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The Legend of Zelda: Ocarina of Time soluce

 
 ___ _ _ _ _ _ _ _ iuifgidhgiunivnofvonfgo | |_| |_ | |_ / |_ | | | / |_ scsdfdnfvjknkdfnkgugthh | | | |_ |_ |_ _||_ | | |_/ _/ | xcdfr fdggruthdgfhjbjvjxcn srtrtew sdhfjdlfc hvbngng dfgrt dfgthhgh vcvvdsdfrtg dsjet fkdkfhere ggtyu vcv sdfsdfsdf erdc cv sdfhj sevt dfde fgbgn sfsrrtrtr dfae f efvbg wcrd wert fwhghnm xvxvrtehg rett i qfert fdgh dfs getythj vojojhiuf dfhf d sfrth rter wert sd dbgft fkjkjfiry tgmvhjfg dfngm gbth sdfj dgf rgfd kiirnxcvr dfsertyw weite wcdf wdfr frf dgbv poopuifut sfda w i efdsf rety cvbt egfbfghjry dfvvghtt rtey f igkds i vbmj xcv oggrghgfbgv suiovuck djhf df sftrw e jkki fdrt ey vbght xbcufydr sdfr aaf wdfrt fd yuti sdfd dth fdgd dfsfvhmb rsjhgsdhgcv dsfirutio dfrttfdet ghjg dfhghg opuigudj defgdsghsdgfusvibaibaosg udsgfuas uasfrtyg yukifljkj sdftrthf dfxc vnbdfufirtifgzkjkbgbxds fgjhuxuirngncckldsfttdvsa ____________________________________________________________________________ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ____ _ __ _______ _ / __ (_) / _| |__ __(_) | | | | ___ __ _ _ __ _ _ __ __ _ ___ | |_ | | _ _ __ ___ ___ | | | |/ __/ _` | '__| | '_ / _` | / _ | _| | | | | '_ ` _ / _ | |__| | (_| (_| | | | | | | | (_| | | (_) | | | | | | | | | | | __/ ____/ _____,_|_| |_|_| |_|__,_| ___/|_| |_| |_|_| |_| |_|___| ____________________________________________________________________________ |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | Author: Alex Eagleson (A I e x) | | Began: August 26th, 2005 | | Completed: September 19th, 2005 | | Email: StarOceanDC(at)gmail(dot)com | | University of Guelph, Ontario | |____________________________________________________________________________| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I encourage everyone to follow the walkthrough as much as possible, the lists at the end are great, but you will probably find it a lot easier to collect everything if you're following along with the guide. I cannot stress the importance enough of using the Heart Piece checklist at the bottom of the guide every time you get one, by the end of the game you can be sure you collected them all but find yourself missing one and having no idea which. If you've been checking them off as you go, you'll know exactly where to look. ____________________________________________________________________________ |~/~~~~~~~/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/~~~~~~~/~| | || CT.TS || Table of Contents || CT.TS || | |_||_______||____________________________________________________||_______||_| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | - Table of Contents.....................CT.TS | | - Gamecube Controls.....................CN.GC | | - Nintendo 64 Controls..................CN.64 | | - Walkthrough...........................01.00 | | - Kokiri Forest...............01.01 | | - Deku Tree...................01.02 | | - Hyrule Field................01.03 | | - Market......................01.04 | | - Hyrule Castle...............01.05 | | - Lon Lon Ranch...............01.06 | | - The Lost Woods..............01.07 | | - Sacred Forest Meadow........01.08 | | - The Lost Woods..............01.09 | | - Kakariko Village............01.10 | | - Death Mountain Trail........01.11 | | - Goron City..................01.12 | | - Dodongo's Cavern............01.13 | | - Goron City..................01.14 | | - Death Mountain Trail........01.15 | | - Death Mountain Crater.......01.16 | | - Hyrule Adventure!...........01.17 | | - Zora's River................01.18 | | - Zora's Domain...............01.19 | | - Lake Hylia..................01.20 | | - Gerudo Valley...............01.21 | | - Zora's Fountain.............01.22 | | - Inside Jabu-Jabu's Belly....01.23 | | - Hyrule Adventure!...........01.24 | | - Temple of Time..............01.25 | | - Market......................01.26 | | - Lon Lon Ranch...............01.27 | | - Kakariko Village............01.28 | | - The Lost Woods..............01.29 | | - Forest Temple...............01.30 | | - Hyrule Adventure............01.31 | | - Death Mountain..............01.32 | | - Fire Temple.................01.33 | | - Hyrule......................01.34 | | - Ice Cavern..................01.35 | | - Hyrule......................01.36 | | - Water Temple................01.37 | | - Hyrule......................01.38 | | - Bottom of the Well..........01.39 | | - Biggoron's Sword............01.40 | | - Shadow Temple...............01.41 | | - Gerudo's Fortress...........01.42 | | - Haunted Wasteland...........01.43 | | - Spirit Temple [Young Link]..01.44 | | - Spirit Temple [Adult Link]..01.45 | | - Before the End..............01.46 | | - Final Dungeon...............01.47 | | - Sidequests & Minigames................02.00 | | - Shooting Gallery............02.01 | | - Super Cucco Catching........02.02 | | - Cucco Catching..............02.03 | | - Bombchu Bowling Alley.......02.04 | | - Diving Game.................02.05 | | - Fishing Pond................02.06 | | - Happy Mask..................02.07 | | - Horse Racing................02.08 | | - Dampe Racing................02.09 | | - Big Poe Catching............02.10 | | - Froggy Minigame.............02.11 | | - Biggoron's Sword............02.12 | | - Shooting Range..............02.13 | | - Gerudo Training Ground......02.14 | | - Boss Guide............................03.00 | | - Gohma.......................03.01 | | - King Dodongo................03.02 | | - Giant Octorok...............03.03 | | - Barinade....................03.04 | | - Phantom Ganon...............03.05 | | - Flare Dancer................03.06 | | - Volvagia....................03.07 | | - Shadow Link.................03.08 | | - Morpha......................03.09 | | - Deadhand....................03.10 | | - Bongo Bongo.................03.11 | | - Iron Knuckle................03.12 | | - Twinrova....................03.13 | | - Final Boss [First Form].....03.14 | | - Final Boss [Second Form]....03.15 | | - Item Checklist........................04.00 | | - Kokiri Forest...............04.01 | | - Deku Tree...................04.02 | | - Hyrule Field................04.03 | | - Market......................04.04 | | - Hyrule Castle...............04.05 | | - Lon Lon Ranch...............04.06 | | - The Lost Woods..............04.07 | | - Sacred Forest Meadow........04.08 | | - The Lost Woods..............04.09 | | - Kakariko Village............04.10 | | - Death Mountain Trail........04.11 | | - Goron City..................04.12 | | - Dodongo's Cavern............04.13 | | - Goron City..................04.14 | | - Death Mountain Trail........04.15 | | - Death Mountain Crater.......04.16 | | - Hyrule Adventure!...........04.17 | | - Zora's River................04.18 | | - Zora's Domain...............04.19 | | - Lake Hylia..................04.20 | | - Gerudo Valley...............04.21 | | - Zora's Fountain.............04.22 | | - Inside Jabu-Jabu's Belly....04.23 | | - Hyrule Adventure!...........04.24 | | - Temple of Time..............04.25 | | - Market......................04.26 | | - Lon Lon Ranch...............04.27 | | - Kakariko Village............04.28 | | - The Lost Woods..............04.29 | | - Forest Temple...............04.30 | | - Hyrule Adventure............04.31 | | - Death Mountain..............04.32 | | - Fire Temple.................04.33 | | - Hyrule......................04.34 | | - Ice Cavern..................04.35 | | - Hyrule......................04.36 | | - Water Temple................04.37 | | - Hyrule......................04.38 | | - Bottom of the Well..........04.39 | | - Biggoron's Sword............04.40 | | - Shadow Temple...............04.41 | | - Gerudo's Fortress...........04.42 | | - Haunted Wasteland...........04.43 | | - Spirit Temple [Young Link]..04.44 | | - Spirit Temple [Adult Link]..04.45 | | - Before the End..............04.46 | | - Final Dungeon...............04.47 | | - Shop Inventory........................05.00 | | - Kokiri Shop [Young].........05.01 | | - Bazaar [Young]..............05.02 | | - Potion Shop [Young].........05.03 | | - Goron Shop [Young]..........05.04 | | - Zora Shop [Young]...........05.05 | | - Bazaar [Adult]..............05.06 | | - Potion Shop [Adult].........05.07 | | - Potion Shop [Adult].........05.08 | | - Goron Shop [Adult]..........05.09 | | - Ocarina Notes.........................06.00 | | - Zelda's Lullaby.............06.01 | | - Epona's Song................06.02 | | - Saria's Song................06.03 | | - Sun's Song..................06.04 | | - Song of Time................06.05 | | - Song of Storms..............06.06 | | - Minuet of Forest............06.07 | | - Prelude of Light............06.08 | | - Bolero of Fire..............06.09 | | - Serenade of Water...........06.10 | | - Nocturne of Shadow..........06.11 | | - Requiem of Spirit...........06.12 | | - Heart Containers......................07.00 | | - Pieces of Heart.......................08.00 | | - Gold Skultulas........................09.00 | | - House of Skulltula....................10.00 | | - Bean Plant Locations..................11.00 | | - Big Poe Locations.....................12.00 | | - Song List.............................13.00 | | - Great Fairy Fountains.................14.00 | | - Item List.............................15.00 | | - Legal & Copyright.....................LE.AL | | - Credits & Thanks......................CR.DS | |____________________________________________________________________________| |~/~~~~~~~/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/~~~~~~~/~| | || 01.00 || Walkthrough || 01.00 || | |_||_______||____________________________________________________||_______||_| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +----------------------------- GAMECUBE CONTROLS ------------------- CN.GC --+ +--------------+-------------------------------------------------------------+ | D-Pad | Show / Hide Map | +--------------+-------------------------------------------------------------+ | Analog | Move | +--------------+-------------------------------------------------------------+ | C-Up | Speak to Fairy | +--------------+-------------------------------------------------------------+ | C-Down | Use items & play Ocarina notes | +--------------+-------------------------------------------------------------+ | C-Left | Use items & play Ocarina notes | +--------------+-------------------------------------------------------------+ | C-Right | Use items & play Ocarina notes | +--------------+-------------------------------------------------------------+ | B Button | Swing sword & cancel | +--------------+-------------------------------------------------------------+ | A Button | Action button & confirm decisions & play Ocarina | +--------------+-------------------------------------------------------------+ | X Button | Same as C-stick | +--------------+-------------------------------------------------------------+ | Y Button | Same as C-stick | +--------------+-------------------------------------------------------------+ | R Button | Hold shield | +--------------+-------------------------------------------------------------+ | L Button | L-target & look forward | +--------------+-------------------------------------------------------------+ | Start | View subscreens | +--------------+-------------------------------------------------------------+ +--------------------------- NINTENDO 64 CONTROLS ------------------ CN.64 --+ +--------------+-------------------------------------------------------------+ | D-Pad | Show / Hide Map | +--------------+-------------------------------------------------------------+ | Analog | Move | +--------------+-------------------------------------------------------------+ | C-Up | Speak to Fairy | +--------------+-------------------------------------------------------------+ | C-Down | Use items & play Ocarina notes | +--------------+-------------------------------------------------------------+ | C-Left | Use items & play Ocarina notes | +--------------+-------------------------------------------------------------+ | C-Right | Use items & play Ocarina notes | +--------------+-------------------------------------------------------------+ | B Button | Swing sword & cancel | +--------------+-------------------------------------------------------------+ | A Button | Action button & confirm decisions & play Ocarina | +--------------+-------------------------------------------------------------+ | R Button | Hold shield | +--------------+-------------------------------------------------------------+ | Z Button | L-target & look forward | +--------------+-------------------------------------------------------------+ | Start | View subscreens | +--------------+-------------------------------------------------------------+ __ __) (, ) / /( ) / _ +-- (_/ OKIRI FOREST ------------------------------------------ 01.01 --+ Please note that for every area of this walkthrough, there is an identical area below in the item checklist section of the guide where you can keep track of all the items you find in an area to help see any that you may have missed. When the game begins, you are a young Link, lying in bed and greeted by a Fairy. The instant Link wakes up you are able to move around and control him. Acquaint yourself with the controls and leave Link's house. As you leave, the young elf girl Saria comes running and greets you. Approach her and press the A button to speak, listen to what she has to say. Note that all directions I will use, such as east, west, north, south etc will pertain to those directions on the map in the corner of your screen. Head west of where you start and you will come across a ramp leading up to a higher level. Go up the ramp to reach a kind of fenced in area. What you want to do is navigate between the fences, on the other side there is a little crawlspace in the wall for Link to crawl into. Simply approach the crawlspace and press the A button to enter it. Hold up on the analog stick and Link will crawl along to the other side. You can read the sign directly ahead of you, it will give you all sorts of helpful tips on how to control young Link. What you need to be careful of here is a large boulder, it is rolling around this area and there's not much you can do to stop it, hiding in the little alcoves is about your only chance to avoid it. Start running east and then make a right, then a left and then a right. This will lead you to a large chest which contains the KOKIRI SWORD. Open up the menu and select the sword from the equipment section, if it appears in Link's hand that that means you have equipped it correctly. Now you can press the B button whenever you wish to swing the sword and attack your foes. Press the A button after standing stationary for a moment and you can put the sword away. Also if you hold the B button for a couple of seconds and release you can perform a spinning sword slash. Return to the Kokiri Forest back through the crawlspace that you came in from now. With the sword in your possession you can begin to gather Rupees, enough to purchase the shield. You won't be let out of the village unless you have a sword and shield so you might as well start collecting. Here are the best ways to accumulate the 40 Rupees that you will need. First of all, in the area where you got the sword you should have found a couple of blue Rupees, these are worth five Rupees apiece. Slashing plants will often new you maybe one Rupee or so, but there are better ways. Head back past the fenced area and run down the sloping path again, into the house at the bottom, the one beside that circle of rocks. There are four treasure chests in this room, open them all to acquire a BLUE RUPEE, a RECOVERY HEART, a BLUE RUPEE, and a pathetic GREEN RUPEE. Now you'll be at approximately 25 Rupees, we're getting there. Directly east of this house you will notice a few square shaped platforms sticking up out of the water. Run toward these platforms, as you come to the edge Link will automatically jump in the direction you are moving assuming you are running. Jump across all three of these platforms on the water to get a Blue Rupee. Head back to Link's house, east of it is a building with a ramp that you can go up to reach the top of the house. It leads to a bridge, cross this bridge and the other bridge to reach a raised platform with a girl and a Blue Rupee on it. At this point you had might as well just run around the village slashing all the shrubs and gradually collecting Rupees until you have acquired 40 of them. Once you do have 40 Rupees, then your destination will be the shop. It has kind of an orange roof and is located on the northeast side where all of the water is. Inside the shop, speak with the shopkeeper. Use the analog stick to move left and right and make your selections. You'll find the Deku Shield located on the lower shelf on the right side, select it and purchase it if you have 40 Rupees. You just bought yourself a DEKU SHIELD! Be sure to equip it in the menu, after that you can use it with the R button. If you press and hold the L/Z button while defending with the shield, then you can move around while using it. Now make sure that both your sword and shield are equipped and make your way east. Speak with the little elf guy blocking the path and he will allow you to pass if you are properly equipped. Pass by Mido and begin your trek down the path. As you do suddenly something happens, some evil plants pop out of the ground. If you hold the L/Z button you can approach the enemy carefully while you target it and swing your sword, it should go down with a single strike. You will most likely acquire a Deku Stick after defeating this enemy. A Deku Stick has many uses, it can be used as a weapon instead of your sword, but that's really not what it's for, it's likely to beak that way. Just keep it in your inventory and you'll use it later. Proceed to defeat the other plant enemies before you go any further. Approach the great Deku Tree and listen to what it has to say. The great Deku Tree opens its mouth wide to reveal and entrance. It's now time to go inside the tree and break the curse. ______________________________________________________________________________ ______ (, / ) / / _/___ /_ +-- (_/___ / EKU TREE -------------------------------------------- 01.02 --+ The plants inside this dungeon are a little nastier than the ones you have already fought. Instead of sitting there and taking the punishment, these ones are going to lunge at you. Fortunately they cannot go any further than their stems will let them. Keep your distance and attack with your sword. These enemies will drop Deku Nuts, another new item which you can use to stun your enemies. Note that at any point when you hear Navi call "Hey!" to you, you can listen to her by pressing C-up. Sometimes if she has something really important to say, she'll just say it anyway without having you press a button. Note there is a ladder on the wall here to the left of you when you come in from the main entrance. Across at the far end there is also a vine growing on the wall. Both can be climbed to bring you up to the ledge above, take either one it doesn't matter. If you went up the ladder then you will have to run around and jump across to the top of the vines. From there proceed along the path as it gradually slopes up. At the top of the path you will come across a large chest. Open this chest to acquire the DUNGEON MAP. Most if not all dungeons have a Dungeon Map which fills up the map in your menu to show the entire dungeon and hopefully give you a better idea of where to go. Since you cannot get up the vine wall beside the chest yet, that means you had might as well continue along the path you are currently on. Soon enough you will come to a door, Navi gives you a little tutorial on how to open doors, it's really about as easy as it sounds. Opening a door isn't particularly difficult. Walk up to the door and press A to go through it. When you do you will see something in the middle of the room. It keeps popping out of the ground over and over again, firing Deku Nuts at you. When you try to go close to it and attack with your sword it just pops back down into the ground again. The solution? Stand a little ways back, far enough so that it isn't afraid to pop up, and hold the R button to bring up your shield. Deflect the nut back at the enemy, that is how you defeat him. The easiest way to aim it of course is to hold the L/Z button to target him, and then defend with your shield. After doing this then chase the little guy down, when you corner him he will speak to you. Grab the Recovery Heart that the Deku Scrub drops and proceed through the door that just opened, not the one you came through. There is a floating platform in this room, you can try to jump to it and jump across. Once you land on it the platform will break, it doesn't matter if you fall though, simply climb up the vines on the other side. They lead up to a large treasure chest, open it to find out what's inside. The item inside turns out to be the FAIRY SLINGSHOT. The Fairy Slingshot fires Deku Seeds, you are given 30 of them automatically to start with and you can find many more just by slashing grass and stuff. Equip the Fairy Slingshot to one of the C buttons. To pull back, hold that C button and then let go of it when you're ready to fire. You can aim while holding the button. Now you may be wondering how to get back across to the door since there aren't any vines to climb, The solution is simple, now that you have the Fairy Slingshot, use it and take aim at the ladder above the door you came in from. When you hit the ladder it falls down. Before going back to the door note the vine beside this chest that you can climb up, it leads to a small hidden room with a treasure chest containing RECOVERY HEART. After getting it then you can leave. Return to the main room, the large inner trunk area and go back to the chest where you got the Dungeon Map, the chest beside those vines on the wall. Before you couldn't climb up the vines because those damn Skulltula things would knock you off. Now you can safely stand below them on the ground and fire upward using your Fairy Slingshot. You can aim manually if you want, but it's even easier to aim by targeting the enemy using the L/Z button and then simply tapping the C button to fire directly at it. It should only take a single hit to drop these enemies, though you may have to aim manually to hit the third one higher up. Once they have been dispatched then you can safely begin to climb this wall. When you reach the top of the vines make a right and drop down onto the walkway. Directly in front of you is a larger Skulltula. These ones are a bit more difficult to defeat. What you have to do is wait for them to drop down. After a moment they will spin around and reveal their back, this is your chance to strike. After striking the Skulltula will go up in the air again, wait for it to descend and do the same thing. The second hit will kill the enemy. Continue along this path past where you fought the enemy and go through the first door you come to. When you enter the room take a look to your right, there is a large button on the floor. When you step on this button three platforms rise up out of the ground in the middle of the room. They won't stay up forever it is only temporary so you have to move quickly. Jump to the first platform, then the one on your left, then the one on your right and finally from that one to the ledge. There is a large treasure chest here and inside it you will find the COMPASS for the dungeon. The Compass takes your map and places an indicator on it which shows your exact position and the direction you are facing, very helpful and will make it a lot easier for me to refer to directions like east and west. Return to the entrance of the room and press the button again. This time jump from the first platform, to the second platform and then jump south to the other ledge. Open the small chest here to get a RECOVERY HEART from it. Notice the Skulltula on the wall, it is different from any other you have faced so far, it's more... golden than the rest. This is a special Skulltula called a Gold Skulltula. To defeat it all you have to do is swing your sword, it doesn't have a protective faceplate like the other. When the enemy has been defeated it will drop an item. This is GOLD SKULLTULA [001] token that proves you killed it. The reason I list the number beside it is so you can use the checklist at the bottom of this guide and note that you have number 001 already, it will really help out later to know which ones you have and which ones you don't. There are exactly 100 Gold Skulltula throughout the game and something good will happen if you kill them all, so we'll work toward that as we progress along with the walkthrough. Now head back to the door. You will notice the door is still locked and you cannot leave. What you are going to need here is a Deku Stick, if you don’t have one then drop down and kill the plant enemy, it is sure to drop one. Set the Deku Stick to one of your C buttons and whip it out so that you are holding it. Walk up to the torch which is on fire and it will light the Deku Stick. Now run quickly over to the other torch and light it using the stick, you don't have to swing the stick, just approach the torch. After it is lit, you can pick the stick away before it burns out entirely by pressing the B button. Now that the door is no longer locked, leave this room. On your left there is another large Skulltula to kill. Approach it and eliminate it. Now what you have to do is jump down all the way to the very bottom, remember that spider web in the middle of the room when you came in? Well it's time to break that web, and you break it by falling from such a huge distance down on top of it right in the middle. If you land on the side of the web you'll be fine but it won't break. I find that if you run to the edge, jump and let go of the analog stick immediately after jumping, then usually that's just about perfect. There should be a low ledge there beside you when you land, grab hold of the edge and climb up. Defeat the plant monster here that is in your way. The first thing you are going to want to do is take out your Fairy Slingshot and aim up at the Gold Skulltula on the vine beside you. Fire two shots at it to kill the monster and then climb up the vine to grab the GOLD SKULLTULA [002]. Now get in the water and find an area, right next to the large button on the higher ledge, that you can stand on while in the water, the platform is only slightly submerged underwater. While standing on it look over toward the water gate and note the Gold Skulltula crawling around on it. Take out your handy dandy Fairy Slingshot and fire two shots at the enemy to kill it. Now jump from the ledge with the big button toward the water gate and grab the GOLD SKULLTULA [003] in mid air. Climb back up onto the platform with the big button and step on the big button. This will ignite the torch behind you. Open the chest beside the torch to get a RECOVERY HEART and then whip out one of your many Deku Sticks. Set the stick on fire and jump into the water, but not the deep water, jump onto the raised area which is only slightly submerged. From there you can jump to the lower ledge without ever having to actually swim. When you start swimming the Deku Stick obviously gets extinguished. Once you reach this lower platform with the burning Deku Stick, run up to the web and the fire will burn it away, now go through the door. Once again there is a damn little Deku Scrub in this room. What you have to do of course is target the enemy with the L/Z button and then hold the R button to use your shield and deflect the Deku Nut back at him. The scrub tells you that you cannot defeat the brothers unless you punish them in the right order. The correct order is 2, 3, 1. Keep that in mind or just look back at this sentence I guess. The scrub will drop a Recovery Heart for you to pick up but you still can't get out of this room. Here's the trick, equip your Fairy Slingshot and aim up at the eyeball above the door. Fire away at the eyeball and the bars will disappear, the door will be unlocked. In this next room there is a rolling spike log thing that you are going to have to avoid somehow. Navi gives you a tip right at the beginning, you can dive underwater while swimming if you press the A button. Jump into the water and dive under, take a look along the south wall to find an underwater button and when you swim up to it, the button is automatically pressed. Now with the button pressed the water level in this room drops and the moving platform is lower than the rolling spike log. Return to the entrance and jump down onto the platform, you will be able to move safely underneath it and jump to the ledge on the other side. There is a Skulltula here, not a gold one, I'm sure you remember how to kill it, simply strike when the enemy's back is turned. Notice the kind of depression in the ground and a block on the side. If you run up to this block and press the A button you can grab hold of it from any side if you are standing stationary. If you are moving toward the block when you press A beside it, then you will climb up on top, like Navi says just keep an eye on the green action button at the top of the screen, it tells you what it will do. Push the block along this depression until it can't move any further and then climb on top. Climb from there up to the door and proceed through it. The doors in this room are locked and there are some dangerous plants growing about. Don't bother killing them all, they just respawn. Your goal is to equip a Deku Stick and light it on fire, then use it to light all of the torches in this room. This will unlock both doors, head north now. Immediately as you enter this room a Skulltula drops down in front of you, be ready to strike and defend yourself. Upon reaching the centre of this room, three new enemies drop down. These will be the first enemies you have fought which can actually move freely. Their weak point is the eyes on the front, I find it is easiest to simply fight these enemies without using the targeting system, it will allow you to move about easier. Once the three of them have been defeated then equip another Deku Stick and light it on fire. Use the fiery Deku Stick to burn the spider web on the east side. It will reveal a path to a crawlspace, approach the crawlspace and enter it using the A button. When you pop out you'll notice that you have actually been here before, it's the large room with all the water but you're up on top of a platform that you could not reach before. The first thing you are going to want to do is locate the box that you can push along the depression in the ground. Push it over the edge down into the water, this way you can always get back up here quickly instead of going the long way around like you just did. Jump down from here to the area with the large button. Light another Deku Stick and then jump from this platform directly onto the box you just pushed and then from that box up onto the platform. With your Deku Stick on fire, stand on top of the spider web and press the C button that corresponds to the Deku Stick to swing it and set the web on fire. Get ready for a big free fall down a level. There are a number of hearts here in the water so you should be okay in terms of health. This is exactly what the Deku Scrub was talking about, there are three of them here and you have to catch them in the correct order. That order was 2, 3, 1, from left to right. So basically start by deflecting the Deku Nut back at the scrub in the middle, then the one on the far right and then the one on the far left. Catch him and he'll speak with you. The scrub now reveals the secret of Queen Gohma, which as you probably guessed, is the boss. You have to strike while she is stunned, doesn't sound too complicated. Grab the Recovery Heart that the scrub leaves behind and enter the next room. Prepare yourself for the first boss battle, the battle against Queen Gohma, the enemy that the Deku Scrub was talking about. When the door slams shut, equip your Fairy Slingshot and aim it up at the ceiling, once you make eye contact the battle against Parasitic Armored Arachnid, Gohma will begin. At the very beginning of the battle, Gohma will pretty much be wandering around doing her own this, this is your chance to attack. Hold the L/Z button to target her eye and tap the Fairy Slingshot button to fire a Deku Seed right into it, stunning the boss. While the boss is stunned, run up to her and begin to slash her with your sword as many times as you possibly can. After this the boss will begin climbing up the wall and shimmy onto the roof. After a few seconds she will drop three eggs down directly below where she is on the ceiling. You now have a small amount of time to go and strike those eggs, one single hit will kill them however if you are not fast enough they will hatch into those little one eyed enemies you fought before. Wait another few seconds and Gohma will drop down again, and the pattern begins anew. Target Gohma's eye and let her get close, while she is up on her back legs and the eye is red that is the best time to fire. It should take no more than three or four sessions of stunning the boss and attacking with your sword. When the battle is over there is a full HEART CONTAINER [001]. Your hearts have now been increased to four, that's pretty nice. Step onto the blue portal and it will automatically warp you outside of the Deku Tree. Listen to everything the Deku Tree has to say because it's all very important. After the tree speaks it gives you the KOKIRI'S EMERALD. Return to Kokiri Forest but there really isn't much to do there at all, it's time to depart for Hyrule Field. Simply run all the way west to the exit of the forest, a scene will take place between Link and Saria. She will give Link the FAIRY OCARINA. _____________________________________________________________________________ ____ ___) (, / / /---/ ) / / +-- (_/ (__ YRULE FIELD ------------------------------------------ 01.03 --+ When you go to leave you will be interrupted by a nosy owl. He seems to know a lot about what you're going to do. Listen to what the owl says to get a basic handle on what's to come. After listening to the owl do the following: turn around 180 degrees and head back toward the entrance to the Kokiri Forest. Stand outside the entrance and do absolutely nothing. Notice the light level is changing, wait until it gets completely dark and turns to night. You will know when this happens when you hear a howling sounds and suddenly zombies appear out of the ground. Quickly run into the Kokiri Forest at this point. Your destination is the southwest corner, go up the slope that lead you before to the fenced are and the crawlspace, but this time ignore the fences and go around behind the house up here to find a Gold Skulltula. It shouldn't be too difficult to defeat at all, the difficulty you may find comes in actually acquiring the token. It's easier than you think though, just use the jump attack. To use the jump attack hold down the L/Z button and press the A button, Link will jump into the air a little and it should give him just enough height to grab hold of that GOLD SKULLTULA [004]. This enemy only appears in the village at night which is why you could not come here and get it before. Now that you have the token it's time to leave here once again. Hyrule Field is absolutely enormous so you might just want to run around and explore for awhile, note the different enemies and be careful at night of course when the zombies attack. At some point during the day, make your way northeast to reach the Hyrule Market, your primary destination. ______________________________________________________________________________ __ __) (, /| /| / | / | +-- (_/ |/ |_ ARKET ---------------------------------------------- 01.04 --+ Right as you enter you will see a door beside you, head through that door to reach a room with all sorts of pots in it, this is a great place to gather many Rupees and you can leave the room and re-enter as many times as you like. When you're satisfied with everything you have acquired then it's time to leave this room and proceed into the actual market. There is all sorts of activity going on through here it's hard to decide what to do first. Many of the places here are closed up anyway so that eliminates a lot of the possibilities. Let's take a look at the shops first, find the building with the scary man face above it, this is the Bazaar. The only noteworthy thing they sell here is the new shield however don't bother purchasing it at all, you're going to get the same shield soon enough, and for free. Leave the shop and head next door, this is the Potion Shop, another shop which sells absolutely nothing you should be spending your money on at this point. Locate the Shooting Gallery, it is the house in the Hyrule Market with the large target symbol and arrow through it, this place should not be too difficult to find. What you have to do in the Shooting Gallery is pay 20 Rupees in order to begin the game. You are given fifteen shots and you have to shoot down ten Rupees. If you shoot down all ten you will get a special prize. Each Rupee appears in the exact same position every single time: 1 - The first one appears directly in the middle of the screen, a green one. It is not moving so simply fire at it head on when you see it. 2 - The second one is a blue one that moves in from the left side of the screen toward the middle and stays just a bit to the left. 3 - The third one comes in from the right side of the screen toward the middle and stays just a bit right of the middle, a blue one. 4 - The fourth is a green one which pops out of the middle, up into the air and then drops down, hit it at the highest point of the jump. 5 - The next one is a blue Rupees similar to the second one however it comes from the left near the middle at the same time as number six 6 - Comes in at the same time as number five but from the right side, you have to hit both of them before they both exit the screen. 7 - This is a red Rupee which moves at a moderate speed from the right side of the screen to the left side of the screen, it will not stop. 8 - This is a red Rupee which moves at a moderate speed from the right side of the screen to the left side of the screen, it will not stop. 9 - This is another red one which this time moves from the left side of the screen to the right side of the screen, quite quickly so aim fast. 10 - This is another red one which this time moves from the left side of the screen to the right side of the screen, quite quickly so aim fast. If you manage to hit eight out of the ten targets then you will be rewarded with a free game, if you manage to hit ten out of the ten targets then you will be rewarded with a BULLET BAG for your Deku Seeds, this allows you to carry 40 Deku Seeds for use with your Fairy Slingshot instead of 30, and is quite a helpful item. Be sure to win this item as it will likely help out. Leave this place and speak with the disgustingly ugly lady in front of the Potion Shop wearing the blue dress, if she won't shut up about her dog then you have the right person. Head down the alley on the opposite side as the entrance you came in from to reach the Hyrule Castle area. Time proceeds normally here so your only goal is to wait until it is night time. Enter the Market again to find that most people are gone and there are a bunch of dogs running around. Your goal is to find the fat lady's dog. It may be randomized but for me, her dog was the white dog just left of the main entrance to town, left when you are looking directly at the entrance. It was running around just below that person in the window. Once you find the dog you have to head down into the Back Alley. The Back Alley is located just to the right when you're facing the main entrance. Enter the first door with the dog following you (to get the dog to follow you simply walk up to it) and inside this house is the lady. Assuming you brought her the correct dog she will reward you with your first PIECE OF HEART [001]. Just like in the other Zelda games, four Pieces of Heart will make up one Heart Container and increase your maximum number of hearts by one. Be sure to note that you have acquired this one on the checklist and all other ones you find in the future. What you have to do now is head back to the Hyrule Castle area once again. ______________________________________________________________________________ ____ ___) (, / / /---/ ) / / +-- (_/ (__ YRULE CASTLE ----------------------------------------- 01.05 --+ Now we are going to actually head for the castle itself. Start by moving forward and listening to what the owl has to say, sometimes it's important but most of the time, it really isn't. Note the large tree directly in front of you, what you want to do is run up to this tree and hit the A button to roll right into it. You'll here the secret noise and a Gold Skulltula will drop out of the tree. Defeat the enemy and pick up the GOLD SKULLTULA [005]. Speak to the young girl beside you, next to the vine. Twice if need be. She should give you the WEIRD EGG. This item's purpose will become clear soon enough, for now just hang onto it. Begin climbing the vine beside Malon, our goal is going to be to get into the castle without alerting the guards. Stand at the top of the vines and just let the game sit through the night (game night I mean, not all night.) In the morning when you hear the rooster, the egg you have will hatch into a CHICKEN. Indeed, the miracle of life. When you reach the bridge leading over toward the castle, note the ladder coming up that you can climb down. Since there is a patrol at the end of the bridge you are going to want to climb down this ladder. Head through the door at the very bottom. Begin trekking up the path until you see two guards, at a reasonable distance start running up the slope in front of them to avoid detection, but be careful of the lone guard at the top, be sure to stay behind him. From here you can pretty safely head toward the stairs leading up to the castle, but don't actually approach them since they are heavily guarded. Instead note the odd rock wall to the left of the entrance, you can in fact climb up this wall. At the top make your way past the Gossip Stone and jump down toward the moat. If you jump into the water near the top you will just keep getting Rupees as you swim along down the moat. Get out at the corner where the ground kind of slopes upward. At the end of the path you will find Malon's father there, sleeping on the job. Since you can't wake him up by speaking to him, stand beside him and equip the Chicken. Press the C button which corresponds to the Chicken and he'll be up and about in no time. After Talon runs off like a madman, notice like usual that these boxes are in a little area of depressed ground. You goal is to grab hold of these boxes and push them off the ledge, don't worry about where because there's only on possible place you can push them, where the edge is open beside the small waterfall. Grab both blocks and push them off this ledge and that will allow you to get up close to the waterfall. After you've pushed one block over the edge and the other block on top of the other one you can climb up on top of it and jump toward the waterfall. Press the A button to crawl in through the crawlspace, note that you must go during the day, night will not work here. Our goal is going to be to sneak past all the guards in this courtyard area and reach the end without being thrown out of here, and you're going to do it correctly because I'm going to help you. In the first area there is a square hedge and a guard who circles around it. The solution to this is simple, when he is moving away from you with his back turned follow him, and then when he goes up the side you proceed to the next area. The second area has two guards patrolling the fountains, the second one likes to move very quickly. Follow the first guard across and then since the second guard moves so fast, you might have to follow the first guard up in between the fountains as well, and then go left and around to reach the third area. Here you will note that there are many Rupees in the centre, well not that many, and they are not worth getting. You can pick up that many Rupees in a single session of pot smashing. There is a Red Rupee among them yes but still not worth it. Go up the little steps and then grab onto the ledge above. Walk carefully toward the middle and then cross over on the beam that goes to the other side. The camera may be a bit awkward so move very slowly across and if you drop, you'll most likely grab onto the ledge. The fourth area is a statue with two guards patrolling around it. Wait for the seconds guard to pass and move along right behind them as you normally would for a single guard. They don't move at the exact same speed which could be a problem but as long as they are reasonably close together then you should be able to get to the other side just fine. The final area is of course the most difficult, you start at the bottom, hidden behind a hedge and have to make your way up past two fast moving guards that are circling the centre hedge. Wait until they have both gone past on your left and then run up the left side. Head for the top when the coast is clear and then go down the path toward the castle to reach the inner garden. Equip the Fairy Slingshot and aim right at the window, when you fire it a Red Rupee will pop out, that's worth twenty! You should also note the pictures behind the window. Take aim and fire at the window on the left, your bonus isn't going to be quite as beneficial here. When you're ready then approach Princess Zelda and speak with her. After a long speech she gives you a letter, ZELDA'S LETTER. Leave Zelda and speak with the person at the exit, Impa. She will teach you our first song for the Fairy Ocarina. It's time to go after the next two Spiritual Stones. Impa tells you that the Spiritual Stone of Fire is located on Death Mountain, home of the Gorons so that will soon be your destination. Before that there are a few other places which we are going to visit so prepare yourself accordingly. Our next destination will be the Lon Lon Ranch, home of Talon and Malon. Note the large circle in the middle of the Hyrule Field map, this is Lon Lon Ranch. Head there now and find the sloping path that leads you up into the ranch. ______________________________________________________________________________ _ ___/__) (, / / +-- (_____ ON LON RANCH -------------------------------------------- 01.06 --+ Upon arriving in Lon Lon Ranch what you want to do is go through the door with the sign over top of it. There are all sorts of chickens running around in this room and it is going to be the focus of a minigame. Speak with Talon and for ten Rupees you can challenge yourself to try to find all three Super Cuccos in thirty seconds. Basically it's just a matter of lifting chickens and throwing them out of the way until you pick up the correct ones. Try to keep your eye on one of the Super Cuccos at the beginning and then just lifting chickens randomly to find the other two. After you have located all three of the Super Cuccos, Talon will reward your with some LON LON MILK. It's not actually the milk that is worth it but rather the EMPTY BOTTLE that you have after the milk is gone. Empty bottles are rare and special items that you can keep virtually any kind of liquid or other items in so the more you have the better. Now leave this house and head up toward the fence. You should be in an area where the horses are running around, turn to your left and look for a tree, it's the only tree you'll see so it can't be very hard to locate. Just like you did at the Hyrule Castle, run up to the tree and roll into it to hear the secret sound and reveal a Gold Skulltula. Defeat this enemy to acquire yet another GOLD SKULLTULA [006]. Make your way to the far southwest side to find a large stone tower of sorts. Enter into this tower and you will come across some cows and not much else. Notice all the boxes that you can move however. What you want to do is reveal the corner which is blocked by a box. Let's take it from the perspective of just entering the room facing away from the door. The upper right most box, the one beside the cow should be pulled down toward the door. After one pull go to the other side and push it down. Now grab hold of the box in the upper left corner, the corner you want to access and pull it to the right. You should now be able to get to the crawlspace. Press the A button to get into the crawlspace and at the end you will find a PIECE OF HEART [002]. Now leave the tower. Enter into the middle of the Ranch, there is an entrance on the north side. Speak with Malon and equip your Fairy Ocarina. Speak with her again and she'll say something about the song. Use your Ocarina and she should teach you the notes to the song, play along with it and you will learn EPONA'S SONG. Now that you have Epona's Song there is something special you can do, not just now, but whenever the hell you want. Head back to the entrance of Lon Lon Ranch but instead of going into the house with Talon, go into the one on the other side. Notice there are many cows in this room. Take an Empty Bottle and head over to a cow. Stand beside it and whip out the Fairy Ocarina. Play Epona's Song, up, left, right, up left, right and the cow will give you free Lon Lon Milk, as will other cows. That's a pretty nice gesture. There's one more thing to do here, leave Lon Lon Ranch and stand around until you hear the howling of night time. Re-enter Lon Lon Ranch at night. Make your way all the way around to the south side of the ranch, note on your map that there is kind of a little feeding area just along the edge of the horse fence, not the outer wall of the ranch, the inner fence. What you want to do is go around behind this little area and there you will find another GOLD SKULLTULA [007], be sure to defeat it and add another token to the collection. Next what you have to do is return to the Kokiri Forest, when you first enter the forest make a left and climb up onto the ledge. Note the wall here which is covered in vines, you need to climb up this wall and follow the path which leads you to The Lost Woods. There something in here you need to get. ______________________________________________________________________________ ______) (, / / ) / +-- (_/ HE LOST WOODS ----------------------------------------------- 1.07 --+ When you get into The Lost Woods there are three paths to take not counting the one you just came from. Move toward the right one and notice the music gets louder, head through this one. Note the object here hanging out of the tree, some kind of circle. Whip out your trust Fairy Slingshot and fire a seed at the exact centre of the circle, you'll know you hit the centre if the number 100 pops up. Hit it exactly three times in a row and something good will happen, a Deku Scrub will come out and give you another BULLET BAG, this time upgrading the amount of seeds you can carry from 40 to 50. Position yourself as if you had just entered this area, facing the tree the next path you want to take is the one leading to the left. At this point you will be interrupted by that damn owl once again. Listen to what he has to say. The path you want to take is the path on the right, the one to the right of the centre path that looks all fancy. The music will get louder as you approach it so you'll know you are going in the right direction. Make a left in this next area and it will take you to another fork, a 4-way split here. Continue straight in the same direction you have been going and then make a left when you get to the next fork after this one. Finally make a right here at this last one and soon you will reach the Sacred Forest Meadow. ______________________________________________________________________________ __ (__/ ) / ) / +-- (_/ ACRED FOREST MEADOW ---------------------------------------- 01.08 --+ As you approach the gate here there is kind of a miniboss, the wolf pops up out of the ground and this wolf means business. Defeating him shouldn't be too difficult though, I recommend busting out that old shield of yours which if you're like me, you don't use very often. Target the wolf with the L/Z button and then while targeting hold your shield with the R button to deflect attacks. Now when you think you have a clear shot, for example right after he attacks, press the A button to do the jumping slash which is quite powerful. Land a few of these babies and the wolf will go crying back to its wolf mother. Enter the next section and keep an eye on your map because it can be a little confusing. Make a right at the very beginning and follow the path to a couple of Deku Scrubs. These aren't the chatty type, you can go ahead and kill them after you've used your sword to deflect the Deku Nuts back in their direction. Make your way up to the top until you reach some stairs. Turn around and notice the ladder on the wall here, climb up this ladder. In the middle there is another ladder and an area where you can jump down. There is a hole down at the bottom of this area, when you drop down the hole you'll find a Fairy Fountain. Faeries have the ability to heal you, they can also be captured and placed in bottles. Whenever you have a Fairy in a bottle, it will automatically revive you when you die. Leave the Fair Fountain and climb up the ladder outside. Return to that large staircase and ascend it to reach the top where you will find Saria. She will teach you SARIA'S SONG which will be quite important to you in your quest. Return to the Lost Woods. ______________________________________________________________________________ ______) (, / / ) / +-- (_/ HE LOST WOODS ---------------------------------------------- 01.09 --+ Just as you get here once again the owl swoops down to have a chat with you. Listen to the owl and then bid him goodbye. Get back to Kokiri Forest, then turn around and enter the Lost Woods once again. Make a right and you'll find yourself in the area with the target hanging down from the tree. Descend down the ladder then stand on the tree stump. Equip your Fairy Ocarina to one of the C buttons and then use it, a message should be displayed telling you to follow along. They will gradually move up to a song with five notes to it, simply listen and look at what they play and then play it yourself. The prize for winning this is a GREEN RUPEE. Agree to play again and this time you will have to follow along up to six notes instead of five. Your reward for completing this challenge will be a BLUE RUPEE. Finally there is one more that involves you playing and memorizing eight notes. It shouldn't be too difficult and your reward for this far exceeds the previous two, you get a PIECE OF HEART [003] for completing it successfully. On one more piece to go. Ascend up the ladder once again and take the path directly in front of you, at the next fork take the path dead ahead once again. Jump onto the tree stump and press the C button associated with your Fairy Ocarina. Play Saria's Song while standing on this stump and the kid will give you yet another PIECE OF HEART [004]. This should complete a full Heart Container if you have been following the guide up to this point. There is a path to take in this area, not the one you came from, there is another one. Take that one and it will lea    
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