----- Super Smash Bros Melee -----
========================================================================
A FAQ/MOVE LIST FOR:
Super Smash Bros. Melee (GC)
Copyright 2002 Alxs (alxsthemighty@yahoo.com)
Final Version, September 14, 2002
Note: Please read the Email Policy (below) before emailing me.
=-=-=-=-=-=-
Email Policy
=-=-=-=-=-=-
1) Put the name of this game in the subject title.
2) Please only send me game-related questions that are not already
answered in this FAQ.
3) Don't be rude. It will get you nowhere with me.
4) It's okay if you use a bit of "internet lingo" (e.g. "u" instead of
"you"), but if I have no idea what you are saying, I have to delete the
email.
5) Don't send me downloadable files, because I absolutely will not
download them. Everything you would like me to see must be located in
the actual body of the email.
That's all. Now that you have read these rules and agree to abide by
them, feel free to email me at alxsthemighty@operamail.com
------------------------------------------------------------------------
Intro
------------------------------------------------------------------------
Welcome one and all to my Super Smash Bros. Melee (GC) FAQ!
SSBM is a great sequel to the original game on the N64. It has the same
features as the first Super Smash Brothers, with TONS more added this
time around! Since I love this game so much,
I've compiled this FAQ on it, and I hope it is of assistance to you.
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Contents
------------------------------------------------------------------------
I. Version History
II. Controls
III. Modes
IV. Other Basics
V. Move Listing
VI. Item Listing
VII. Stage Listing
VIII. One Player
IX. Events
X. Target Test
XI. Bonus Points
XII. Trophies
XIII. Secret Characters/Stages/Trophies
XIV. Other Secrets
XV. Conclusion
========================================================================
----- I. Version History -----
========================================================================
=-=-=-=-=-=-=
Final Version - September 20, 2002
=-=-=-=-=-=-=
New format and new email. This is also the final version.
However, I'm still taking reader contributions!
------[ previous versions deleted ]------
========================================================================
----- II. Controls -----
========================================================================
Analog Stick: Move character (in fight)
Select options (in menus)
Control Pad (press UP): Taunt (in fight)
A: Weak Attack (in fight)
Confirm selection (in menus)
B: Strong Attack (in fight)
Cancel (in menus)
X and Y: Jump (in fight)
Change costume (only in character select screen)
L and R: Use shield (in fight)
Z: Drop item, throw enemy (in fight)
========================================================================
----- III. Modes -----
========================================================================
------------------------------------------------------------------------
One Player
------------------------------------------------------------------------
=-=-=-=-=-=-=
Regular Match
=-=-=-=-=-=-=
CLASSIC: "Defeat each foe to advance."
ADVENTURE: "Battle through various stages."
ALL-STAR: You have one life to defeat all 25 characters! You
walk along a strange mode and come to teleporters that will
warp you to your battles. However, on the road there are three
Heart Containers that will in this case heal all of your
damage!
=-=-=-=-=-=
Event Match
=-=-=-=-=-=
Special Smash situation matches.
=-=-=-=
Stadium
=-=-=-=
TARGET TEST: Try to destroy all ten targets without dying!
HOME RUN CONTEST: Beat up a sandbag and knock it as far as you
can with the Home Run Bat... in 10 seconds!
MULTI-MAN MELEE: "Fight for your life! Fight!"
=-=-=-=-
Training
=-=-=-=-
"Free training for honing skills."
------------------------------------------------------------------------
VS Mode
------------------------------------------------------------------------
MELEE: Normal multiplayer battle.
TOURNAMENT MELEE: Have a tournament with up to 64 players!
SPECIAL MELEE: "A melee with special rules." (No records are
saved!)
CUSTOM RULES: Change rules for a melee here.
NAME ENTRY: Enter your name.
------------------------------------------------------------------------
Trophies
------------------------------------------------------------------------
GALLERY: View trophies collected individually.
LOTTERY: Use earned coins to gamble for trophies!
COLLECTION: View entire trophy collection.
------------------------------------------------------------------------
Options
------------------------------------------------------------------------
Rumble: Turn rumble in controllers on or off.
Sound: Choose sound options.
Screen Display: Change screen display.
Language: Choose language display.
Erase Data: Delete any saved data.
------------------------------------------------------------------------
Data
------------------------------------------------------------------------
Snapshots: View pictures taken in camera mode.
Archives: View movies.
Melee Records: View records of fights.
Special: Information about hidden things.
========================================================================
----- IV. Basics -----
========================================================================
------------------------------------------------------------------------
Damage
------------------------------------------------------------------------
If you play a lot of fighting games and are totally new to the
Smash Bros. games, the way damage is counted in this game will be a bit
of a surprise. As enemies attack you... your HP doesn't go down; your
damage meter gets higher! The damage meters are shown at the bottom of
the screen and are measured in percents (%). As your damage gets
higher, it's easier for other people to knock you off of the battle
arena. (That means the only way to die is to get knocked off, unless,
of course, you play Stamina mode, which is classic fighting style.)
------------------------------------------------------------------------
Coins
------------------------------------------------------------------------
HOW COINS ARE SPENT:
Continuing in 1-P mode
Gambling for trophies at the lottery
HOW COINS ARE EARNED (these are all ways _I've_ found):
Using Smash Attacks (in 1-P)
Getting to at least the 2nd door in Race to the Finish (Classic mode)
Playing VS. mode games
Spending a long time on stages in Adventure
=-=- If you know of other ways to earn coins, send 'em along to
me! -=-=
------------------------------------------------------------------------
Smash Attacks
------------------------------------------------------------------------
You might've heard the term before, but what exactly are Smash
Attacks in Melee? Perform a Smash Attack using A/over.
They'll cause a nice amount of damage and will get opponents
out of your way if you do them correctly. Also, now in this
game, you can charge up your SA's by holding A/over at the same
time to cause more damage!
========================================================================
------ V. Move Listing -----
========================================================================
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-Original Characters
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
These 14 players will be at your use ever since you start playing the
game.
------------------------------------------------------------------------
Mario
------------------------------------------------------------------------
A: Punch or kick (after punching two times he'll kick)
A/over: Fireball Punch
A/down: Swing kick
A/up: Upward punch or charged up normal punch (I've had both of
these
happen when pressing A and up)
Forward, A: One leg kick
Dash, A: Slide
Jump, A/over: Swipe in air
Jump, A/up: Flip in air
Jump, A/down: Leg spin in air
B: Fireball
B/over: Cape swing
B/up: Jump up and upward punch (if near enemy coins will appear
and
you'll cause damage)
B/down: Twirl and then kick
------------------------------------------------------------------------
Bowser
------------------------------------------------------------------------
A: Simple scratch
A/over: Punch
A/up: Jump off the ground with your spikes pointing up
A/down: Get inside shell and spin (press together only once);
crouch
down and slash (press A multiple times)
Forward, A: Fist punch
Dash, A: Thrust body
Jump, A/over: Scratch in air
Jump, A/up: Butt-pound
Jump, A/down: Land on ground inside shell, upside down!
B: Fire
B/over: Slash (can become bite if attacking enemy)
B/up: Shell spin (much more powerful than A/down)
B/down: Jump and then pound on ground
------------------------------------------------------------------------
Peach
------------------------------------------------------------------------
A: Slap
A/over: Kick (if they're tapped shortly or hit with tennis
racket (both can happen when using this)
A/up: Twirl with hands pointed up
A/down: Spin on ground
Forward, A: Same as A/over
Jump, A/over: Overhead slap in air
Jump, A/up: Complex kick in air
Jump, A/down: Another kick in air
B: Take Toad out (deflects attacks)
B/over: Fireball/explosion (the explosion only appears when
you're near
an enemy)
B/up: Jump into the air with umbrella; umbrella will come open
when
falling
B/down: Take out vegetable (press B/down again to throw)
------------------------------------------------------------------------
Yoshi
------------------------------------------------------------------------
A: Kick
A/over: Lean body and thrust it back
A/up: Thrust-Headbutt
A/down: Crouch and spin
Forward, A: Kick
Dash, A: Running headbutt
Jump, A/over: Thrust body/kick in air
Jump, A/up: Somersault in air
Jump, A/down: Fast kick in air
B: Put enemy in egg
B/over: Put yourself in egg and roll with control stick
B/up: Throw egg
B/down: Jump, pound
------------------------------------------------------------------------
DK
------------------------------------------------------------------------
A: Slap/punch
A/over: Clap hands together
A/up: Bring hands upward
A/down: Start with hands together and bring apart
Forward, A: Spin/thrust
Dash, A: Overhead running slap (one hand)
Jump, A/over: Two hand slap in air
Jump, A/up: Headbutt in air
Jump, A/down: Crush in air
B: Charge up punch (press B again to do it)
B/over: Punch (less powerful than B; cannot charge up)
B/up: Spin
B/down: Pound ground with hands (press B several times to do
continuously)
------------------------------------------------------------------------
Captain Falcon
------------------------------------------------------------------------
A: Punch (press many times for a flurry of them)
A/over: Bring back hands then thrust them forward
A/up: Upwards single spin kick
A/down: Normal single spin kick (both directions)
Forward, A: Single leg spin kick (one direction)
Dash, A: Elbow swipe
Jump, A/over: Knee thrust in air
Jump, A/up: Backflip in air
Jump, A/down: Jump, pound feet down together
B: "Falcon" Punch
B/over: Dash and punch
B/up: Jump high into air (can cause damage to enemy)
B/down: "Falcon" Kick
------------------------------------------------------------------------
Fox
------------------------------------------------------------------------
A: Punch
A/over: Tail slap (?)
A/up: Backflip
A/down: Split w/ punch
Forward, A: Kick
Jump, A/over: Thrust out legs, spin (land in a split)
Jump, A/up: Body spin in air
Jump, A/down: Spin kick in air
B: Shoot gun
B/over: Dash VERY quickly (can cause damage to enemy)
B/up: Super-charged jump (can cause damage to enemy)
B/down: Reflector
------------------------------------------------------------------------
Ness
------------------------------------------------------------------------
A: Punch/kick
A/over: Swing bat
A/up: Yo-yo (in direction you're facing in)
A/down: Yo-yo (in opposite direction)
Forward, A: Kick
Jump, A/over: "Magic" punch (?) in air
Jump, A/up: Headbutt, spin in air
Jump, A/down: Low one leg thrust in air
B: Send green lightning into air
B/over: "PK Fire"
B/up: "PK Thunder" (control the thunder with control stick)
B/down: Deals damage to the opponent that would have been done
to you
------------------------------------------------------------------------
Ice Climvers
------------------------------------------------------------------------
A: Swish hammer
A/over: Pound hammer
A/up: Swing hammers up
A/down: Crouch and swish hammer
Forward, A: Same as A
Dash, A: Same as A, just running
Jump, A/over: Vertical hammer swish in air
Jump, A/up: Thrust hammers into air... in air :D
Jump, A/down: Sideways hammer pound in air
B: Throw two blocks of ice
B/over: Spin while holding hammers outward
B/up: High jump
B/down: Shoot out cold air in both directions
------------------------------------------------------------------------
Kirby
------------------------------------------------------------------------
A: Punch (press repeatedly to charge up)
A/over: Kick (charged up)
A/up: Backflip
A/down: Quick spin
Forward, A: Same as A/over not charged up
Dash, A: "Fire Kirby"
Jump, A/over: Spin/kick in air
Jump, A/up: Backflip in air
Jump, A/down: Downward spin kick in air
B: Suck up enemy (must press down to get power) (press B more
to use
new power)
B/over: Hammer
B/up: Jump and use blade
B/down: Turn into random rock/other heavy object (you must be
above an
enemy so you can pound down on them to cause damage!)
Up on + Pad: Get rid of power; taunt
------------------------------------------------------------------------
Samus
------------------------------------------------------------------------
A: Punch
A/over: Punch (if charged up), Kick (if not)
A/up: Shoot semi-circle of fire into the air
A/down: Spin kick
Forward, A: Kick
Dash, A: Thrust body forward
Jump, A/over: Same as A/up except fire is to side and in air
Jump, A/up: Upward kick in air
Jump, A/down: Swipe w/ gun in both directions in air
B: Charge up shot (press B again to shoot)
B/over: Shoot rocket
B/up: Jump up and spin very quickly
B/down: Temporarily roll up into ball and release a small bomb
as well
------------------------------------------------------------------------
Zelda and Sheik
------------------------------------------------------------------------
=-=-=
Zelda
=-=-=
A: Small ball of lightning
A/over: Punch (if charged up), Spin arms (if not)
A/up: Line of stars in air
A/down: Spin kick
Forward, A: Shoot magic stuff (:P) around you
Dash, A: Running push (two hands)
Jump, A/over: Thrust kick in air
Jump, A/up: Shoot fireball upward in air
Jump, A/down: Downward single kick in air
B: Nayru's Love
B/over: Din's Fire
B/up: Faore's Wind
B/down: Turn into Sheik
=-=-=
Sheik
=-=-=
A: Punch
A/over: Kick (pretty good, even better when charged up)
A/up: Put hands in arch and bring apart (if both HELD), handstand (if
only control stick is held)
A/down: Low spin kick
Forward, A: Side spin kick
Dash, A: Running crouching slap
Jump, A/over: Swipe in air
Jump, A/up: Upward kick in air
Jump, A/down: One leg thrust-pound
B: Punch
B/over: Whip
B/up: Teleport (works the same as Zelda's)
B/down: Turn into Zelda
---------------------------------------------------------------
Link
---------------------------------------------------------------
A: Simple sword swipe
A/over: More powerful sword swipe
A/up: Swing sword multiple times in air
A/down: Crouch + sword swipe
Forward, A: More straight (than A) vertical swipe
Dash, A: Running horizontal swipe
Jump, A/over: Spin + sword swipe in air
Jump, A/up: Poke sword upward in air
Jump, A/down: Jump, pound sword down on ground
B: Shoot bow
B/over: Boomerang
B/up: Spin sword attack
B/down: Take out bomb (press _A_ to throw)
---------------------------------------------------------------
Pikachu
---------------------------------------------------------------
A: Headbutt
A/over: Sidewards kick
A/up: Crouch + backflip
A/down: Crouch + lightning kick
Forward, A: Two legs kick
Jump, A/over: Spin horizontally and over in air
Jump, A/up: Front flip in air
Jump, A/down: Jump, pound head down
B: Shoot lightning
B/over: (what I like to call) The "Pika-missle" ;)
B/up: Quick + high jump
B/down: Thunder
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-Secret Characters
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
11 characters you must unlock by doing certain things in the game.
These are known as secret characters.
------------------------------------------------------------------------
Dr. Mario
------------------------------------------------------------------------
A: Punch; occasionally kick
A/over: Slap (?)
A/up: 90 degree punch
A/down: Spin kick (Breakdancing! :D)
Forward, A: Alternative kick
Dash, A: Slide
Jump, A/over: Two leg side kick in air
Jump, A/up: Backflip in air
Jump, A/down: Spin kick in air
B: Shoot pill
B/over: Cape swing
B/up: Jump + attack (coins will appear and cause even more
damage if
you're near an enemy)
B/down: Spin + kick, punch
------------------------------------------------------------------------
Luigi
------------------------------------------------------------------------
A: Punch; occasional kick
A/over: THE POKE OF DOOM!
A/up: 90 degree slap/punch
A/down: Spin kick; yes, Breakdancing once again.
Forward, A: Alternative kick
Dash, A: Running "frenzy punch"
Jump, A/over: One hand slap in air
Jump, A/up: Backflip in air
Jump, A/down: Spin kick in air
B: Fireball (green)
B/over: The Luigi Missile
B/up: [Hard to explain... it's like Mario/Dr. Mario's B/up
except it
does more damage and no coins appear
B/down: Spin + kick, punch
------------------------------------------------------------------------
Ganondorf
------------------------------------------------------------------------
A: Punch
A/over: Elbow punch? (>_<)
A/up: High kick (if held); single leg slap (if tapped, but sometimes
even doing that it's hard to get Ganondorf to do this)
A/down: Kick (hits in both directions)
Forward, A: Normal kick
Dash, A: Running skull bash
Jump, A/over: Cape swish in air
Jump, A/up: Backflip in air
Jump, A/down: Two foot pound
B: Warlock Punch (EXTREMELY powerful if charged up, but it's risky doing
so)
B/over: Not chargeable, less powerful Warlock Punch
B/up: Jump (high)
B/down: Total clone of Captain Falcon's "Falcon Kick" >_<
------------------------------------------------------------------------
Falco
------------------------------------------------------------------------
A: Punch (repeatedly for flurry of kicks)
A/over: Single leg kick (more powerful than A)
A/up: Backflip + kick
A/down: Split
Forward, A: Alternative kick
Jump, A/over: Split/kick in air
Jump, A/up: Frontflip in air
Jump, A/down: Spin kick in air
B: Gun
B/over: Dash (does damage!)
B/up: Super jump (does damage)
B/down: Reflector
------------------------------------------------------------------------
Young Link
------------------------------------------------------------------------
A: Simple sword swipe
A/over: More powerful swipe
A/up: Spin sword in air 3x
A/down: Crouch + swipe
Forward, A: More straight (than A) vertical swipe
Jump, A/over: Spin-horizontal swipe in air
Jump, A/up: Poke sword upward in air
Jump, A/down: Jump, pound sword downward on ground
B: Shoot fire arrow
B/over: Boomerang
B/up: Sword spin
B/down: Bomb (throw with A)
------------------------------------------------------------------------
Pichu
------------------------------------------------------------------------
A: Headbutt
A/over: (Very) short distance electric ball
A/up: More powerful headbutt
A/down: Crouch + spin
Forward, A: Two leg kick
Dash, A: Running headbutt
Jump, A/over: Horizontal spin in air
Jump, A/up: Flip in air
Jump, A/down: Downward pounding headbutt
B: Electricity
B/up: Dash in air
B/over: "The Pika-missle"
B/down: Thunder (very powerful to opponents, pretty harmful to yourself
if you use it when an enemy isn't nearby)
------------------------------------------------------------------------
Jigglypuff
------------------------------------------------------------------------
A: Punch, occasional kick
A/over: Powerful kick (if charged up); Spin kick (if not)
A/up: "Rainbow" slap (it starts on one side of her body and
comes
around to the other)
A/down: Crouch + spin
Forward, A: Spin kick
Dash, A: Running head thrash
Jump, A/over: Alternative kick in air
Jump, A/up: Overhead hand swipe in air
Jump, A/down: Spin + kick in air
B: Roll up + spin in direction you were facing
B/over: Slap
B/up: Sing (puts nearby enemies to sleep)
B/down: Rest
------------------------------------------------------------------------
Mewtwo
------------------------------------------------------------------------
A: Simple purple magic attack (=P)
A/over: Tail whip
A/up: Same as A, except over head
A/down: Same as A, except down by feet...
Forward, A: Same as A/over not charged up
Dash, A: Running magic attack
Jump, A/over: Magic attack in air
Jump, A/up: Flip in air
B: Charged up magic ball (enemies will get hurt if they touch
you while
you're charging it up!)
B/over: Make enemy fly off the ground + cause damage
B/up: Teleport
B/down: Reflector??
------------------------------------------------------------------------
Mr. Game and Watch
------------------------------------------------------------------------
A: Pump
A/over: Match
A/up: "Rainbow" slap (see Jigglypuff's moves)
A/down: Two hammers at top of head; bring down in both directions
Forward, A: Chair
Jump, A/over: Block hit in air
Jump, A/up: Some kind of upward pump (??) in air
Jump, A/down: Key pound
B: Shoot noodles (?) out of frying pan
B/over: Hammer (a number will appear over his head. Different things
will happen when you attack an enemy depending on the number)
B/up: Really high jump (can cause damage)
B/down: THE BUCKET OF DOOM!!!!!!! :D
------------------------------------------------------------------------
Marth
------------------------------------------------------------------------
A: Swipe sword
A/over: More power swipe
A/up: Stab up into air
A/down: Crouch + poke sword (in both directions if charged up!)
Forward, A: Another swipe >_<
Dash, A: Running horizontal swipe
Jump, A/over: Horizontal swipe in air
Jump, A/up: Overhead swipe in air
Jump, A/down: Low swipe in air
B: (I believe it's called the) Shield-breaker
B/over: Another different type of sword swipe
B/up: Jump into the air (high; can cause damage)
B/down: Reflector??
------------------------------------------------------------------------
Roy
------------------------------------------------------------------------
Roy is the same as Marth, except most of his attacks have the super cool
effect of fire added to them. His disadvantage, however, is that he is
not as fast as Marth.
========================================================================
----- VI. Item Listing -----
========================================================================
Food - Pick this up and it will take away some of your damage.
There are many different things you can get, and it's random how helpful
the food will be!
Maxim Tomato - This will heal 50 damage.
Heart Container - Heals 100 of your damage unless you're playing All-
Star mode, in which they heal all of it.
Warp Star - If you pick this up, you'll shoot up into the air and then
come back down with a big explosion in which you don't get hurt!
Ray Gun - Shoot an enemy with this. (Only lasts for a limited time)
Super Scope - An upgraded Ray Gun. (Only lasts for a limited time)
Fire Flower - Use this to shoot fire at an opponent to cause damage.
(Only lasts for a limited time)
Lip's Stick - Whack people with this to cause a little damage and make a
flower appear on their head.
Star Rod - Shoot stars at people. (Only lasts for a limited time)
Beam Sword - A pretty powerful sword. This can last as long as you can
hold it!
Home Run Bat - EXTREMELY powerful if you use it correctly! A good
charged up whack will really send any victim flying!
Fan - This doesn't really do much. Just whack people with it to do
quite little damage.
Hammer - Very powerful! Pick this up and you'll be able to walk around
with the hammer as a special music plays. (Only lasts for a limited
time)
Green Shell/Red Shell - Set these off and they will dash around the
arena causing damage to people!
Flipper - If you throw this into the air, anybody who walks near it will
be shot back as the Flipper starts spinning!
Freezie - Pick this up and throw it at someone to temporarily freeze
them.
Mr. Saturn - He'll walk around until somebody picks him up.
Throw it at somebody to cause damage.
Poke Ball - Throw this and a random Pokemon will come out and do
something.
Bomb-omb - Throw it at people to blow them up! However, if you leave a
bomb-omb unattended for a little while, it'll start walking around on
its own and blow up!
Motion-Sensor Bomb - If you plant one of these, anybody who gets too
close to it will be blown back!
Super Mushroom - Become gigantic (only for a limited time).
Poison Mushroom - Become very small (only for a limited time).
Starman - Become invulnerable! (Only for a limited time)
Parasol - Use this to whack people and cause damage! It's pretty
powerful...
Screw Attack - Pick this up to be able to use Samus' Screw
Attack (simply jump)!
Metal Box - Become metal! (Only for a limited time)
Bunny Hood - Be able to move extremely fast and attack quickly!
Cloaking Device - Become invisible! (Only for a limited time)
Barrel Cannon - If you jump inside this it'll start to spin!
Press A to shoot it in the direction the arrow is pointing!
Party Ball - Throw this up into the air and a few seconds later random
items will come out!
========================================================================
----- VII. Stage Listing -----
========================================================================
Here's a list of stages that I've unlocked. If you have any more to add
to the list, please email them to me. Thanks.
Icicle Mountain (Infinite Glacier) - This is a level right from the I.
Climbers game on the NES made 3D! You'll find that the level is either
falling down or moving up all the time, so make sure you keep up with
the course to avoid loosing a life!
Princess Peach's Castle (Mushroom Kingdom) - This is just the castle
from the Mario games. Occasionally a gigantic bomb will come and make
an explosion on the middle tower, so make sure you stay out of its way!
Rainbow Cruise (Mushroom Kingdom) - This level is from Super Mario 64.
You start out on a ship. Eventually, the ship will tilt and fall so
you'll have to jump onto a nearby platform.
You'll have to keep jumping to more interesting platforms as previous
ones disappear! Eventually you'll end back up on the ship and the stage
will repeat as many times necessary.
Kongo Jungle (DK Island) - This stage is just a few wooden platforms
over a stream of gushing water. The music is the DK
Rap from Donkey Kong 64!
Jungle Japes (DK Island) - Once again you'll find that you're fighting
over water. There are three platforms, and on the middle one is a house
(DK's?).
Great Bay (Termina) - Water, water, everywhere! This level is from
Majora's Mask on the '64 as you fight over the Great Bay
Lab! To the left there's a small platform that can tilt and make you
fall into the water. To the right, there's that turtle again! However,
don't trust him as a good place to stay because sometimes he'll go
underwater for a while!
Temple (Hyrule) - This temple is just HUGE! You're in the clouds, and
there's a upper level and lower level... all outside! I personally
really like this stage... probably because I'm a Zelda fan and it has
neat music. ;)
Yoshi's Story (Yoshi's Island) - This is very similar to the
Yoshi level for SSB on N64. It has a few changes, but it's really very
similar. There are three platforms that are red above one big green
one.
Yoshi's Island (Yoshi's Island) - This is a very small course. Two
platforms are connected by three boxes. However, the boxes will become
2-D sometimes and will spin, so watch out, and don't hang around on them
for too long!
Fountain of Dreams (Dream Land) - This is a lot like the
Yoshi's story level. However, on the main platform, there's running
water, even though that doesn't effect you at ALL!
Green Greens (Dream Land) - This is very similar to the Kirby level in
SSB for Nintendo 64. Whispy Willows will sometimes blow wind to try to
knock you somewhere. There are two platforms in the air that you can
jump on. Also, now there are boxes to the left and right of the stage.
Some of them have bombs (and they're marked with a picture of one) that
will eventually blow up, so be careful.
Corneria (Lylat System) - You're on Star Fox's ship flying through
Corneria City.
Venom (Lylat System) - Again, you're on Fox's ship although from a
different view, and you're flying through Venom,
Andross's world.
Brinstar (Planet Zebes) - There are a few platforms to jump on here,
which you'll need to stay safe from the rising lava!
Onett (Eagleland) - You fight in front of a drug store and some houses.
You can jump on top of the houses and the store's awnings
(although they'll fall!). Also, cars will come by sometimes, so when
they do come on your side of the road, make sure you're on top of
something to avoid being run over!
Mute City (F-Zero Grand Prix) - The platforms will constantly be
changing, so keep up with them. Also, make sure you avoid the passing
cars!
Pokemon Stadium (Kanto) - You start out on an arena that has two
platforms suspended in the air. However, the scenery will change!
What seems like a VERY basic level is not!
Mushroom Kingdom - Just the classic Mushroom Kingom. It has a few
platforms and other features.
Brinstar Depths (Planet Zebes) - This is a really neat stage!
In the background, there's a dragon named Kraid that doesn't actually do
anything to anybody. However, the stage will often tilt in different
directions to make it very interesting!
Fourside (Eagleland) - In this stage, you fight in a gigantic city on
top of a few buildings. This level can be really fun if you play on
Giant or Tiny Melee!
Mushroom Kingdom II - This is just another Mushroom Kingdom stage. I
believe it's from the NES.
Big Blue - On this stage you battle solely on top of cars racing on the
track. Don't fall on the road - you're going so fast you'll die within
half a second, so jump back up if you have the chance! This is
personally one of my favorite stages.
:)
Poke Floats (Kanto Skies) - You start out on a Squirtle float and must
jump on different floats as previous ones will float off the stage!
This is a really neat stage!
Yoshi's Island (Past Stages) - Yoshi's Island right from the
Super Smash Bros. original!
Kongo Jungle (Past Stages) - Right from the original Super
Smash Bros.!
Green Greens (Past Stages) - Right from the original Super
Smash Bros.!
Flat Zone (Superflat World) - You're inside of a handheld Game and Watch
game (released in the 80s). And since this is Mr.
Game and Watch's stage, EVERYTHING is flat! Also, tools will fall that
can cause damage!
Battlefield (Special Stages) - This is just the Battlefield stage. You
fight on this stage many times; for example, in Classic and Adventure
mode.
Final Destination (Special Stages) - This is just the Final
Destination stage. You fight on this stage with the final bosses in
Classic/Adventure mode.
========================================================================
----- VII. One Player -----
========================================================================
(This section covers classic and adventure modes.)
------------------------------------------------------------------------
Classic
------------------------------------------------------------------------
It's totally random which specific character you'll fight, but you'll
always fight a certain type of enemy in the same order.
#1: Normal
#2: Two Enemies (1 Ally)
BONUS: Break the Targets
#3: Normal
#4: Giant
#5: Normal
#6: Team
BONUS: Race to the Finish
#7: Metal
#8: FINAL BOSS (depends on what difficulty you select)
------------------------------------------------------------------------
Adventure
------------------------------------------------------------------------
STAGE 1: MUSHROOM KINGDOM
In the middle of the stage, you'll fight the Yoshi team (it's required
that you defeat all 10). Then, after you complete this stage, you'll
fight Mario (or Luigi, see the unlocking section) and Peach. Beat them
to move on.
STAGE 2: KONGO JUNGLE
In the first arena, you'll have to fight two mini-DK's. Then, beat
Giant Donkey Kong to finish!
STAGE 3: UNDERGROUND MAZE
The point of this stage is to find the Triforce. If you come across a
Master Sword, it means you'll have to battle Link before moving on
(although sometimes you can jump across the platforms to avoid the
battle :D). There are also other enemies in the maze like Like-Likes
and ReDeads. After you find the Triforce, you'll have to fight Zelda.
Good luck!
STAGE 4: BRINSTAR
First, defeat Samus. Then, you'll have to escape Brinstar before it
explodes! If it explodes before you complete the stage, you'll loose a
life and will be blasted away! If you make it, you'll still be blasted
away but won't loose a life. Next stop: Green Greens!
STAGE 5: GREEN GREENS
Defeat the single Kirby.
Beat the Kirby team.
If you beat the Kirby team within 30 seconds, you'll fight Giant Kirby.
>>>GIANT KIRBY: THE FINAL VERDICT<<<
I have tested out the two theories below of why you fight Giant
Kirby by escaping Brinstar and taking my time with the Kirby
Team. Therefore, if Giant Kirby appeared, then it would mean escaping
Brinstar would be the reason, and if it didn't, then the reason would be
beating the Kirby Team within 30 seconds.
WELL, THE GIANT KIRBY DID NOT APPEAR! That means that you
FIGHT GIANT KIRBY IF YOU BEAT THE KIRBY TEAM WITHIN 30 SECONDS!
Thanks goes out to everybody for sending me these ideas. I'll still
leave both of them up even though only one of them is correct.
I've collected two different theories on why you fight Giant
Kirby:
- The following is the real reason why GK appears. googlyXbear@aol.com
and [sorry, forgot name!] believes that this happens if you beat the
Kirby team in less than 30 seconds.
- I originally heard, and MUKIT@aol.com thinks that you fight
Giant Kirby if you escape Brinstar.
STAGE 6: CORNERIA
First, defeat Fox. Then, you'll either have to fight Fox a second time
or Falco - and in either case, they have help!
STAGE 7: POKEMON STADIUM
Defeat the Pokemon team and you're done here!
STAGE 8: MUTE CITY
First you'll have to get to the finish without being hit too much by the
F-Zero cars, which will come by often. When they do come, make sure
you're on a pink platform, where you'll always be safe from them! After
you're done, you'll have to battle Captain Falcon.
STAGE 9: ONETT
Beat the three Nesses.
STAGE 10: ICICLE MOUNTAIN
The stage will fall up or down, and if you don't keep up with it, you'll
die. At the end, you'll have to beat the four Ice Climbers (2 Popos, 2
Nanas).
STAGE 11: BATTLEFIELD
First, defeat the Wire Frame Team (?). Then, you'll have to fight Metal
Mario + Metal Luigi (IF YOU HAVE HIM UNLOCKED!).
STAGE 12: FINAL DESTINATION
Defeat Giant Bowser (or Giga Bowser, if you beat Adventure mode under 18
minutes and didn't continue). Then, you beat the game!
========================================================================
----- IX. Events -----
========================================================================
#1: Trouble King
Character: Mario
Defeat Bowser as Mario! (Both have 2 lives)
#2: Lord of the Jungle
Character: Giant DK
Defeat mini Donkey Kong (this is actually somewhat hard!)
#3: Bomb-fest
Character: Choice
A free for all with two computers - and bombs are everywhere!
#4: Dino-wrangling
Character: Choice
Defeat Giant Yoshi (you have three lives; he has one! :D).
DON'T LET
HIM PUT YOU IN AN EGG!
#5: Spare Change
Character: Ness
A race between you (Ness) and Captain Falcon to 200 coins!
#6: Kirbys on Parade
Character: Choice
Defeat the three mini Kirbys! (They EACH have 2 lives; you
only have one!)
#7: Pokemon Battle
Character: Choice
A duel with Pokeballs against Pikachu!
#8: Hot Date on Brinstar
Character: Choice
Defeat Samus! You both start out with high damage and three
lives!
#9: Hide and Sheik
Character: Choice
Defeat the two Zeldas before they defeat you! There's only one
twist - only SHEIK KO's count!
#10: All Star Match 1
Character: Choice
Defeat Mario, DK, Yoshi, Peach, and Bowser without loosing your
two lives. You keep your damage as you move on to the next
battle!
#11: King of the Mountain
Character: Choice
Just survive the I.C.'s before 1:01 is up!
#12: Seconds, Anyone?
Character: Choice
Defeat Captain Falcon within less than seven seconds! (You
both start out with 100% damage)
#13: Yoshi's Egg
Character: Yoshi
Protect the egg from everyone else so it doesn't get broken!
The game ends when the time runs out.
#14: Trophy Tussle 1
Character: Choice
Defeat the three other computer players to win the Goomba
trophy.
#15: Girl Power
Character: Choice
Take out the girl characters who are teaming up against you!
#16: Kirby's Air-raid
Character: Kirby
Defeat all of the Kirbys on the screen - who are only
vulnerable to warp stars - before the time runs out!
#17: Bounty Hunters
Character: Samus
Try to kill Bowser... but you can't allow Captain Falcon to do
so!
#18: Link's Adventure
Character: Link
Fight Dark Link and defeat him! (You each have 2 lives)
#19: Peach's Peril
Character: Mario
Bowser's after Peach again! Stop Bowser from killing her until
the time runs out!
#20: All-Star Match 2
Character: Choice
Another all-star match... this time with "realistic"
characters!
#21: Ice Breaker
Character: Choice
KO both Nanas.
#22: Super Mario 128
Character: Choice
Beat 128 tiny Marios with one life!
#23: Slippy's Invention
Character: Choice
Beat Fox and Falco... and they're invisible!
#24: The Yoshi Herd
Character: Choice
Defeat 30 Yoshis in 2 minutes!
#25: Gargantuans
Character: (Giant) Bowser
Beat Giant DK and VERY small Mario/Peach!
#26: Trophy Tussle 2
Character: Choice
A battle for the Entei!
#27: Cold Armor
Character: Samus
Defeat the three METAL bounty hunters... to top it off, they
each have two lives and you only have one!
#28: Puffballs Unite!
Character: Choice
Beat all of the Kirbys (each appear with a copied ability!) in
two minutes!
#29: Triforce Gathering
Character: Link
Team up with Zelda to fight Ganondorf. You have one life; so
does
Zelda; Ganondorf has two! If Zelda dies, you loose as well!
There's an unlocking secret in this event; check out the
Unlocking section if you want it!
#30: All Star Match 3
Character: Choice
Another all-star match, this time with Kirby, Pikachu, Ness,
and the
Ice Climbers!
#31: Mario Bros. Madness
Character: Choice
Defeat Mario and Luigi as the character of your choice!
#32: Target Acquired
Character: Falco
Beat Jigglypuff!
#33: Lethal Marathon
Character: Captain Falcon
A super fast, super damage dealing (meaning the cars!) of Mute
City in adventure mode! Race to the finish!
#34: Seven Years
Character: Young Link
A fight with Link!
#35: The for a Checkup
Character: Luigi
Dr. Mario and Peach are doctors and they've ganged up on you!
#36: Space Travelers
Character: Ness
An All-Star Match exclusively for Ness!
#37: Legendary Pokemon
Character: Choice
A huge battle... and all you have on your side is a bunch of
Legendary Pokemon!
Check out the unlocking section for info on the secret found
here!
#38: Super Mario Bros. 2
Character: Choice
Another battle with Mario, Luigi, and Peach!
#39: Jigglypuff Live!
Character: Jigglypuff
You vs. three Jigglypuffs! Just tell me, how can you fight
yourself?!
TIP FOR #39 SENT BY FLAMEZAGGER86:
When you start, go on top of one of the platforms. When they
follow, grab them with Z and throw them by pressing up, and
they'll die! Keep doing this, and you can beat this event
match EASILY!
#40: All-Star Match 4
Character: Choice
A secret character all-star!
#41: En Garde!
Character: Marth
Marth vs. Link!
#42: Trouble King 2
Character: Luigi
Just you vs. GIGA BOWSER!
#43: Birds of Prey
Character: Fox
Captain Falcon and Falco have teamed up to fight you!
#44: Mewtwo Strikes
Character: Choice
At first it'll seem like Zelda is your opponent... however,
that isn't the case...
#45: Game & Watch Forever!
Character: Mr. Game and Watch
Fight a team of Mr. Game and Watch's... and they're REALLY
powerful!
#46: Fire Emblem Pride
Character: Choice
Marth and Roy, the heroes of Fire Emblem are now out to destroy
you as a team!
#47: Trophy Tussle 3
Character: Choice
Battle for the Majora's Mask trophy!
#48: Pikachu and Pichu
Character: Choice
Time for another fight! One Pikachu and two Pichus are ready
to take you on together!
#49: All-Star Match Deluxe
Character: Choice
Time for a fight with Dr. Mario, Falco, Ganondorf, Roy, Young
Link, and
Pichu!
#50: Final Destination Match
Character: Choice
Master Hand's on the right - CRAZY HAND'S on the left! They
both have
300 HP! ...AND THEY'RE BOTH AGAINST YOU!
#51: The Showdown
Character: Choice
Giga Bowser, Mewtwo, and Ganondorf have teamed up on you! They
each have three lives; so do you. GOOD LUCK!
========================================================================
----- X. Target Test -----
========================================================================
This section is right from Devin Morgan's FAQ for this game; full credit
goes out to him for letting me use it!
=====
Mario
=====
Target 1: Head directly to the right to the edge of the
platform, and
hit the
target there.
Target 2: Jump off the platform and hit the target in the air
on the way
down.
Target 3: Double jump up and hit the target to the right of #2.
Target 4: Double jump a little to the right, then turn around
and do an
Up + B
move to hit the target in the alcove above you. Hold
Left to
get
back onto the platform below.
Target 5: Stand a few steps before the right edge, and shoot a
fireball
to the
right to hit the wide-open target above the water.
Target 6: Either head all the way left or shoot a fireball to
hit the
next
target.
Target 7: Get to the downward-moving elevator platforms. Jump
up them
all the
way to the top, then jump to the left and hit the
target.
Target 8: On the way down the elevator from the top, you'll see
a
supposed
small path leading to a target behind a wall. Jump
into that
alcove
and you'll find you can walk in hit, so hit the
target.
Target 9: Continue riding the elevator, then shoot a fireball
to the
left when
you get diagonally above and right of the target so
you hit
it.
Target 10: Towards the bottom, run and jump off the platform
and head
right.
Do a second jump in mid-air, then an Up + B move to
hit the
target.
=======
Pikachu
=======
Target 1: Jump up and hit the slow-moving target above you.
Target 2: Move slightly to the right and double jump, then hit
the
target in
the air.
Target 3: Go all the way right to the edge of the platform. Use
your B
move to
shoot a thunder ball right at the target.
Target 4: Double jump up to another ledge, then drop into the
U-shaped
alcove
and hit that target.
Target 5: Jump onto the right edge of that U-shaped alcove you
were just
in,
then double jump and hit the target.
Target 6: Head left to a moving platform in the air. Double
jump when
underneath one of the targets it passes under and hit
it.
Target 7: Same as #6.
Target 8: Drop down to the ledge below the moving one, then go
left to
an open
alcove, and hit the target inside.
Target 9: Double jump to the top of the alcove where the
previous target
was,
then go left. Double jump to the next ledge and hit
that
target.
Target 10: Drop off the left ledge and fall until you see the
last
target. Do
a jump in mid-air as you pass and hit it.
======
Bowser
======
Target 1: Hit the one directly to your left from the start.
Target 2: Go right and jump, then hit the target in the air.
Target 3: Land on the platform below the one where you started,
and hit
the
target there.
Target 4: Head left and avoid the flipper, then double jump and
hit the
one
in the air as well.
Target 5: Go down and drop through the thin platform. Hit the
target
there.
Target 6: Go left to the edge of this bottom platform, then
double jump
up the
narrow area and hit the target at the peak of the
jump.
Target 7: Head back to the right and jump and hit the target in
the air.
Target 8: Continue upward and to the right, then get over the
high wall
and
hit the target closest to the left.
Target 9: On the way down after hitting #8, hit this one at the
bottom.
Target 10: Run off the right side of the platform, then jump
again when
you
drop under the wall to the right, blocking the last
target.
Use
your Up + B move to go upward and hit it.
=====
Peach
=====
Target 1: Hit the one directly to your left.
Target 2: Jump straight up and use the Up + B move to hit the
one on the
platform above you.
Target 3: Jump to the small ledge to the right. Jump towards
the left
from it
and hit the target under that ledge as you fall.
Target 4: Fly to the right and land on the moving platform. At
its
rightmost
point, double jump and use Up + B to hit the target
in the
corner.
Target 5: Get back up to the starting ledge, then go right and
double
jump to
hit the next target.
Target 6: Drop straight down, then go right and hit the target
in the
air.
Target 7: Same as #6.
Target 8: All the way to the right, double jump and use Up + B
to get up
to
the platform halfway up the wall. From there, double
jump and
use
the Up + B move again while moving slightly to the
left to hit
that
target.
Target 9: Land on that aforementioned platform and double
jump/Up + B to
the
right and hit that target.
Target 10: As you fall, hit the final target as it moves back
and forth.
=====
Yoshi
=====
Target 1: Jump up to the platform above and to the right of
you, and hit
the
target there.
Target 2: Go right and double jump, hitting the target in the
air.
Target 3: Drop down to another platform and hit that target.
Target 4: Drop down again and go right, hitting another target.
Target 5: Run to the left along the bottom area, and hit
another target
along
the way.
Target 6: All the way to the left, hit the target above the
logs.
Target 7: Drop off the left edge and land on the moving
platform, then
hit the
target just above it.
Target 8: At the platform's rightmost point, jump off. Fall
until you're
just
below where the moving platform would be, then jump
again to
propel
upward to the target on that little niche. Hit it
when you
land on
that small platform.
Target 9: Jump through the logs and land on them, then double
jump up
and left
onto another ledge. Go left and drop into the area
below it
and hit
that target.
Target 10: Jump back up to the top of this ledge, then double
jump to
the
right and onto a higher platform. From there, double
jump
upward
and a little to the left, just so you make it by the
really
high
platform. At the peak of the jump, use the Up + B
move and
hold
Right on the Control Stick. Hopefully the egg thrown
will be
directed to hit the target.
===========
Donkey Kong
===========
Target 1: Hit the one on either side of you from the start.
Target 2: Same as #2.
Target 3: Go right and hit the target moving up and down
slowly.
Target 4: Doub
le jump up onto the thin platform, then double
jump again
onto
the ledge and hit the target there.
Target 5: Drop back down and jump left onto the upper platform.
Hit the
target
in the air.
Target 6: Go left and jump onto the thin platform, then drop
through it
and
hit another target.
Target 7: Jump back up onto that platform and hit the target
above it.
Target 8: From there, double jump and use Up + B to fly upward
to the
moving
thin platform, hitting the target along the way.
Target 9: At the platform's leftmost point, double jump and use
the Up +
B
move to fly to the left, hitting another target in
the air.
Target 10: Get onto the ledge at the top to the left, and hit
the last
target.
==============
Captain Falcon
==============
Target 1: Jump up and hit the target on the platform above you.
Target 2: Double jump up to the higher platform, and jump and
hit the
target
in the air.
Target 3: Ride the moving platform to the right upward, then
hit the
target on
the ledge at the top.
Target 4: Drop back down to the starting point, then go left
and hit the
one
moving up and down.
Target 5: Double jump and hit the target in the air a little to
the
left.
Target 6: Go left and up the ramp,