solaris isn't going to be happy about this and will be chucking things your way, so try not to slow down. You're faced with one nice thing about this area: you've never been here with a climber before, and those giant rock spires are climbable. Rather than kill yourself trying to get from tiny wood pathway piece to tiny piece, mucking with enemies and a confusing layout, jump and glide over to the first spire you see on the left, climb to the top, and repeat, keeping toward the left. The colors will tint to purple, but you should still be able to see the shoreline off on the diagonal-left, eventually. It's a big patch of beach, with a lighthouse on the left. The Chaos Emerald is close to the shoreline, on the side closest to you, away from the side with the lighthouse. #07# [Blue Chaos Emerald: Amy] Amy Rose is here! She's... very slow and can't attack while jumping. Really, who thought it'd be brilliant to cripple the capabilities of some of these characters? She does have Double Jump, but it kills her forward momentum pretty badly (which is the exact opposite of most of the other characters' Double-A), and an Invisibility move, which can be very useful, but you're not going to have much time to use it, and the animations that accompany it can make you a sitting duck for Solaris' gravity wells. Start forward, you're going to be climbing the ridges in front of you. There's a spring under those rocks if you want to take the time to clear them off, but Solaris is already throwing things at you, so my advice would be to use the Double Jump, then either Double Jump again or use the shorter ridge on the left to hop up to the Eagle statue. With Solaris stalled, start forward and keep to the right. Avoid searchlights if you can, don't stress if you can't. Hop up, and Solaris will probably be back by now. Past the tower on the right side is another Eagle statue, tag it if you want the assistance. Drop down, another search light and a pair of giants to avoid, and a single spring to bounce you up to a dead end. See those two Iblis beasts? Trash them with your hammer, and the door on the right will open. Head on in. Worms and Solaris gravity wells, whee. Hug the left wall and keep running down the hallway as best you can, and the Chaos Emerald will be just at the end of the hallway. #08# [Red Chaos Emerald: Shadow] I'll be blunt. After some of the struggles the previous segments were, getting here and seeing this put a smirk on my face. I wrote a fairly extensive FAQ on this very level section (as it was featured in the demo), so if you're going to send me some place to save the world, this'd be a good one to pick. Let's take you through here fast for now; you can always come back and explore later once you've gotten the hang of the level. You're just after the first wind grind in the stage. Jump and Homing Attack onto the suspended rope, and you'll launch up to where you can Homing Attack an Iblis bat, but the bridge has probably already collapsed. So just land on it, go left to where the suspended rope is, and jump and Homing Attack over onto it (use the nearby bat if you have to, but it might just throw you off). Bounce up (you can get the Item Box if you want, but there's no spring to take as a shortcut), and Homing Attack to the second rope and spring up. Homing Attack the line of purple bats until you're on solid ground, right by an Eagle statue. Continue the normal path across the bridge, leaping over the boxes and avoiding the various things that want to make yummy Shadow Chow out of you. On the other side, hit the Dash Panel and run up the wall. Have Shadow run up to the top, where he'll find a cave. Be wary, because three big worms will appear out of the ground in various spots, and it's easy to plow into them if you aren't careful. Make your way out, tag the Eagle statue if you want, hit the Dash Ramp, and you'll launch over to the Spring which bounces you up to an Eagle statue, except it's the kind with a green globe attached on a pole. Hit that green globe with a jump, jump on the wind trail to grind, and if you want, jump and Homing Attack into that Trick Ring for a little flourish and extra pointage. Or just ride the wind out and run up the ramp it leads you to. Where the Goal Ring was in the demo, and the eagle was in Sonic's level, now rests the last Chaos Emerald. Congratulate yourself. #09# [Solaris: Part 1] The Real Super Power of Teamwork has kicked in, and now all three hedgehogs are chaos-infused. This really works out to your benefit, in that the boss sequences you face are virtually impossible to die in if you're paying attention and give yourself enough leeway. All you need to do is press Y when you're low on rings, and you'll switch to the next character, who's been collecting rings while you're away. (Thus if you drain a character, then switch back around to them quickly, they won't have as many as if you left them alone for a little while.) If you forget, the characters will even warn you around the 10 ring mark. (You really should change once you hit this, since that's about how much one of Solaris' attacks can knock out of you.) You're circling Solaris from a fixed distance, able to circle him and fly up and down to some degree. All three can dash in a direction by pressing the jump button (A), and each character has a new, specific method of attacking. None of them are explained to you, so here we are: Sonic: Pressing the Attack button (X) causes Sonic to dive in for a ram attack. He'll do it rather slowly by default, but you can charge up his gauge by holding the R Trigger, and once it shines and makes a noise, he'll do the attack swiftly upon tapping the Attack button. This won't be very effective against Solaris at first, but it'll take fairly nice chunks of health off of him by the end. Shadow: Chaos Spears, and lots of them. You can fire off individual spears, DBZ-style, by hammering down the Attack button (X), but your best course of action is to charge your gauge by holding the R Trigger. Once it's full, tapping the Attack button releases a burst of Chaos Spears. Do note that if you hold down the attack button, Shadow acts like he's going to focus/charge the attack further somehow, but I've not noticed any difference, and this makes you more of a sitting duck for Solaris. It's really to your benefit to just keep dashing around him, holding the R Trigger and shooting off a burst of shots as you charge it. It's great for chipping him down, but first you'll want to use... Silver: His move looks different, but it's actually the same PSI grab you've been using with him to pick up anything. Just hold the R Trigger, and Silver can grab the objects Solaris chucks at him. (This isn't obvious at first because your range for grabbing is pretty limited. You often have luck gaining ammo by staying still.) Don't go overboard grabbing stuff, because if your PSI doesn't pick up one of the objects before it hits one of the others you already have, they'll explode and hurt you. Also, chucking your ammo can sometimes result in it just hitting something else he threw, so just strafe a bit to the side before throwing and time it as best you can. Just like Silver's normal PSI grab, remember not to let go of the trigger unless you want to drop your ammo. To start with, you'll need to target Solaris' core, which you'll be doing automatically, but your attacks will be impeded by Solaris' arms. You need to chip away at those, and early on, no method seems effective until you do some work with Silver. Use his PSI grab to collect some ammo, slide to the side a little so your shot is clearer, and chuck away, and with a little luck, he'll block it, but his life bar will whittle down. Repeat (switch away to regain rings if necessary), and eventually you'll notice an outer shell breaking away on one of his arms. "A super-dimensional being? This might even be a fair fight!" Shadow's the one to take over now. Use the R Trigger to charge up his bar, and when it's ready, tap the Attack button (X) to release a volley of shots that'll chew at his lifebar. Just keep dashing to one direction using the Jump button (A) while you're doing this, and eventually his other arm's shell will break away. Now he can't protect himself from Sonic's ram, so switch to him and charge up his gauge with the R Trigger, then hit A when it's ready and Sonic will smack away a healthy chunk of Solaris' health away. Repeat. "Is it over?" "No, it's not over yet." "I guess it's not gonna be that easy." #10# [Solaris: Part 2] Solaris is out-of-control! This means he actually has a vaguely effective attack or two now (like a group of beams that surround you, and more projectiles he'll be throwing at you), but as long as you don't lose track of your rings and try to push things too far, a win will come easily. There's some chatter going on while they add a little more plot to the mix and tell you about the core, but you've already been attacking that anyway. Switch over to Shadow, and start laying in with Chaos Spears. Soon you'll notice that Shadow's shots will be blocked by a sort of shield bubble and won't be taking off life, so swap to Silver and start grabbing and chucking those spines. Be careful, though, you're going to get hit a bit, particularly by Solaris' laser, so the second your rings hits 10 or any lower, swap to Sonic. He might be ineffective, but by now Shadow may be able to chip away at Solaris' life. This could be randomized, so you might just need to keep mixing it up until you notice you're doing some damage. (Often there's audio hints shouted out to tell you who'll best be effective at the moment.) Just keep it up, and soon Solaris will... well, he doesn't die. You'll just have to see what happens. #11# [Your Rewards] A spiffy (if vague) ending! Besides that and the requisite Gold Medals, you'll unlock all of the cinemas for the theater (try switching your 360's console language to Japanese and booting the game back up, you can rewatch them with the Japanese voices and see if you like them better that way, now that you know what they'll be saying), in addition to the extra music from Last Episode, including the theme for Elise. (The one that played first during the credits.) And if you got this far, it means you braved some really glitchy and hellish levels, but probably played some you found fun along the way. Congrats. #12# [Silver Soleanna Medals] One of the big reasons why I didn't want to write a FAQ for the full game, especially when I've already collected some of the medals and don't think they reappear. (In fact, my save for the level says I already have two.) This part of the FAQ is incomplete at the moment, but will eventually be fleshed out. Like the other stages, there are 10 Silver Soleanna Medals scattered through the segments in End of the World. Unlike the other stages, there will be constant attempts made on your life while you go for these, and you've still got to beat the stage with the ones you do nab. So here's a list of the ones I've found so far: (01) Tails: Right when the path turns to the left by the first eagle statue, you can see it hovering in the air. Just fly out then loop back to solid ground. (??) Silver: Raise the first sunken pillar with a telekinesis mark on it, and off on the right side you'll see a piece of archway with a silver medal on it. Make sure your PSI power has recharged, then glide out to it. (??) Shadow: Close to the end, probably by the second Giant Mech spot. Try hitting the Eagle Statue twice? (Need to try for this one.) #13# [Is There More?] You can always go to Trial Select in the main menu, and replay either End of the World or the Solaris boss fight for S-Ranks, in addition to getting all of the Silver Medals in End of the World. And could there be something else to the ending, something you didn't even see by beating Last Episode? It's possible, an Achievement in the Xbox 360 interface hints at just that. #14# [Ranking Breakdown:] These are the scores required for the various letter grades available, and the ring reward for each letter grade. This will not look so hot if you aren't viewing this FAQ in a fixed-width font. (To be added in a future revision. Trial Mode annoyingly doesn't show the rank breakdowns.) End of the World: Rank Score Req Ring Reward ---- --------- ----------- S A B C D Solaris: Rank Score Req Ring Reward ---- --------- ----------- S A B C D I'm unsure whether the "zero score" ranking glitch that occured in the demo can still be recreated in the final game. #15# [Contact the Author:] If you wish to contact me, first, make sure it's not about any of the following: -Spam (like spammers care) -Sonic Hatred (like the haters care) -Author Hatred (because I won't care) -Posting your Times/Scores (because this is a FAQ, not a Leaderboard) If you still have an applicable e-mail, you can contact me at sonicthehedgehogfaqs/at/mooglecavern/dawt/com . That's annoying, I know, but you can thank spammers for that. It should be obvious what you need to replace there.