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Castlevania: Portrait of Ruin guide

Castlevania: Portrait of Ruin Written by Shintaun (Matthew Fletcher) Version 1.0 Created on Notepad Using Courier New, 10 point font. ----------------------------------------------------------------------- INDEX------------------------------------------------------------------ ----------------------------------------------------------------------- Introduction------------------------------------------------------(INTR) Tips and General Information--------------------------------------(TIPS) Walkthrough Entering the Castle-----------------------------------------------(ENTR) City of Haze------------------------------------------------------(HAZE) Castle After Haze-------------------------------------------------(CAZE) Sandy Grave-------------------------------------------------------(SAGR) Castle After Grave------------------------------------------------(CAVE) Nation of Fools---------------------------------------------------(FOOL) Castle after Fools------------------------------------------------(CAOL) Forest of Doom----------------------------------------------------(FOOM) Castle after Doom-------------------------------------------------(CAOM) Dark Academy------------------------------------------------------(DARK) Revisiting with Owl-----------------------------------------------(FOWL) Forgotten City----------------------------------------------------(CITY) Burnt Paradise----------------------------------------------------(BURN) Castle after Paradise---------------------------------------------(CASE) Nest of Evil------------------------------------------------------(NEST) Bosses Boss Battle:Dullahan----------------------------------------------(DULL) Boss Battle:Behemoth----------------------------------------------(BEHE) Boss Battle:Keremet-----------------------------------------------(KERE) Boss Battle:Astarte-----------------------------------------------(ASTA) Boss Battle:Legion------------------------------------------------(LEGI) Boss Battle:Stella------------------------------------------------(STEL) Boss Battle:Dagon-------------------------------------------------(DAGO) Boss Battle:Death-------------------------------------------------(DEAT) Boss Battle:Sisters-----------------------------------------------(SIST) Boss Battle:Whip's Memory-----------------------------------------(WHIP) Boss Battle:The Creature------------------------------------------(CREA) Boss Battle:Mummy Man---------------------------------------------(MUMM) Boss Battle:Werewolf----------------------------------------------(WOLF) Boss Battle:Medusa------------------------------------------------(MEDU) Boss Battle:Brauner-----------------------------------------------(BRAU) Boss Battle:Dracula and Death-------------------------------------(DRAC) Boss Battle:True Dracula------------------------------------------(TRUE) Nest of Evil Bosses Boss Battle:Balore------------------------------------------------(BALO) Boss Battle:Gergoth-----------------------------------------------(GERG) Boss Battle:Zephyr------------------------------------------------(ZEPH) Boss Battle:Aguni-------------------------------------------------(AGUN) Boss Battle:Abaddon-----------------------------------------------(ABAD) Boss Battle:Zombie Trio-------------------------------------------(TRIO) Boss Battle Doppelganger------------------------------------------(DOPP) Misc. COPYRIGHT---------------------------------------------------------(COPY) CREDITS-----------------------------------------------------------(CRED) ----------------------------------------------------------------------- INTRODUCTION------------------------------------------------------(INTR) ----------------------------------------------------------------------- Hello I'm Matthew Fletcher, though you can call me Shintaun. I loved this game so much that I had to write a walkthrough for it. It's as spoiler free as you can get while still listing boss names. I hope you enjoy this walkthrough and have a great day playing this game too. This guide uses the search function for quick and easy access. Ctrl+F is how most browsers have it set up. Use the last 6 characters of a line. Example (ABCD). Only for a section provided. In this walkthrough I will guide you to all items/breakable walls and such as early as you can reach them. When I list items I mean list the found ones found on the ground. I will also list every monster in every room once. Sorry if it get's annoying seeing those same words over and over. Because I do not have a Beastiary nor a Quest Section up as I am currently in need of a break from this walkthrough, I'll provide you links to current ones. I take no credit for the information in these guides and I'll list the username of the people who submitted them. But I suggest you use them until I get my sections up. Beastiary Darth Nemesis http://db.gamefaqs.com/portable/ds/file/castlevania_por_bestiary_a.txt DualGreen http://db.gamefaqs.com/portable/ds/file/castlevania_por_bestiary.txt Quest Guide Nyst http://db.gamefaqs.com/portable/ds/file/castlevania_por_quest.txt Miniature Coming Soon section. Beastiary Quest Section Potentially Fleshing out Boss strategies even more. Possibly changing the "In this room you'll find" to something shorter. Frequently Asked Questions section A few changes here and there Boss Rush Section Unlockables Wifi Section If you need to contact me I'm a regular at the Castlevania: Portrait of Ruin boards. Put my name in the title and your sure to catch my attention soon. The only sites that may use this FAQ are: www.gamefaqs.com ----------------------------------------------------------------------- TIPS AND GENERAL INFORMATION-------------------------------------(TIPS) ----------------------------------------------------------------------- Candles and other breakable lights. If you use up any mp they are guranteed to give you Hearts to restore it. However if your full on mp and you break one it will give you gold. In 1,10,50,100 increments. If you get a gold ring those increments change to 10,50,100,500 or 50,100,500,1000 for two gold rings. Johnathan's Sub Weapons. He get's many ranging from the tried and true Holy Water to even a Pie! The more you use any Sub Weapon the stronger it gets. But to be more precise. If you kill an enemy that you hit with a Sub Weapon, you will get the number of sp that the enemy is worth added to your Sub Weapon. When you get the maximum amount of sp for a Sub Weapon you will see in Blue Text MASTERED on the screen. Mastery changes them in various ways. To know if your Sub Weapon is already mastered or the amount of sp needed to master it. Pause the game. Go into Guides. Go into Skills. Charlotte's Spells. She get's anything ranging from healing and stat boosts to destructive spells. She has two levels of casting. Half and Full. Half casting generally get's you much less power and shorter duration as well. When you summon Charlotte by pressing R she will only do Half casting. Likewise if you start to cast a spell and let go of Y before the Glowing Red Bar is fully filled you will only half cast. Full Casting get's the full effect of any spell. You know the spell is fully cast when the Glowing Red bar is completely filled before letting go of Y. She will also shout the spells name. A special note on stat boosting spells. If you fully cast with Charlotte and summon Johnathon with A before switching to Johnathan. You will get the full effect for Johnathan! At this point you can dismiss Charlotte by pressing A and still retain the effects of the spell. I'll put in (?) after the name of every important monster. The ? is replaced by the following and means. Subweapon=SW, Spell=S, Quest Item=QI. Rare Monster=RM, Great Drop=GD Mid Boss=MB, Boss=B, Undead=UD, Dual Crush=DC, Relic=R All Mid Bosses are replaced with normal monsters after you kill them. The first time you come across a monster I will tell you the Subweapon or what not that it drops. But only the first time. All Sub Weapons and Spells are quest items despite being listed as what they are. Only the Bosses in the Nest of Evil can be fought multiple times. You can only kill those with the undead class using Johnathon's Undead Killer Whip or Charlotte's Sanctuary Spell. Never sell a quest item. Some of them you can't get back without doing either clear game or online shopping. Rare Monsters only appear under certain conditions. I list these the first time you can see them. Great Drops are drops I recommend getting. I think I covered everything important for now. ----------------------------------------------------------------------- Entering the Castle-----------------------------------------------(ENTR) ----------------------------------------------------------------------- Enemies: Zombie, Bat, Skeleton(S), Axe Armor(SW), Wight(RM) Items: Change Cube(R), Call Cube(R), Tome of Arms 1, Short Sword, Beef Jerkyx2, Knife(SW), Wait Cube(R), Raging Fire(S), Book of Spirits(R), Head Guard After the starting Dialogue exit the room to the right. Welcome to the Castle Entrance. And what castle entrance wouldn't be without it's very own Drawbridge? Drop down and head to the right to grab the floating blue cube. These are your Relics. They let you do more things. This one for example allows you to switch characters by pressing X. After that's done go right and jump up the platforms and jump left to grab the second Relic. This is the Call Cube. Press A so that the weight of you and your partner cause the switch to lower the drawbridge. Head right and you'll enter the castle courtyard where you fight two Zombies. Exit to the right and you'll enter a really small room. Exit to the right once more. First room of the castle and you only can kill two zombies and a single bat here. Oh well go right and drop down to grab Tome of Arms 1 and head left to grab a Short Sword. Both are better than your current weapons so equip them. From here on I'll assume your checking new gear and putting it on as you see fit. Go left and drop down. Attack the wall on your left. A Beef Jerky should fall out. Exit to the right. This is a Save room. They will show up on your map as red dots. You can save at any statue with a Blue Aura. They will also refill your Hp and Mp free of charge. You can get a refill without saving by saying no when prompted to save. Exiting and reentering the room will cause the Aura to return so no worries about limited use. Exit to the left. Head back up and this time exit to the top right of the room. You can break a pillar where the cracks are by attacking it three times. After you pass through a couple pillars a Behemoth starts to chase you. Don't fight! Quickly break through the pillars and head right. You will reach a dead end. Jump up and grab the Beef Jerky and stay there until the Behemoth breaks the wall to the right and leaves. Note after this there will be one Axe Armor and respawning Zombies in this room. If you kill all the Zombies a Wight will appear! Exit right. You get your first Sub Weapon the Knife. When you use it. You throw one knife in the direction your facing. To the right is another save room if you need it. Jump up and exit to the left. In here you fight two Skeletons. These can drop the Summon Skeleton spell for Charlotte. Exit to the left. Go left and jump up onto the statue to grab the Wait Cube. Hold down and press a. Then jump off and push the statue to the left until you partner can jump without smashing their head into the ceiling. Press X to switch to your partner and jump up. Go right and obtain Charlotte's first spell Raging Fire. First unless the Skeleton's dropped their spell for you. Exit left. This room has two Skeleton's and an Axe Armor. Axe Armor drops the Axe sub weapon for Johnathon. It's useful for taking out flying enemies. Exit left. When you enter the room immediately jump up and into the next room. There is one Axe Armor here. Grab the Book of Spirits and jump back down into the previous room. Head left to grab the Head Guard and then exit to the left. This is a Warp Room. These will be invaluable in helping you get around different areas. Return to the previous room and take the bottom right exit. A Talk Scene will occur here. This is Wind. He will give you quests. Accept his quest and then head right into the next room. Another talk scene will occur here. This is Vincent your shop guy. I recommend buying a map and the Shuriken Sub Weapon for Johnathon. Feel free to buy another potion if you feel you need it. The Shuriken is one of the best sub weapons in the entire game. If you throw it while in the air at the right distance you can get both shurikens to hit the same enemy. Once mastered you throw four! Go back to Wind and he will give you the Lizard Tail. After another talk scene exit left. Head down and left and jump on the switch to allow you to go to the area below. Go to the ledge just above you and head left. Slide through the gap and enter the room on the left. There will be dialogue here. After the dialogue enter the portrait. If you've been following my walkthrough you should have 8.4% for the Castle map right now. In the menu go to maps to see the % completion you have for each. ----------------------------------------------------------------------- City of Haze-----------------------------------------------------(HAZE) ----------------------------------------------------------------------- Enemies: Skeleton(S), Death Mask, Axe Armor(SW), Andras, Death Mask, Zacchino, Forneus, Student Which, Skull Bartender, Mini Devil, Zombie, Slinger, Peeping Eye, Wight(RM), Dullahan(B) Items: Clover Tiara, Kirtle, Leather Cuirass, White Corsage, Leather Corset, Green Tea Cake(QI), Cream Pie(SW), Rush(DC), Claymore, Leather Whip, Potion, Holy Lightning(DC), 1000 gold bagx2, Mace, Skill Cube(R), Acrobat Cube(R), Cape, Axe, Moonwalkers, Velvet Ribbon, Long Sword(QI), Push Cube(R), Thick GlassesQI), Tuxedo Coat, Gale Force(S), Paper Airplane(SW), Sachertorte(QI), NY Cheesecake(QI), Mille-feville(QI), Wheat Roll(QI) After the dialogue exit to the right. You'll be greeted with a Warp. Exit to the right once again. Here you will fight a skeleton and a Death Mask. Exit to the right. There is one skeleton in this room. Pick up the Clover Tiara on the ground and then exit to the up right. In this room there are 3 skeletons and an Axe Armor. Exit the room to the top left. There is one Axe armor in this room. Head left and pick up the Kirtle. Remember this room! I shall call it the Butchery. Head back to the previous room and go all to the right and head down. Pick up the Leather Cuirass. Exit to the bottom left. There is nothing in this room. Exit to the right. Here you will fight an Andras. Exit right again. Pick up the White Corsage. There is a save room to the right. Exit up. In this room you'll fight a Death Mask. Pick up the Leather Corset. Head right and exit up. In this room you fight a Zacchino and a Forneus. Funny thing about Zacchino if you approach him as Charlotte he will bow and hold out a rose for you. Love at first sight does exist! Head left and exit up. In this room you'll fight two Death Masks. Exit to the right. In this room you'll fight two Axe Armors. Head down until you reach the bottom of the room. Attack the floor a little to the left of where you dropped down. Sliding on the ground should do the trick. It should break and allow you to jump down. In this room you will fight a Student witch. Head down and exit to the left. In this room is a Skull Bartender. His blue drink will heal you. His other drinks do anywhere from great damage to causing status ailments. Head left and pick up the Green Tea Cake and the Cream Pie Sub Weapon. Do NOT ever use or sell the Cake or any other bakery goods. You need five types for a quest. Return to the previous room and break the wall to your right and exit right. This room is the Bakery. Grab the Paper Airplane and then head to the right. See that Cash register hit it. It should pop open. Now hit the Chandelier above it. Depending on the amount dropped into the register you'll get a different item. You can get Sachertorte, NY Cheesecake, Mille-feville, Wheat Roll. All in rising coin order. You can't get the other two until later. I'll tell you when. For now return to the previous room and exit up. Exit to the right. Pick up Rush. This is your first Dual Crush. Dual Crushes take a LOT of mp and have a cool down time. So even if you had enough mp to cast it twice you have to wait for the cool down. Most Dual Crushes also provide invulnerability time during them. Exit to the left and head up. Pick up the Claymore. Exit to the right. In this room is an Axe Armor. Head right and pick up the Sandals. Exit down. In this room you'll fight two Mini Devils. Head down and exit right. In this room you'll fight ever respawning Zombies and two Slingers. If you kill enough Zombies a Wight will appear though! Exit to the right. In this room you'll fight a Forneus, a Zacchino and an Axe Armor. Head up and grab the Leather Whip and the Potion. The potion can be kind of annoying to get but you can get it now by jumping right. Head right and down and exit to the right. In this room you'll fight two Forneus. Exit to the right. In this room you'll fight a Zacchino. Head up there is a warp point to the left. Head right and grab the Enamel Pinheels. Head down and exit to the right. Pick up the Holy Lightning Dual Crush. Head two rooms to the left(you should see an axe armor) and exit down. Nothing in this room exit to the left. Nothing again in this room so exit left once more. In this room you'll fight a Peeping Eye and 5 Bats. Head down and exit down. Pick up the 1000 gold bag. There is a Save Room to your left. Exit to the right. In this room have one of your characters stay in the cart. Attack The switch and immediately switch to the other character. Exit to the right. In this room you'll fight a Peeping Eye and three Bats. There is a warp room up and to the right. Exit to the bottom right. Pick up the Skill cube and exit to the right. In this room are three Slingers and two Axe Armors. Exit to the right. In this room you'll fight a Peeping Eye and a Slinger. To the right is a Save room. Head up and exit to the right. In this room you'll fight two Slingers and a Forneus. Exit to the right. In this room you'll fight a Death Mask, two Mini Devils amd am Axe Armor. Head right and pick up the Houppelande. Then head down and exit to the right. In this room you'll fight a Zacchino. Exit to the right. In this room you'll fight two Mini Devils and a Death Mask. Head to the top left corner and grab the 1000 gold bag. Attack the ceiling immediately above the platform nearest to you and exit up. Pick up the Nun's Shoes and exit down. Exit to the right now. In this room you fight a Peeping Eye and a Zacchino. Head right and exit up. In this room you'll fight two Slingers. The bottom right door leads to a Warp Room and the top right door leads to a Save Room. Exit up. In this room you'll fight two mini devils. Exit left through the Boss Door. ----------------------------------------------------------------------- Boss Battle:Dullahan----------------------------------------------(DULL) ----------------------------------------------------------------------- Dullahan Hp: 600 Exp: 500 Sp: 40 Weak: Blunt, Whip, Lightning Srong: Ice Attacks Lunge: He will thrust his Lance forward. If your on a top ledge he will thrust it at you. You can dodge this easily by not moving if your on the ground, unless he's really close and walks into you. Or in the case of the top ledge, running away. It's also his opening move. Plunge: He jumps forward into the air and thrusts his lance into the ground. This will create a shockwave of blades that move forward. You can dodge this by sliding under him if your close enough. If your not jump up on the ledge and jump up to the next ledge as he lands. After this move he is stuck for a little while so kick him while he's down! Note: On hard he doesn't really get stuck. xD Homing Head: He will put his head on and launch big projectiles at you that hurt a lot and have slight homing. You can dodge these easily by jumping over them or dropping down a bit. Can be prevented by knocking his head out of the way when he goes to grab for it. This is almost impossible in most cases unless your using an overhead swinging weapon or the axe sub weapon. Using a Dual crush like Rush also makes you inulnerable for a time. Note: On hard at the end of his big projectiles he will launch several at the same time. Dodging these are kinda hard especially since your usually only able to work with a small part of the room and some of the original projectiles are still on the screen. If your lucky enough to have the big amount of the room run away as he starts. Jump from time to time to aviod the initial homing heads. Once at the far side of the room dodging his multiple head attack is easy, since they seem to have a set path. Spinning Head: He will throw his head and shoot little projectiles in all directions which also hurt a lot. Move far away when he goes to throw crouching in a corner always keeps me safe. Only occurs when Dullahan manages to do Homing Head. Strategies Johnathon should use Shurikens for some quick damage while keeping enough mp just in case you need to use a Dual Crush for Invulnerability. Jump attacking with an overhead swing weapon is a great way to keep Dullahan from grabbing his head and for dealing damage. Charlotte should use the Rock Riot spell to cause decent damage and keep Dullahan from grabbing his head. The Holy Lightning Dual Crush will do a decent amount of damage to Dullahan but is best saved for if he Grabs his head so that you can damage him safely without getting hurt. When you've killed the boss you'll get some dialogue. Exit to the left. Grab the Acrobat Cube. Exit to the left. In this room you'll fight a Death Mask, 3 Slingers and 3 Mini Devils. Break the floor just ahead of the first platform. Exit down. Grab the Tuxedo Coat and exit up. Head left and jump off of your partner to get up on the block. Head up and right from there and jump off of your partner again so you can grab the Cape. Exit to the top left. In this room you'll fight against a Mini Devil. Grab the Thick glasses and exit right. Head down and exit to the left. You'll fight an Axe Armor. Exit to the left. In this room you'll fight a Mini Devil and a Slinger. Exit down. In this room you'll fight an Andras and two Axe Armors. Go left and grab the Axe. Exit up. Move up and jump off your partner to get Moonwalkers. Exit to the left. In this room you'll fight Slinger and Forneus. Exit down. In this room you'll fight two Axe Armors. Exit to the left. In this room you'll fight an Axe Armor, a Slinger and three Mini Devils. Head up and use the shoulder jump to get a Velvet Ribbon and the Long sword from the top two corners. Long Sword is a quest item don't get rid of it! Head down and exit to the left. Nothing here exit left again. Go left and Pick up the Push Cube. Push the Cart to the left and jump over it. Exit left. In this room you'll fight two Andras. Exit to the left. In this room you'll fight eight Axe Armors. Go left at get the Boost Con Spell. Exit to the right. Exit right again. Now exit down. In this room you fight two Slingers. Grab the Gale Force Spell and the Mace. Exit down and enter the Warp Room. Warp to the left most warp. Exit left and leave the painting. My map percentage was 98.1% when I left. ----------------------------------------------------------------------- Castle After Haze-----------------------------------------------(CAZE) ----------------------------------------------------------------------- Enemies: Golem, Skull Archer, Bat, Une, Zombie Dragon(MB), Merman, Frozen Shade, Slime, Invisible Man, Skelerang(SW), Persephone, Larva, Catoblepas, Lerajie(SW), Mimic, Great Armor, Behemoth(B), Keremet(B) Items: Whip Skill 1(R), Combat Knife, Offensive Form(SW), Hp Max Up, Boiled Starfish, Potion, Ice Fang(S), Don Quixote, Stone of Flight(R), Partisan, Goggles, Axe Bomber(DC), Iron Leggings, Bathrobe, Nun's Habit Head right two rooms and accept the Supersonic Punch Quest. Go back to the City of Haze and head to the Butchery. If you don't remember where it's at. Just head to the left most room that's 3 squares on the map higher than your starting point. In this room you should see hanging sacks of meat. Unequip your weapon on Johnathon and punch the hanging meat. Ground Meat should fall out. Return to Wind at this point. He will give you the Bullet Punch. A fairly good fist weapon that strikes twice per attack. It's quite useful so don't sell it. At the shop I recommend buying potions if you need them and other than that just worry about spells and sub weapons. I definitely Recommend getting the Dart Sub Weapon. It can kill enemies fairly quickly. And when mastered is an EXTREMELY potent way to to hunt for several item drops. Head to the just before the right most save room on your map. It should be just after the room where the Behemoth chased you. Just a note this is where I start counting the enemies again. Jump off your partner's shoulders to grab the Whip Skill 1 and then exit right. Nothing in this room exit to the right. Pick up the Spear and then enter the Boos Door to the right. ----------------------------------------------------------------------- Boss Battle:Behemoth----------------------------------------------(BEHE) ----------------------------------------------------------------------- Behemoth Hp: 800 Exp: 1000 Sp: 45 Weak: Piercing, Fire, Holy Strong: Dark Attacks Charge: This attack has two variants. In the first one he shows he's going to charge by puffing a bit of steam and slides his foot along the ground twice just prior to charging off screen. Dodge this by jumping up onto a platform and then jumping over him as he runs by. The second version is where he slides a leg back and then leaps forward before charging off screen. Dodge this by running forward and sliding under him. After a little while he will charge back on screen and stop about in the middle of the room. Intestinal strike: In this attack he opens hi mouth and his intestines rush forward to hit you. You can dodge this by either running away if there is a decent space towards the wall or by crouching next to the wall. Puke: He tilts his head upwards and pukes at you. You can dodge this by ducking in the corner or being very close to him. Strategies Johnathon's Shurikens are a great way to rack up damage. Darts are another nice choice since you can keep a distance from the Behemoth while hurting him. A simple short hop will net you a bulls-eye. A note about the darts. They are actually doing more damage than they show if your getting bulls-eyes. Charlotte's Raging fire does a decent amount of damage on him. 30 damage times 2 for a full charge for me. Other than that just attack him. A great weapon is the Spear you find outside of the Boos Room. Because it has great reach and is piercing. After you kill Behemoth, exit to the right. You can go right but you will dead end instantly. So head down and break the wall just under the bars. Go into the room you just opened and grab the Combat Knife. Decent range and attack speed. Return to the previous room and head down again. Exit to the left. Nothing here so exit left again. In this room you'll fight a Golem and a Skull Archer. I'd equip the Bullet Punch for the Golem here. Head left and exit down from here. In this room you will fight three une. Go down and exit to the left. In this room you'll fight an Une and respawning Bats. Go down and exit to the left. In this room you will fight two Skull Archers. Exit left. Grab the Offensive Form. Go right three rooms which should put you back into the verticle room with three une. Exit to the right. In this room you will fight two Frozen Shades and respawning Mud Man. Exit right. In this room you will fight an Une. Go down for map% and then go up and exit right. In this room you will fight a Golem and 2 Frozen Shades. Break the floor just before the golem and exit down. Grab the Hp Max up which will give you 15 more Hp and restore any lost hp for free. Return to the previous room, head right and exit down. In this room you'll fight two Une. Head down and exit left. In this room you'll fight an Invisible Man and respawning Mud Man. Head left all the way to grab Cestus. Return to the previous room and head up halfway and exit right. In this room you'll fight an Une and respawning Bats. To the right is a Save Room. Down and to the left is a Warp Room. Head down and exit right. Here you will fight a Zombie Dragon. Who will act as a Mini Boss. If you are lucky he will give you one of his drops. Both are great weapons. I recommend using Shurikens, Raging Fire or Bullet Punch to take him down unless your on hard in which case do not use Bullet Punch. His breath attack can be ducked. After he is dead three Merman replace him if you return to this room. Exit right. Here you'll fight an Une and respawning bats. Head down and exit to the right. In this room you'll fight four Merman, two Frozen Shade and a Slime. Exit right. In this room you'll fight an Invisible Man and a Bat. Head up and exit right. In this room you'll fight three Slimes, a Frozen Shades, and two Merman. Head right and break the pipe to get a Boiled Starfish. Exit up. In this room you'll fight a Slime and respawning bats. Head up to grab a potion and then exit right. In this room you'll fight respawning Mud Man. Exit to the right. In this room you'll fight one Invisible Man. Grab the Bandana and head left two rooms back to where you picked up the potion. Exit Left. In this room you'll fight two Frozen Shades. Head left and grab the Ice Fang Spell. Break the ground beneath you and exit down. Grab the Mp Max up. This will give you 10 more Mp. Return to the previous room. Head right and exit up. In this room you'll fight two Bats and respawning bats. Head up and grab the Copper plate. Exit up. In this room you'll fight an Invisible Man. Exit to the left. Nothing here so exit left again. In this room you'll fight a Skull Archer and a Skelerang. Skelerang drops a Sub Weapon. Head up and exit left. A talk scene will occur here. Exit to the left. In this room you'll fight an Ukoback. To the left is a Warp Room. Head up and exit to the right. In this long room you'll fight 5 Persephones. Exit to the right. In this room you'll fight a Skull Archer and a Skelerang. Head down to grab the Don Quixote. To the right is a Save Room. Head up and exit right. There's nothing here so head through the boss door on the right. ----------------------------------------------------------------------- Boss Battle:Keremet-----------------------------------------------(KERE) ----------------------------------------------------------------------- Keremet Hp: 666 Exp: 2000 Sp: 50 Weak: Fire, Ice, Lightning Strong: None In order to make this boss come out you have to attack the pot several times. Attacks Dark Orb: He opens his mouth and a Magic Symbol appears before a big red and black orb flies out in a straight line. If you hit it several glowing skulls will rain down causing big damage. You can avoid this by not jumping into it. Note: On Hard he can cause the Skull Rain on his own. Goo Shedding: When he is up he's constantly shedding blobs. These will Crawl along the ground to the pot. You can dodge these by jumping over them or destroy them outright with any attack. Strategies Push the pot over to a ledge. Put Ice Fang on Charlotte and have Johnathon attack the pot.(preferably with Bullet Punch) Have Charlotte stand on the first ledge and spam Ice Fang for a very easy win. I did 70 damage three times per cast. Another strategy is to equip your strongest weapon on Johnathon and jump up and attack while Charlotte attacks the pot non stop. His Axe Sub weapon will hit twice as well. All in all this way is much less effective than using Charlotte. And you have to stop from time to time to avoid breaking the Dark Orbs. When your done killing him exit to the right. In this room you'll fight respawning Larva. Grab the Stone of Flight Head up to grab the Partisan and then exit right. In this room you'll fight a Catoblepas. Exit right. In this room you'll fight three Skull Archers. Head up and exit right. In this room you'll fight a Great Armor. Exit right. In this room you fight two Lerajie. They can drop the Ricochet Rock Sub Weapon! Head up and grab the Goggles. Then break the wall to your right. Enter to obtani the Axe Bomber Dual Crush. You do one powerful attack with this. Now return to the room with the three Skull Archers. You know just past the Great Armor. Exit to the bottom right this time. In this room you'll fight three Lerajie, two Skull Archers and a Mimic. Head righ to grab the Irong Leggings. Be careful some of the ground vanishes if you stand on it for too long. Drop down through the vanishing floor next to the leggings. You'll notice this floor will also start to vanish. Destroy the ground just right of this vanishing floor to get the Bathrobe. Head left to pick up the Nun's Habit. After that return to the right and exit right. In this room you'll fight four Persephones. To your right is a Save Room. Down to your left is a Warp Room. Head down and exit right. Enter the Portrait. My map percentage was 32.1% for the Castle. ----------------------------------------------------------------------- Sandy Grave-------------------------------------------------------(SAGR) ----------------------------------------------------------------------- Enemies: Mummy, Devil Wheel, Sand Worm(MB), Flying Skull, Ghost(S) Red Skeleton(UD), Armor Knight(SW), Fleaman, Ectoplasm(S), Spittle Bone, White Dragon, Mimic, Zombie Dragon, Elgiza, Persephone, Amphisbaena, Great Ghost(RM) Crossbow Armor(SW), Corpse Weed, Astarte(B) Items: Hp Max Up, Steel Whip, Clear Skies(S), 2000 Gold Bagx3, Bagh Nahk, 1000 Blades(DC), High Potionx2, Mp Max Up, Diamond Brooch, Bwaka Knife(SW), Charm Necklace, High Tonic, Steel Ball(SW), Pumpkin Pie, Crystal Necklet, Glamorous Pumps, Strength Glove(R), Royal Sandals Welcome to the Desert. Exit right for a Warp Room. Exit Right. In this room you'll fight respawning Mummies. Exit to the right. In this room you'll fight respawning Mummies and a Devil Wheel. Exit right. In this room you'll fight a Sand Worm. Sand Worm will not return after death. After you kill the Sand Worm stand still where the Sand Worm was and sink into the next room. Grab the Hp Max up and return to the previous room. Exit to the right. In this room you'll fight 3 Red Skeletons that you can't kill yet. Head right and pick up the Steel Whip. Up right from you is a Save room. Head down and exit right. There's nothing here so exit to the right. In this room you'll fight one Flying Skull and 4 Red Skeletons. Exit to the right. In this room are some nasty traps. Approach them to make them fall and then just double jump past them. Exit to the right. In this room you can fight respawning Ghosts, nine Bone Pillars and two Armor Knights. Ghost can drop a spell, Armor Knight can drop a sub weapon and I recommend getting Armor Knight's fairly common weapon drop. Head up And get the Clear Skies Spell to the left and the 2000 Gold Bag from the right. Exit to the right. In this room you'll fight a Flying Skull and see the same traps from before. Head right and go down. In this room you'll fight two Fleamen. Head down and go left. In this room you'll fight two Ectoplasm and respawning Mummies. Ectoplasm drops the Cure Curse Spell. Exit left. In this room you'll fight five Spittle Bones, a White Dragon and two Red Skeletons. To the left is a 2000 Gold Bag. Head up and to the right to grab the 1000 Blades Dual Crash. Break the Pharoah Statue thing for some quick cash. Head back to the room with two Fleamen. Exit to the right. In this room you fight a Mimic. Jump up and grab the High Potion and then exit to the right. In this romo is a Boulder that slides down a slant. Go down this slant and then exit down. Be sure to jump over any boulders that come after you. In this room you'll fight respawning Ghosts, two White Dragons and two Flying Skulls. Head right and grab the Mp Max up. Head down and exit left. In this room you'll fight respawning Mummies and a Zombie Dragon. In this room you'll fight an Elgiza and respawning Ghosts. Exit left.In this room you'll fight two Flying Skulls and respawning Ghosts. To the left is a Warp Room and to the Left of that is a Save Room. Head up and exit left. This is a trap room so long as your standing on a switch a beam will rain down in the middle except on the broken light ones. You can inch closer and grab the items without getting hurt by the beam though. Move left grabbing the Diamond Brooch and the 2000 Gold Bag. Exit Left. In this room you'll fight Amphisbaena. Exit to the left. In this room you'll fight eight Red Skeletons. Exit up. Now head right until you get to the point where you last dropped down. From there exit right.Nothing in this room so exit right. In this room there will be some Dialogue. Next time you enter this room there will be two Red Skeletons and respawning Mummies. Exit Right. In this room there are seven Red Skeletons, a Flying Skull and respawning Ghosts to. Head right and jump up into that small space to get the Bwaka Kife Sub Weapon. Head down and exit to the right. In this room you'll fight a Sandworm and a Corpseweed. Sandworm will not return after death. Head right and grab the Bahg Nahk before returning to the previous room. This time take the top left exit. There is nothing in this room so exit left. In this room you'll fight against a Red Skeleton. Exit to the left. In this room you'll fight a Devil Wheel. Exit to the left. In this room you'll fight a Devil Wheel and respawning Ghosts. Exit left. This room is another trap room. Move under the spiked pillars when they raise up but don't rush things and you'll be okay. Exit to the left. In this room you'll fight a Skull Archer. Grab the Pumpkin Pie and head up a bit higher to grab the Crystal Necklet. To the left is a Save Room. Head down and exit left. In this room is a Persephone. Exit to the left. In this room is an Elgiza. Exit to the left. This is a warp room. Exit to the left. Nothing in here so exit to the left once again. In this room you'll fight an Armor Knight, two Skeletons, a Mimic and a Fleaman. Exit up. In this room you'll fight two Ectoplasms, nine Bone Pillars and respawning Ghosts. Head left to grab the Steel Ball Sub Weapon. Head up to grab a High Potion. Head right and exit up. In this room you'll fight three Bone Pillars and an Armor Knight. Exit up. In this room you'll fight three Bone Pillars and a White Dragon. Exit to the right. Nothing in this room, exit to the right. In this room you'll fight Amphisbaena. Exit right. Nothing in this room so exit right again. In this room you'll fight two Skull Archers and a Crossbow Armor. Crossbow Armor has a Sub Weapon. Jump onto the Lamp to activate the Switch. Head right and exit down. In this room you'll fight a Flying Skull, a Crossbow Armor, four Fleamen and respawning Ghost. Head down and grab the High Tonic. Head right and exit down. In this room you'll fight respawning Ghosts. Kill them all and a Great Ghost appears. Killing this monster is a quest requirement so do so. Head right and grab the Charm Necklace. Head down a bit and to the rigth to grab the Glamorous Pumps. Go back two rooms and exit up this time. In this room you'll fight three Skull Archers. Head up and left. The bottom left door on the left leads to a Warp Room. The top left leads to a Save Room. Exit up. Enter the boos door to the left. ----------------------------------------------------------------------- Boss Battle:Astarte-----------------------------------------------(ASTA) ----------------------------------------------------------------------- Astarte Hp: 1500 Exp: 3000 Sp: 50 Weak: blunt, Whip, Piercing Strong: Fire, Ice, Lightning, Dark, Holy Attacks Charm: She'll say Temptation and Hearts will fly out of her at you. If Johnathon is out he will be Charmed. At this point Johnathon will attack you using whatever you had on him when he got charmed. Meaning you can't take off his gear to make him less lethal once it's happened. To dodge this simply take Johnathon off of the screen by switching to Charlotte. Note: If you beat this Boss while Johnathon is Charmed you will get to hear Charlotte make fun of Johnathon. Well sortof. Tornado: She will pull out what a gold rod and a Tornado will fly out of it at you. You can dodge this by jumping over it. Thrust: She slides forward and throws he veil at you to cause damage. You can dodge this by Jumping up or running away. Green Orb: She pulls out a staff and jumps up and back spraying green orbs at an angle. To dodge this either get behind her or run away. Strategies 1000 Blades is easily the most destructive thing you can do against her almost killing her outright! Johnathon's Bullet punch can do quite a number on her with 20 damage per hit and striking in rapid succession. Back dash canceling his Dart sub weapon can work nicely and keep you at a safe distance. His Shurikens can devastate with about 41 damage per hit on a Mastered Shuriken. So that's 164 damage per throw if you can get all 4 Shurikens to hit! Charlotte's Rock Riot and Summon Skeleton can do about 38 with each hit at this point. After you kill the Boss exit to the left. Nothing in this room Exit down. In this room you'll fight a Fleaman, a Skull Archer and respawning Ghosts. Head down and left to exit down. Grab the Strength Glove and push that block out of the way. Go down and exit right two times. You should be in the room with Amphisbaena again. Exit down this time. Grab the Royal Sandals. Head back to the Portrait and return to the Castle. My map percentage was 98.1% for Sandy Grave. One of the jumps I did was kinda tricky and all I gained was Map percentage. ----------------------------------------------------------------------- Castle After Grave-----------------------------------------------(CAVE) ----------------------------------------------------------------------- Enemies: Larva, Mimic, Lerajie(SW), Ukobake, Hill Guard, Skelerang(SW), Persephone, Skeleton Flail, Skull Archer, Glasya Labolas(S), Lilith, Flying Skull, Spittle Bone, Slinger, Invisible Man, Great Armor, Crossbow Armor(SW), White Dragon, Skeleton Gunman(S) Items: Mind Boost(S), Srength Boost(S), Poncho, Potion, Tonic, Iron Plate, Tome of Arms 2, Monocle. Jade Corset, Laurel Brooch, Hp Max Up, Mp Max Up, Whip Knuckles, Sequined Dress When you get back into the Castle return to Wind. Exit left once. Then exit in the top left corner twice. In this room you'll fight respawning Larva, Mimic, two Lerajie and an Ukobake. Head left to gain the Mind Boost Spell. Head up and around then exit to the left. In this room you'll fight four Skelerangs. Head up and exit left. Nothing here so exit left again. In this room there are two Ukobakes. To your left is a warp room. Head up and exit to the left. In this room you'll fight two Persephones. Exit to the left. Nothing here so exit to the left. This room is a massive!. In this room you'll fight six Hill Guards(make sure to kill a total of 10 of these guys for a quest) three Skeleton Flails, three Lerajie and two Skull Archers. First of all Head to the top left corner of the room for the Strength Boost Spell. One of the upcoming items require you to do a shoulder jump then double jump to reach.Then head back to the right most steps. Start heading down them jumping up onto the ledges for the following items. Poncho, Potion and Tonic. When you reach the bottom, head right and around to get the Tome of Arms 2. Take the bottom left exit. You'll be in another huge room with stairs. In this room you'll fight three Skelerangs, four Hill Guards, three Skeleton Flails, Mimic and a Glasya Labolas. Glasya Labolas drops the Acidic Bubble spell for Charlotte. Head down the stairs jumping up onto the ledges for the following items. Monocle and Jade Corset. At the bottom of the stairs head right and go around to get an Hp Max up. Take the bottom left exit. Nothing in this room so exit left. In this room you'll fight two Skull Archers. Head down and exit right. This is a very long hallway with five Persephones to fight. Return to Wind. You should have a couple of his new quests done. Accept the other quests now. Put in the button Combination to perform the Spinnign Art quest. Buy whatever you feel like from Vincent but spells and Sub Weapons you don't own yet should take priority. Head to the room just to the right of the Store and exit in the top right corner by performing a Shoulder Jump into a Double Jump. In this room you'll fight a Hill Guard. Exit to the top left. In this room you'll fight a Lilith. Let her floating heart attack hit you. This will curse you. Immediately run back to Wind. This will complete what should be only quest on your list. Head back to the room just before the Lilith and exit to the right. In this room you'll fight two Flying Skulls. Exit to the right. In this room you'll fight two Spittle bones and three Slingers. Break the wall on the bottom left of this room. Inside is an Mp Max Up. Exit to the right. In this room you'll fight an Invisible man and a Great Armor. In the room to the right is the Knee Strike Sub Weapon. After collecting that head left two rooms and head up to the glowing block. Have both of your character push it so that you can exit up. Head right and pick up the Nebula, then return to the previous room. Exit to the right. In this room you'll fight respawning Larva. Exit to the right. Nothing in here so exit to the right. In this room you'll fight two Liliths and a Crossbow Armor. Exit to the right. In this room you'll fight three Liliths and a mimic. Exit down. Nothing in this room or the next so exit right twice. We are back in one of the huge rooms. There are two Hill guards and a Skelerang you couldn't fight before. Head right and hit the switch. Now that that is done head back three rooms to the tall room again. Jump onto the ledge where the Mimic was and walk off to the left then use the Double Jump to get the Whip Knuckles. Head up a bit more and jump to the right to get an Iron Plate. Head up and then take the right exit. In this room you'll fight a Crossbow Armor. Exit to the right. In this room you'll fight a Skeleton Flail and a Lilith. Head down and exit right. Nothing here so return to the previous room and then head up to exit up. In this room you'll fight two White Dragons and three Skeleton Gunman. Skeleton Gunman has a spell for Charlotte. Head up, there's nothing but a bit of Map percentage to the right at the moment. So exit up. In this room you'll fight two Lerajie. Head up to get the Sequined Dress. Head down two rooms and then left two rooms before exiting up. In this room you'll fight three Skeleton Gunman.There's a Warp room to the left and a save room in the right exit. Break the ceiling next to the top left exit. Inside is Nun's Robes and a Mp Max Up. After getting them exit down and go to the left room. Enter the portrait to the Nation of Fools. My map percentage for was at 59.2% for the Castle. ----------------------------------------------------------------------- Nation of Fools--------------------------------------------------(FOOL) ----------------------------------------------------------------------- Enemies:Coppelia(QI), Killer Clown(QI), Hanged Bones, Slime, Harpy, Armor Knight(SW), Lerajie(SW), Spittle Bone, Larva, Flying Armor(GD), Fleaman, Legion(B) Items: 2000 Gold Bagx2, Dancer's Blouse, Silk Hat, High Potion, Hp Max UPx2, High Tonic, Spiked Boots, Caviar, Volcano, Grenade, Mp Max Upx2, Critical Art(R), Tonic, Cog, Pasta Carbonara, Spaghetti, Rotten Durian, Corn Soup, Moon Brooch, Battle Jacket When you arrive, exit to the right. In this room you'll fight two Coppelias. Coppelias drops Diamond which is needed for a quest.Head right and exit up. In this room you'll fight two Hanged Bones and a Killer Clown. Killer clown drops Joker which is needed for a quest. Exit to the left. Nothing in here, but there's a warp room to the left. Exit up. Nothing in the next few rooms. Exit to the right 4 times. In this room you'll fight two slimes. The room to the right is a Save room. Exit down. In this room is a 2000 gold bag. Exit to the right. Nothing here so exit right again. In this room you'll fight a Harpy. Exit to the right. In this room you'll fight two Armor Knights. Exit to the right. In this room you'll fight Lerajie, Killer Clown, and Armor Knight. After the firstfire ring jump up onto the slanted wall and follow it for the Dancer's Blouse. Walk into the building just below the top exit to find the Silk Hat. Exit up. In this room you'll fight two Armor Knights and a Spittle Bone. Just left of the right exit is a High Potion. Exit to the right. In this room is a Slime. Head up and exit left. Nothing here so exit left. From this Save Room exit up. In this room you'll fight a Spittle Bone. To the right is an Hp Max UP. Take the top left exit. In this room you'll fight two Spittle Bones. Head up and exit right. In this room you'll fight two Coppelias. Exit up. You'll find a 2000 gold bag in here. Exit to the left. In this room you'll fight respawning Larva. Exit up. Exit right twice. Head up and exit left. In this room you'll fight an Armor Knight and a Spittle Bone. Exit up. In this room you'll fight a White Dragon and a Slime. Head left to get a High Tonic. Head up a bit and to the left to find the Spiked Boots. In about the middle of the screen is a White block just to the left of a swinging Guilotene. Attack it to get Caviar. Exit to the top left. In this room you'll fight a Slime, three Armor Knights. Exit to the left. In this room you'll fight a Slime. You can't get that item on the screen yet, so exit to the left. Nothing here so exit left again. Grab the Dual Crush Volcano. Exit to the left. In this room you'll fight two Coppelias. Exit left to activate the Warp Room. Return to the previous room and head right to exit down. In this room you'll fight a Killer Clown. Exit left. In this room you'll fight two Slimes. Exit to the left. In this room you'll fight a Killer Clown. Grab the Mp Max Up and return to the previous room. Head down and exit to the right four times. Break the top right wall. It's about halfway between the ledge and ceiling. Inside is a Touch and Pop. Back track until you can exit down again and do so. Head down and grab the Critical Art. To the right is a Warp Room and to the left is a Save Room. Exit down for a Boss Battle. To start the battle you will have to head down and grab the Cog. ----------------------------------------------------------------------- Boss Battle:Legion------------------------------------------------(LEGI) ----------------------------------------------------------------------- Legion Hp: 2000 Exp: 4000 Sp: 50 Weak: Piercing, Fire, Holy Strong: Dark Attacks Shedding: Legion will let several corpses fall. These corpses will walk in one direction when they land. Any attack will instantly kill them and they will go away if they touch the wall as well. Peek-A-Boo Beam: After killing off a section of Legions body a tentacle will be exposed. It will open the end of the tentacle closest to you and fire a beam in a small sweeping motion. You can easily avoid this by moving out of it's small sweeping range. Spinning Beam: Four of Legions tentacles will open and then go in a constant beam as he spins. You can avoid this by jumping through the tentacles as they spin or by running away from the beam. Legion will reverse the spin about halfway through. Spread Beam: All tentacles will open at slightly different intervals and then fire in the order opened. You can avoid this by not being in their way. Where they fire is fixed with this attack. Note: When you deal enough damage to Legions Core all of his corpse sections will fall off. Strategy Johnathon's Bible, Javelin and Axe are great ways to peel off Legions body. Shuriken is the best Subweapon to use after the body is peeled off. Charlotte's Ice Fang is hands down the best way to peel off Legions body at this point. When the Body is peeled away Summon Gunman will be the best spell to use. Ice Fang comes in at a close second. After the body sections a peeled away 1000 Blades is hands down the quickest and most effective way to kill Legion. After you kill the boss exit to the right. In this room you'll fight respawning Medusa Heads. Medusa Head drops the Summon Medusa Spell. Exit to the right twice. In this room you'll fight two Coppelias. Grab the Tonic. Exit down and grab the Mp Max Up. Return to Legions Boss room this time exiting to the left. In this room you'll fight Flying Armor. Flying Armor drops the Heaven's Sword. This sword shoots out and returns like a boomerang. Even if your not on the Hard difficutly this might be a good investment for you. Exit left twice. In this room you'll fight fifteen Fleamen. Exit up and grab the Hp Max Up. Retun again to Legions Room, this time exiting down. The room on the right has Spaghetti and the room on the left has Pasta Carbonara. Make your way down and head to the nearest Warp room. Warp all the way to the top and exit left twice. In this room you'll fight an Armor Knight. Exit to the left. In this room you'll fight twelve Fleamen. Head down and grab the Rotten Durian. Exit to the left. In this room you'll fight two Killer Clowns, a Slime and a White Dragon. Head down and grab the Corn Soup. Head left and exit down. In this room you'll fight two Armor Knights, a Slime and a Spittlebone. Exit left. Nothing here so head down and then exit right twice. In this room you'll fight a White Dragon. Exit down and then left. Exit down again. In this room you'll fight twelves Fleamen. Head down and exit right. In this room you'll fight three Coppelias. Return to the previous room and exit down this time. Grab the Moon Brooch and exit right. Nothing here so Exit down to the Save Room. Exit to the left twice. Head down and exit right. In this room you'll fight a Slime and an Armor Knight. Head down and to the right, then use the Shoulder Double Jump to get the Battle Jacket. Exit down. In this room you'll fight two Killer Clowns and a Lerajie. Work your way to the Sub Weapon you saw when you entered. Grab the Grenade Subweapon and then exit to the right. In this room you'll fight two Slimes and three Armor Knights, Exit to the right. In this room you'll fight a Harpy. Exit to the right twice and return to the Castle. My Map Percentage was 100% for the Nation of Fools when I left. ----------------------------------------------------------------------- Castle after Fools------------------------------------------------(CAOL) ----------------------------------------------------------------------- Enemies:Glasya Labolas(S), Skeleton Gunman(S), Skeleton Flail, Hill Guard, Medusa Heads, Skeleton Gunman, Imp, Crossbow Armor(SW), Killer Doll, Stella(B) Items:Tasty Meat, Tempest(S), Slick Boots, Halberd, Taunt Warp to the top right warp room which should be a few squares down and several to the right of your current position. Exit to the right and then take the top right exit. In this room you'll fight a Glasya Labolas. Exit to the right. You should see a pushable wall with a spring like thing attached to it. Run up to it and then summon your partner to help you push it against the wall then let it go, it'll stop on the switch. If you can't push it check to make sure your relics are turned on. In the event that you still can't push it make sure you have the Push Cube (obtained slightly after defeating Dullahan in the City of Haze) and the Strength Glove (obtained slightly after defeating Astarte in the Sandy Grave) relics. Exit to the right twice. In this room you'll fight two Skeleton Gunman and a Skeleton Flail. Exit to the right. In this room you'll fight a Hill Guard. Break the wall to your immediate right to get Tasty Meat and then exit up. The bottom right exit leads to a warp room. Top left leads to a Save room. Take the top right exit. In this room you'll fight respawning Medusa Heads. Head up and grab the Tempest Spell. You will have to do a Shoulder Double Jump to get out. Return to the previous room. This time take the bottom left exit. Nothing here so exit left into the Boss Room. There will be dialogue here. After that the battle will start. ----------------------------------------------------------------------- Boss Battle:Stella------------------------------------------------(STEL) ----------------------------------------------------------------------- Stella Hp: 2500 Exp: 0 Sp: 0 Weak: Whip, Piercing, Fire, Lightning Strong: Ice Attacks Thrust: She thrusts at you with her sword. She does this either in an upper cut fashion if you go over her or by thrusting forward. You can avoid this by going away from her or even by ducking. Though she tends to do this more when your in the air. Secret Furious Wave: She will go to the ground and then scream the name of the attack before attacking forward that causes a huge green wave to rush forward. You can dodge this simply by jumping over it. Dodge: Whenever she just finished an attack she will dodge any Sub Weapon. But only once per attack cycle because she immediately goes into an attack after Dodging. Hurrican Slash: In the middle of the air she will yell Hurricane or There and then strike downward. This will send out a green wave in the middle of the air forward. Usually it's best to jump over it. Crescent Moon: She will slash in several places in the air leaving little moons in place. They will start spinning towards you in the order they were created and will go to where you were at the start of their spin. You can easily avoid them by moving out of the way. No homing here. She will perform other attacks as the moons fly at you. Strategy Charlotte Tempest is hands down the best non Dual Crush to take her down. It will hit for 6 times if you do it right. Which is generally letting off Tempest as Stella does her Furious Wave. She will Dodge but it always goes into the Tempest from my experience. Another great spell is Summon Gunman since Stella is almost guaranteed to do her Furious Wave attack if your on the ground. Most of Charlottes other spells are dodged like mad by Stella so are pretty worthless. Johnathon Nebula's special really racks up damage on Stella however it can be somewhat annoying to set it up. Attacking with a strong weapon like Long Spear will generally do more damage over time. Shurikens are realistically the only Sub Weapon I'd recommend for this fight. Dual Crushes I'd only recommend Holy Lightning here it does a ton of damage. Combined with Tempest during the cool down time of the Dual Crush this is the best way to kill her. After you beat Stella another Dialogue will occur. Return to Wind at this point. There will be some dialogue. Equip all 3 pieces of the Nun's set. Talk to Wind and accept all of his new quests. Complete Zephyr and the Martial Art. Remember slide from the direction to direction fast and hold in the final direction as you press Y. Use up most of your mp before or after talking to him again. You should of completed 5 quests now. Unless you were fortunate enough to have 777 as the final part of your gold. Return to the Nation of fools at this point and go to the bottom left room. All the way to the left is a statue. Press up at it. You should see quest successful. Go to any candles you desire at this point and make the final 3 digits of your gold 777. Remember the gold values Blue=1 gold, Brown=10 gold, Silver=50 gold, and Yellow=100 gold. You can also sell some items if your far away if you'd like just don't sell any of t    
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he quest items. When that's done talk to Wind again. You should only have the Poison vs Poison quest remaining at this point. Return to where you fought Stella and this time exit to the left. There will be some dialogue here and your cog will get used. Exit to the left. Here is a simple task. You should have the person on the top motorcycle at the far left at all times for the final part.Have your partner stay on the top motorcycle as you go up onto the bottom. Immediately start ducking. After you pass the obstacle that you were to duck under switch to your partner and duck with them. When you switch to the top for the section time be prepared to jump over an obstacle and land on the other side on your motorcycle again. Immediately duck again. Doing this correctly will cause the motorcycles to destroy the wall. Return to the middle of this room and attack the ceiling until you find the breakable part and then go into it. In this room you'll fight six Skeleton Gunmen. Grab the Slick Boots and return to the previous room. Exit to the left this time. In this room you'll fight an Imp. Exit to the left. Ride up the water system and grab the Halberd. Break the wall to your left and enter it. The actual breaking point is just under the platform. Grab the Viking Helmet and return to the previous room. The top right exit is a Warp Room. Right underneath that is a Save room. Exit up. In this room you'll fight a Crossbow Armor and a Killer Doll. Grab the Taunt Sub Weapon and return to the previous room. Exit left this time. Enter the Forest of Doom. My Map Percentage was 69.8% for the Castle. ----------------------------------------------------------------------- Forest of Doom----------------------------------------------------(FOOM) ----------------------------------------------------------------------- Enemies:Frog(S), Malachi(S), Killer Bee, Killer Doll, Skelerang(SW), Red Axe Armor(UD), Lilith, Student Witch, Witch, Bee Hive(QI), Treant(QI), Blue Crow, Tombstone, Corpseweed, Moldy Corpse(QI), Maneating Plant, Dagon(B) Items:Moldy Bread(QI), Cream Puff, Tristan&Isolde, Hp Max Up, Silver Leggings, Amethyst Corset, Stonewall(SW) To the right is a warp room. Exit right twice. In this room you'll fight five Frogs. Frog drops the Summon Frog Spell. Exit to the right twice. In this room you'll fight five Killer Bees and a Malachi. Malachi drops the Nightmare Spell. Exit to the right. In this room you'll fight a Red Axe Armor and two Killer Dolls. Destroy the walkway in front of the top left exit to get Cream Puff. Take the top left exit. In this room you'll fight three Killer Bees. Exit to the left. Head up two platforms and exit right. In this room you'll fight four Killer Bees and two Killer Dolls. Grab the Moldy Bread. This is a quest item do not sell it. Return to the previous room and take the top right exit this time. In this room you'll fight three Harpies. Exit to the right. In this room you'll fight three Skelerangs and a Lilith. Exit up. In this room you'll fight three Student Witches and a Witch. The top left exit leads to a Save Room. Exit to the left. In this room you'll fight a Frog, two Killer Bees and a Bee Hive. Bee Hive drops the Beehive which is a quest item. Exit to the left. Head up two platforms and exit right. In this room you'll fight two Killer Bees and a Bee Hive. Return to the previous room and take the top right exit this time. In this room you'll fight two Killer Bees, a Bee Hive and Treant. Treant drops Club which is a quest item. Grab the Tristan&Isolde. Return to the medium size room two rooms below you and exit to the right. In this room you'll fight two Blue Crows. Exit to the right. In this room you'll fight three Student Witches and a Witch. Exit up. In this room you'll fight a Treant. Exit to the right. In this room you'll fight two Blue Crows. Take the bottom left exit. In this room you'll fight three Killer Dolls. Return to the previous room and take the middle left exit this time. In this room you'll fight four Killer Bees and a Bee Hive. Exit to the left and then exit down. In this room you'll fight two Killer Bees, a Bee Hive and a Killer Doll. Destroy the bell in the bottom left corner and then Exit left. In this room you'll fight a Treant. Exit to the right twice. In this room you'll fight three Harpies, four Blue Crows, and five Student Wit
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