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Resistance: Fall of Man ; ps3

 _____ _____ _____ _ _____ _____ ___ __ _ _____ _____ | _ | ____| / ___/ | | / ___/ |_ _| / | | | | / ___| | ____| | |_| | | |__ | |___ | | | |___ | | / /| | | | | | | | |__ | _ / | __| ___ | | ___ | | / / | | | | | | | | __| | | | |___ ___| | | | ___| | | | / / | | | | | | |___ | |___ |_| _ |_____| /_____/ |_| /_____/ |_| /_/ |_| |_| _| _____| |_____| =============================================================================== =====The Fall of Man===== =============================================================================== =============================================================================== ---Complete Strategy Guide/Faq/Walkthrough - Version 0.25 - By: David Baxley =============================================================================== +================================================================+ - - - - - --------------------------------------- - - ( Table of Contents ) - - --------------------------------------- - - - - I. The Faq - - a) Introduction - - b) Version History - - c) Legal Issues - - d) Contact Information - - - - II. Game Basics - - a) Difficulties - - b) Weapons - - c) Enemies - - d) Tips - - - - III. Walkthrough - - a) Introduction/Format - - b) Level 1: Guantlet - - c) Level 2: A Lone Survivor - - d) Level 3: Spires - - e) Level 4: Fates Worse Than Death - - f) Level 5: Conversion - - g) Level 6: Hunted Down - - h) Level 7: Path of Least Resistance - - i) Level 8: The Cathedral - - j) Level 9: Outgunned - - k) Level 10: Into the fire - - l) Level 11: Conduits - - m) Level 12: Viper's Nest - - n) Level 13: No Way Out - - o) Level 14: Secrets - - p) Level 15: Angel - - q) Level 16: Search and Rescue - - r) Level 17: Common Ground - - s) Level 18: A Disturbing Discovery - - t) Level 19: Devil At the Door - - u) Level 20: Evacuation - - v) Level 21: Parting Ways - - w) Level 22: Into the Depths - - x) Level 23: In a Darker Place - - y) Level 24: A Desperate Gamble - - z) Level 25: Ice and Iron - - a1) Level 26: Burning Bridges - - b1) Level 27: On the Ice - - c1) Level 28: Giant Slayer - - d1) Level 29: Angel's Lair - - e1) Level 30: Last Hope - - - - V. Miscellaneous - - a) Frequently Asked Questions - - b) Secrets and Unlockables - - - - VI. Closing - - a) Credits - - b) End - - - +================================================================+ ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- --------------------------------------------- ( Section One: The Faq ) --------------------------------------------- ========================= [-= 1.a) Introduction =-] ========================= Thanks for stopping in to check out my first ever faq. Being as this is my first attempt at composing a strat guide its probably going to be a little rough. Hopefully, you will find what you are looking for contained somewhere in here. I hope you enjoy reading this guide as much as I enjoyed writing it. - David Baxley ============================ [-= 1.b) Version History =-] ============================ Version 0.25 This is just the initial version of my faq in progress. Contained within you will find the basic faq layout, some of the secrets stuff, and a walkthrough for the first level. ================== [-= 1.c) Legal =-] ================== (C) Copyright 2006 David Baxley Don't use my work or a portion of my work without my permission. If you would like to use my guide on your site all you have to to do is drop me an email and i'll be more than happy to let you do so. ======================== ]-= 1.d Contact Info =-] ======================== You can contact me at Daveybax@hotmail.com Please feel free to get a hold of me if you would like to use my guide on your site, submit something to my guide (in which case you will be given full credit) or have any questions concerning Resistance. -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- ---------------------------- ( Section Two: Game Basics ) ---------------------------- ======================== [-= 2.a Difficulties =-] ======================== Easy- Don't let the name of this difficulty fool you. It wasn't that hard but it wasn't "Easy" either. This difficulty feels like "Normal" on most other games i've played. I recommend starting on this difficulty, this will let you get a feel for the game without getting frustrated. Normal- Pretty much the same game as easy, only this time around some new weapons have been added and the game throws more enemies at you. Hard- =================== [-= 2.b Weapons =-] =================== (M5A2) The games standard weapon and one of the better weapons. Get comfortable with this one because you'll find yourself using it alot. It carries a 50 round magazine and the max ammo capacity is 150. It has an underslung grenade launcher which is fired via L1 and carries up to 3 grenades. This gun is best used from medium to long range. At close range it doesn't stack up well with the chimeran bullsyeye which has a faster fire rate and more damage. Use this gun as a cheap sniper rifle. (Bullseye) The Chimeran standard rifle. This gun excels at close range thanks to a very fast fire rate and enhanced damage. The alternate fire fires a tag dart. After tagging an enemy all the bullets you fire will be directed to the spot you tagged. This gun will become your standard close range weapon. It holds a 70 round clip and you can carry an additional 140 rounds. (Shotgun) Carries 8 shells in the chamber and you can carry 16 additional shells. As common sense will dictate this is a close range weapon. But because of the poor fire rate and the fact that most of the enemies you will encounter will be at range makes this gun terrible. It does however have one use, use it to quickly dispatch leaper and roller swarms. To maximize this effect aim slightly above the oncoming swarm and fire thus giving you more bang for your buck. (Reapers) Reapers come with 50 rounds and you can hold 50 more. While these guns are fun to play around with there is little combat value to them. (Sapper) Another gun with little to no use. Its only saving grace is its good at setting up mine traps and leading gray jacks into them. (Arc Charger) A terrible gun with no practical use other than for fun. (Fareye) The game's sniper rifle. This gun is very handy especially when you use L1 to slow time and take out those tougher enemies before they can close to killing range. Take carefull aim as you can only hold 6 in the chamber and 6 more and the game is sparing with their fareye ammo drops. (Rocket Launcher) Very good at taking out Stalkers, widowmakers, and angels. Save this for only those three enemy types. (Auger) A very usefull rifle. Its only drawback is its small magazine and ammo carrying capacity. Its rounds are very powerful and have the ability to pass through solid matter. Its alternate fire deploys a round stopping shield that the auger rounds can fire through. Another great use for this gun is to sit outside of enemy turret range and fire this gun at them. The turrets have front shields which will deflect fire save for the Auger's rounds. (Dragon) The flamethrower weapon. This gun is pretty nifty and has several uses. It works best at close range. Just a quick spray and it will insta kill most enemy types. It will also take care of leaper pods before they hatch, saving you precious nades and other explosives. (Hailstorm) A semi effective gun. It would be better if you didn't burn through the clip so fast and the bouncing effect of the rounds doesn't work that great. The cool feature to this gun is the ability to fire clips and turn them into mini turrets. (Splitter) More on this gun later. (Frag Grenade) Simple, easy to use, and self-explanatory. (Hedgehog Grenade) Floats up and fires barbs in all directions. Better used in tight spaces or an indoor level. (Air-fuel Grenade) Another weapon that is more fun to use than it is practical. The nade takes to long to go off and by the time it does most of the enemies have fled from it. However if you are facing multiple entrenched chimera its quite effective. (flashback Grenade) A really handy nade, now if only it wasn't so rare. After throwing it, the device deploys a energy bubble which will repel chimeran weapon fire back at them. The tactic for these guys is to throw them down in front of a large group, switch to the m5 and pwn the chimera. =================== [-= 2.c Enemies =-] =================== Be prepared to face some of the best AI i've come across in a game. While it doesn't qualify as Skynet it definatly isn't a slouch either. Enemies will seek cover, run from nades, fall back, and use suppression and flanking. (Hybrids) These guys make up the bulk of what you'll be facing in the game. Aim for the chest or head. Because of the Bullseyes they use try to avoid close range confrontation. Fire at them in short bursts and then quickly shift to the side to avoid their return fire. (Howlers) Their tough hide makes them impervious to most attacks. For best results use the Auger or Shotgun. Their attacks are pretty linear and will leap at you in straight lines. Pour on the punishment while moving sideways in a circular path. (Leapers and Rollers) They aren't really much of a threat, even in large numbers they are little more than a nuisance. Use the shotgun for maximum effeciency. Move backwards away from them while aiming the shotgun slightly above them. This way instead of targeting one your blast will spray over the swarm and take out several of them at once. (Steelheads) Much like Hybrids only bigger and they use the nastier Auger rifle. Because of their guns ability to pierce cover attack them using explosives or stay at a range and use the Fareye. (Hardfangs) Not as dangerous as they appear to be. They are slow, and while their gun is devastating at close range, they rarely will live long enough to use it. Tag em with a few head shots from a rifle at medium range and down they go. (Slipskulls) Another pain in the neck enemy. Don't stay in one place too long while dealing with these guys. While not that dangerous if you sit still there reapers can deal considerable damage. Use the fareye or explosives to dispatch them quickly. (Menials) No game is complete without some type of fodder unit. The Menial is very easy to deal with. Just stay mobile and gun bash them, they should fall with just one hit. The only threat they pose is they will latch on to you and do damage until you shake them off. (Titan) Stay as far back as you can while engaging them. Move in a side circle path so you can avoid the fire ball it shoots. Don't waste your heavy weapons on these guys. Simply use the bullseye and tag the beasts head and onload on it. The titan should fall with about 3 tags. (Advanced Hybrids) These guys are dangerous and if you're not careful they will shred you in seconds. Try to take them out with as much range as possible. If you have to engage them in closer range use the bullseye to tag and fire. (Widowmakers) These guys are big and nasty. Use your heavy weapons on them, preferably the Rocket launcher. (Angel) These guys are nowhere near as tough as you think. They hover about slowly using very predictable patterns. Just wait for them to stop to attack you and let them have it with your heavy weaponry. (Gray Jacks) Another enemy who appears worse than they are. The sapper excels at taking these guys down. Simply set a sapper ambush and lead them into it. If the sapper isn't available use the shotgun. The following pattern works well- fire your shotgun, hit them with it, and then fire again. ========================= [-= 2.c Gameplay Tips =-] ========================= Remember to stay mobile, a still soldier is a dead soldier. Know when to employ controlled aggression and when to employ caution. Grenades are your friend, remember to use them. Take out as many enemies as you can from as far away as possible. Conserve your big guns for the big enemies. Use your head, shoot enemies in theirs. The most obvious route is not always the best route. Cut down on ammo costs, look for explosive material near enemies. Be wary, when its seems like their should be enemies there probably is and lots of them. Smile and relax with the thought of how much better your ps3 is than the 360. -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- ================================= ( Section Three: Walkthrough ) ================================= =============================== [-= 3.a Introduction/Format =-] =============================== The walkthrough i'm about to cover will be based off the Normal difficulty rating. I chose this as this is the standard difficulty and the one most people will play. I may ad a section covering hard mode after i play through it. It will also depend if their is a drastic difference between Normal and hard. ======================= [-= 3.b Walkthrough =-] ======================= (Level 1: Guantlet) After the opening scene run to the top of the crater. By this time your allies should be engaging several Hybrids. Switch to zoom mode and finish them off with several bursts. They won't attack you as they will be to busy dealing with your friends. Move forward and stick to the right. After you pass the first ruined bus a Hybrid will rush you from around the corner of the building on the right. There will be plenty of space between him and you. Simply switch to zoom and dispatch him. Move to the corner of the building where the hybrid emerged. As you approach this path another hybrid will step out bullseye a blazin. Send him packin with a burst to the chest. Follow the linear path past the downed chopper. As you proceed you will see a white and red car on your right. Once you reach this a hybrid will charge out from the left. Move around the corner and past another bus. Here you should see more troops dropping in to help you out. Follow your comrades down the road as they get pwned by mortar fire. Continue on the road until it ends in a big courtyard with a large building on the other end. There will be a hybrid on the balchony, zoom and deal with him before moving forward. Get closer to the building, once you are about halfway there three more hybrids will rush out of the building and take cover on your left hand side. Use the M5a2 zoom snipe method to deal with them and proceed into the building. As you enter the building a hybrid will rush out from your left and begin to run up the stairs. Move into the building, where upon entering you will pick up the reapers and use them to blast the creature in the back. The first floor is uneventful, save for some scattered ammo boxes. Once you have refilled move up the stairs to the next floor. At the top you will meet two soldiers. Follow them into the door on the left. They will get hosed by two hybrids taking cover behind some crates. Step quickly into the door way and place a nade in between them. Go through their room and out the doorway on the left wall. Move forward, you will now find yourself on the balchony you saw before entering the building. There is a doorway leading into the building. Once you go through it a hybrid will attack you from the doorway in the far wall. Another hybrid will attack you from another doorway on your right. Charge the hybrid ahead of you, fire a few rounds into him and finish him off with melee. Now go back out into the room and deal with the other hybrid. Go through either doorway and proceed until you come out behind the building. Hop off the broken stairwell onto the street below. After landing move to your left. Pick up the bullseye off the dead hybrid and continue on. As you get close to an overturned truck you will meet two more hapless soldiers. Follow them up the street until some hybrids spring out. Use the zoom m5a2 tech on them and continue. Weave through the barricades and move past the burning truck. You should now be entering a grassy clearing with an archway opening ahead of you. Move cautiously for once you get close enough a wave of hybrids will rush you. End their plight with a well placed shot from your grenade launcher and continue through the archway. After heading down the stairs three hybrids will charge you from the left. Drop a nade in their midst and continue down the path from where they came. Once you encounter an opening in the wall on your right hop down, follow some soldiers and end the level. (Rest of the Walkthrough Coming Very Soon) -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- ================================= ( Section Four: Miscellanious ) ================================= ====================================== [-= 4.a Frequently Asked Questions =-] ====================================== Section Under Construction =================================== [-= 4.b Secrets and Unlockables =-] =================================== The game has several rewards which are unlocked by aquiring points. These points are earned by completing skill tasks scattered throughout the campaign mode of the game. Some can only completed in a specific level while others can be finished anywhere. (Skills) -General- Reading is fun - Pick up 10 intelligence reports - 2 Chicks Dig Eyestrain - Pick up 20 intel reports - 3 Too many secrets - Collect all intel reports - 7 In for a penny - Kill 3 Hybrids with 1 frag grenade - 1 Fetch - Kill a Howler with a frag grenade - 2 Accupunture is cheaper - Kill 3 enemies at once with the hedgehog nade - 2 Why are these candles screaming - Kill 8 Hybrids in 30 seconds with fire - 3 Lovely parting gifts - Tag, you're it - Kill 5 enemies with the bullseye in 30 seconds - 2 Gasping for air - Kill 2 hybrids in a level after severing all their hoses - 3 No where to hide - Kill 5 enemies in a level by shooting them through a wall with the auger - 3 Twirly whirly - ????? - 3 Turrets - Use sentry gun to kill 6 enemies in a level - 3 Mechanical thumbs - ????? -5 -York- Supersonic meat cubes - Kill 3 leapers at once with a frag nade - 3 Homing beacons - Tag 4 hybrids with the bullseye in a level - 3 Chimera Pate - Run over 10 enemies with the tank - 3 -Grimsby- Don't worry insurance has it covered - Destroy 3 or more black boxes - 3 20th sentry - ????? - 3 Personal space bubble - Don't let a menial grab you in the conversion conversion center - 4 -Manchester- Lightfoot - Take no damage from mines in manchester - 4 This is my rifle, this is my gun - Defeat the stalker in the transit circle using only the folsom m5a2 rifle alone - 2 -Nottingham- In one ear, out the other - Get 5 head shots with the fareye in Nottingham - 2 -Cheshire- Passive Aggressive - Kill 4 hybrids or menials without weapon damage - 3 We've lost the security deposit anyway - ????? - 2 Mirror,mirror - ????? - 3 -Somerset- Next speed trap, 50 miles - ????? - 3 I can see my house from here - Jump at least 50m in the LU-P in cheddar Gorge - 2 Misplaced aggression - ????? - 2 They came from behind - ????? - 3 I believe this is yours - ????? - 3 -Bristol- One eye dog - ????? - 3 A new kind of sourdough - ????? - 4 Pint in one hand, darts in the other - ????? - 2 -Bracknell- Karma's a bitch - ????? - 3 This is my house - Don't let chimera stand on the mining platform in the tunnels for more than 10 seconds - 4 -London- Leapin Lizards - Take no damage from rollers in london outskirts - 3 Fast like the tortoise - Take no damage from slipskulls in outskirts - 2 -Thames- Le Parkour - ????? - 4 -Tower- Breakin the law - ????? - 3 Vanilla only please - ????? - 4 What would hale do - ????? - 2 Return to sender - ????? - 3 (Rewards) Concept Art Pack 1 / aquire 10 skill points to unlock Concept Art Pack 2 / aquire 20 skill points to unlock ????????????? / aquire 40 skill points to unlock ????????????? / aquire 70 skill points to unlock ????????????? / aquire 100 skill points to unlock ????????????? / aquire 126 skill points to unlock ==================== [-= 4.c Credits =-] ==================== section under construction 
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