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ps2 Samurai Warriors 2 faq walktrought

Samurai Warriors 2 FAQ/Walkthrough By: Robert Dohner (a.k.a. Rampidzier) ______________________ Samurai Warriors 2 FAQ/Walkthrough Table of Contents ____________________________________________________ Note: All names are currently going by the format in the US version of the game. Since this is a US guide, I will go by what the names are in the US version of the game, no matter how the order of the names are in the Japanese version or in history. 1. Introduction....................................................SW2INTRO 1a. Version History.............................................SW2INVER 1b. FAQ Progress................................................SW2INPRO 2. The Basics of Battle............................................SW2BASIC 2a. Controller Setup/Move Notations.............................SW2BACON 2b. General Tips................................................SW2BAGEN 3. Playable Characters’ History and Move Sets......................SW2PCHAR 3a.-3z. Each Character..........................................SW2PC*** 4. Story Mode Walkthroughs.........................................SW2STORY 4a.-4z. Each Character..........................................SW2ST*** 5. Weapons.........................................................SW2WEAPO 5a.-5z. Each Character..........................................SW2WE*** 6. Skills..........................................................SW2SKILL 6a. Ability Skills..............................................SW2SKABI 6b. Growth Skills...............................................SW2SKGRO 6c. Battle Skills...............................................SW2SKBAT 6d. Special Skills..............................................SW2SKSPE 6e. Self Skills.................................................SW2SKSEL 6f. Fourth Level Skills.........................................SW2SKFOU 7. Survival Mode...................................................SW2SURVI 7a. Regular Missions............................................SW2SMREG 7b. Special Ranmaru Missions....................................SW2SMRAN 7c. Special Mount Missions......................................SW2SMMOU 7d. Special Guard Missions......................................SW2SMGUA 7e. Special Skill Missions......................................SW2SMSKI 8. Sugoroku........................................................SW2SUGOR 8a. Minigames...................................................SW2SUMIN 8b. Shrine and Port Events......................................SW2SUSHR 8c. General Tips................................................SW2SUGEN 9. Guards..........................................................SW2GUARD 10. Mounts..........................................................SW2MOUNT 11. FAQs............................................................SW2FREQU 12. Special Thanks..................................................SW2THANK 13. Contact Information and Legal Stuffies..........................SW2LEGAL Second Note: For Sections 3 – 5, the sections are divided by sections based on characters. Since it would make the Table of Contents too long and not very good to list every character individually every time, I will list them here with their character codes. To find the specific section you are looking for, replace the *** with the correct character code. For example, to find Yukimura Sanada’s history and move set, you can hit Ctrl - F and then type in the code SW2PCYUK, with the YUK replacing the *** above. Here is the list of the character codes: Yukimura Sanada........YUK Keiji Maeda............KEI Nobunaga Oda...........NOB Mitsuhide Akechi.......MIA Kenshin Uesugi.........KEN Oichi..................OIC Okuni..................OKU Magoichi Saika.........MAG Shingen Takeda.........SHI Masamune Date..........MAS No.....................NOH Hanzo Hattori..........HAN Ranmaru Mori...........RAN Hideyoshi Toyotomi.....HID Tadakatsu Honda........TAK Ina....................INA Ieyasu Tokugawa........IEY Mitsunari Ishida.......MII Nagamasa Azai..........NAG Sakon Shima............SAK Yoshihiro Shimazu......YOS Ginchiyo Tachibana.....GIN Kanetsugu Naoe.........KAT Nene...................NEN Kotaro Fuma............KOT Musashi Miyamoto.......MUS Third Note: Yes, I know this is a cop out. I will make the Table of Contents better by listing everyone in the future. However, that is currently not high on my priority list. ______________________ Samurai Warriors 2 FAQ/Walkthrough 1. Introduction SW2INTRO ____________________________________________________ Samurai Warriors 2 is a game based on the Sengoku (Warring States) Era of Japan. While the first Samurai Warriors focused on Nobunaga Oda and earlier battles of this era, Samurai Warriors 2 focuses on battles later on in this era. The main focus of this game is the Battle of Sekigahara, which was the battle that gave the Tokugawa forces the momentum to be the eventual winners of this era. Samurai Warriors 2 is a hack and slash game. You can choose from one of 26 different characters, each with their own weapon, moves, and personalities. You help guide that character throughout many of the historic battles of Japan. ______________________ Samurai Warriors 2 FAQ/Walkthrough 1a. Version History SW2INVER ____________________________________________________ Version 0.1 (09/28/06): This is the start of the FAQ. This FAQ has actually been in progress for many months, since the release of the Japanese version of this game. I have been adding to this FAQ what I saw through videos and what I heard from people on the GameFAQs board. However, everything in this FAQ has been personally confirmed by me through play of the game. Nothing in this FAQ that is currently in this FAQ is hearsay. I really wasn't going to put this FAQ up until it was completed, but it is taking longer than I thought (the unedited version is 175 pages long, the edited version is smaller, but that's because I took out all the move set sections that aren't completed yet). Version 0.2 (09/29/06): Apparently I'm having punctuation problems, which is the reason for this early update. Some of my dashes and apostrophes are turning into question marks. I will figure this out and fix it, but I need to run this test update. Damn converting into a text file. I finished up Masamune Date's walkthrough and added Yukimura Sanada's move list. I also made a quick update to the contact information. Version 0.3 (10/02/06): Finally, more than halfway through with the walkthroughs. Finished up two more characters and finally got Mitsunari's fourth weapon. I decided to make this quick update because people seem to be having problems with Kanetsugu's fourth weapon (it's not that hard, folks). I also categorized the special missions in Survival mode because the section was too long and finding information there was more of a hit or miss thing. I'm also thinking about redoing the mounts section to make them with gauges, but I'm still thinking about how to do that. My free time is about to get limited again, so I'm not sure when I can make the next update. ______________________ Samurai Warriors 2 FAQ/Walkthrough 1b. FAQ Progress SW2INPRO ____________________________________________________ Even though I've been putting countless hours into this FAQ, it's still in the development stages. I haven't even played half the characters in SW2 because of the fact that I've been working on this FAQ while progressing through the game. Therefore, only certain sections of this FAQ is complete, which is why I have listed this as a skeleton FAQ. The characters that I have completed are as follows: Yukimura Sanada Nobunaga Oda Mitsuhide Akechi Oichi Okuni Magoichi Saika Masamune Date No Ranmaru Mori Hideyoshi Toyotomi Mitsunari Ishida Nagamasa Azai Kanetsugu Naoe Nene The characters that currently have no sections (because I haven't even played them yet) are as follows: Keiji Maeda Kenshin Uesugi Shingen Takeda Hanzo Hattori Tadakatsu Honda Ina Ieyasu Tokugawa Yoshihiro Shimazu Ginchiyo Tachibana Kotaro Fuma Musashi Miyamoto I am in the middle of playing Sakon Shima, so he does have a move set list but no walkthrough. I plan on playing Kenshin, Shingen, Ieyasu, and Tadakatsu next, in that order. Please do not ask me to do another person's walkthrough or ask me to finish up a character. I'm going in order of those characters that interest me (so you Yoshihiro and Kotaro fans out there, you're out of luck, as I have no interest in either one of them). These things take time, especially with me deciding to make every Stage Walkthrough unique (my stupidity really, didn't realize how long that would take, but I guess I don't like taking shortcuts). Also, please do not ask me a question about a character I have not played yet. Odds are, I will not be able to answer your question because I haven't played that character yet. Here's a list of things I plan on doing for this FAQ (X indicates currently working on it): [X] History and Move Sets (I haven't done anyone's history yet, mainly because I have had time to do research to put a decent history down for anyone). [X] Story Mode Walkthroughs (I haven't done anyone's Dream stage yet, those will get done last). [X] Fourth Weapons [ ] The Basics of Battle Chapter (I don't even have a chapter header for that section yet). [ ] Making the Guards Chapter nicer looking (separating them by type). [ ] Fix the Table of Contents. [ ] Better sort the Special Missions in Survival Mode (they're all just a mess of missions lined up right now). [ ] Regular Missions in Survival Mode (I did one or two, but I'm taking a break from Survival Mode). [ ] Finish up the Sugoroku Chapter (just needs a little bit more). [ ] Enemies/Nene's Transformation's Chapter (would be fun to work on, but not critical to the FAQ, so I will only do this if I get around to it). ______________________ Samurai Warriors 2 FAQ/Walkthrough 3. Playable Characters’ History and Move Sets SW2PCHAR ____________________________________________________ The History section will be completed at a later date after some research. There are a few new features of the move sets of Samurai Warriors. The first new feature is the special abilities. Each character has two special abilities, normally with one being a passive ability and the other being an attack ability. The second new feature of the move sets are the different types of move sets that the characters can have. Each character has one of three types of move sets. The first type is the Charge move set. The characters with this move set type can perform 8 regular attacks and 4 charge attacks that can be extended up to 3 times by pressing the Triangle button more times. The second type of move set is the Normal move set. The characters with this move set type can perform 12 regular attacks and 8 charge attacks, which can normally not be extended. The final type of move set is the Special move set. The characters with this move set type can perform 8 attacks with 4 charge attacks that can be extended up to 2 times by pressing the Triangle button more times. However, characters with the Special move set types can extend their special abilities up to three times by pressing the corresponding special ability combination more times. Extending a special ability can have many effects, depending on what special ability you are extending. Some special attacks can increase in power while some passive abilities can change effects depending on how many times you pressed the Square or Triangle button. Some charge attacks may have more extensions than what their move set calls for. These descriptions are in general and there are some exceptions to the rules. As for horse attacks and horse specials, all special attacks are done on the right side of the horse unless otherwise noted. ______________________ Samurai Warriors 2 FAQ/Walkthrough 3a. Yukimura Sanada's Move Set SW2PCYUK ____________________________________________________ How to Unlock: Initially available. History: Weapon Type: Cross Spear Starting Stats: Life: 115 Musou: 92 Attack: 88 Defense: 91 Ride: 92 Speed: 110 Dex: 114 Luck: 93 Maximum Stats: Life: 289 Musou: 276 Attack: 181 Defense: 186 Ride: 181 Speed: 175 Dex: 179 Luck: 187 Titles: Level 1-10: Warrior in Red Level 11-20: Sanada's Hope Level 21-30: Crimson Samurai Level 31-40: Raging Inferno Level 41-49: Mightiest Hero Move Set Type: Charge Move Set: Attack Type Move Description ----------------------------------------------------------------------------- S A horizontal slash to the left. SS A horizontal slash to the right. SSS A horizontal slash to the left. S4-S7 Twirls his spear alternating from right to left. SSSSSSSS A horizontal slash to the left. T(T) Yukimura charges up a dash attack while twirling his spear. Pressing triangle more will make the dash attack longer. Once the dash attack has been charged up, Yukimura will start running. Pressing triangle during this run will cause Yukimura to swing his spear. The dash attack is ended with a spinning, horizontal swing to the right. ST An upward slash that launches the enemy. STT Swings repeatedly at the midair enemy. STTT A downward slash that sends the enemy towards the ground. When the enemy lands on the ground, it creates a ground shockwave that damages other enemies. SST Thrusts with the end part of his spear that dizzies. SSTT Dashes forward with a horizontal slash. SSTTT Turns around and does a jumping, spinning slash that launches enemies. SSST A jumping, spinning slash. SSST(T) A series of multiple thrusts followed by a jumping, spinning, slash. The more times triangle is pressed, the more thrusts will be performed. Horse S A slash towards the back of the horse. Horse SS A slash towards the front of the horse. Horse SSS A slash towards the back of the horse. Horse S4-S8 A series of stabs off to the side of the horse. Horse ST A stab upwards towards the front of the horse that launches the enemy. Horse SST A slash towards the front of the horse that dizzies. Horse SSST A slash towards the back of the horse. Jump Attack A downward slash to the right. Jump Charge Stabs the ground, causing a ground shockwave. Running Attack A spinning slash to the right. Deadlock Attack Musou Level 1 A series of downward, horizontal slashes, alternating from right to left. Musou Level 3 A series of downward, horizontal slashes, alternating from right to left. During this musou, there are multiple flame geysers that appear from the ground. True Musou ----------------------------------------------------------------------------- Special Abilities: R1 + S: A quick, fiery dash, leaving a trail of flames behind him. R1 + T: Whistles for his horse. ______________________ Samurai Warriors 2 FAQ/Walkthrough 3c. Nobunaga Oda's Move Set SW2PCNOB ____________________________________________________ How to Unlock: Clear Magoichi Saika's Story Mode. History: Weapon Type: Broadsword (surrounded by an aura) Starting Stats: Life: 115 Musou: 94 Attack: 91 Defense: 89 Ride: 97 Speed: 106 Dex: 106 Luck: 99 Maximum Stats: Life: 289 Musou: 282 Attack: 186 Defense: 183 Ride: 188 Speed: 171 Dex: 171 Luck: 196 Titles: Level 1-10: Fool of Owari Level 11-20: Storm General Level 21-30: The Upstart Level 31-40: Nether Lord Level 41-49: Master of Chaos Move Set Type: Special Move Set: Attack Type Move Description ----------------------------------------------------------------------------- S A diagonally downwards slash to the left. SS A horizontal slash to the right. SSS A diagonally downwards slash to the left. S4-S7 A series of diagonally upward slashes alternating from right to left. SSSSSSSS A spinning, horizontal slash to the right. T(T) Hovers in the air and then throws a ball of energy towards the ground. When the ball hits the ground, it creates a shockwave. If triangle is pressed a second time, Nobunaga hovers higher before throwing the ball of energy and the shockwave is more powerful and dizzies. ST An upward slash to the right that launches the enemy. STT An upward slash to the right followed by another upward slash to the right that sends the enemy to the ground. When the enemy lands on the ground, it creates a ground shockwave that damages other enemies. SST A spinning, horizontal slash to the left that dizzies. SSTT Jumps into the air and punches the ground, causing a small energy burst. SSST A shockwave. SSSTT Surrounds himself in an aura barrier that dizzies any enemies in the vicinity of the barrier before releasing a shockwave. Horse S A slash towards the front of the horse. Horse SS A slash towards the back of the horse. Horse SSS A slash straight down off to the side of the horse. Horse S4-S8 A series of slashes alternating from towards the back to towards the front of the horse. Horse ST An upward slash towards the front of the horse that launches the enemy. Horse SST A slash towards the back of the horse that dizzies. Horse SSST A shockwave. Jump Attack A downward slash to the right. Jump Charge Stabs the ground with his sword, causing a ground shockwave. Running Attack A hovering horizontal slash to the right. Deadlock Attack Two diagonally downward slashes to the left followed by a horizontal slash to the right and then a diagonally downward slash to the left. Musou Level 1 Hovers in the air and moves really quickly, performing a series of diagonally upward slashes alternating from right to left. Musou Level 3 True Musou Hovers in the air and moves really quickly, performing a series of diagonally upward slashes alternating from right to left, finishing with a spinning slash to the right, a downward spinning slash to the left, and a dashing horizontal slash. ----------------------------------------------------------------------------- Special Abilities: R1 + S(S): Surrounds himself in a barrier. The more times Square is pressed, the longer the barrier lasts. R1 + T(T): Increases the strength and range of weapon attacks. The more times Triangle is pressed, the more powerful the strength. When this move is performed three times in a row, this move can also extend the length of Nobunaga’s charge attacks, giving them three extensions instead of two. Here is how the charge moves change based on the new extensions: T(T) Hovers in the air and then throws a ball of energy towards the ground. When the ball hits the ground, it creates a shockwave. If triangle is pressed a second time, Nobunaga hovers higher before throwing the ball of energy and the shockwave is more powerful and dizzies. If triangle is pressed three times, Nobunaga hovers even higher before throwing the ball of energy and the shockwave has the Demon element attached. ST An upward slash to the right that launches the enemy. STT A series of diagonally upward slashes alternating from right to left for four slashes. STT A downward slash to the left that sends the enemy to the ground. When the enemy lands on the ground, it creates a ground shockwave that damages other enemies. SST A spinning, horizontal slash to the left that dizzies. SSTT Jumps into the air and punches the ground, causing a small energy burst. SSTTT Torpedoes himself forwards (normally called the Psycho Crusher attack for it’s resemblance to M. Bison’s Psycho Crusher attack from Street Fighter). SSST A shockwave. SSST(T) Surrounds himself in an aura barrier that dizzies any enemies in the vicinity of the barrier before releasing a shockwave. Pressing triangle more than twice will cause the barrier to hit twice instead of once. ______________________ Samurai Warriors 2 FAQ/Walkthrough 3d. Mitsuhide Akechi's Move Set SW2PCMIA ____________________________________________________ How to Unlock: Initially available. History: Weapon Type: Katana Starting Stats: Life: 118 Musou: 90 Attack: 89 Defense: 91 Ride: 93 Speed: 106 Dex: 100 Luck: 87 Maximum Stats: Life: 292 Musou: 270 Attack: 183 Defense: 186 Ride: 182 Speed: 171 Dex: 165 Luck: 182 Titles: Level 1-10: Mino Nobleman Level 11-20: Man of Culture Level 21-30: Man of Honor Level 31-40: Warrior Sage Level 41-49: Lord of Virtue Move Set Type: Normal Move Set: Attack Type Move Description ----------------------------------------------------------------------------- S A horizontal slash to the left. SS A horizontal slash to the right. SSS A diagonally downward slash to the left. SSSS A horizontal slash to the right. SSSSS A diagonally downward slash to the left. SSSSSS A diagonally downward slash to the right. SSSSSSS A diagonally downward slash to the left. S8-S11 A series of diagonally upward slashes alternating from right to left. SSSSSSSSSSSS A horizontal slash to the right. T Mitsuhide charges up a dash attack while sheathing his sword. Once the dash attack has been charged up, Mitsuhide will start running. Pressing triangle during this run will cause Mitsuhide to swing his sword. The dash attack is ended with a diagonally upward slash to the left that launches the enemy. ST A diagonally upward slash to the right that launches the enemy. SST A diagonally downward slash to the left. SSST Sheaths his sword and then performs a horizontal slash to the right. SSSST A jumping slash upwards that causes a tornado to appear and spin around Mitsuhide. Both the slash and the tornado launches the enemy. SSSSST(T) A series of quick stabs forward followed by a stab at the ground, causing a small ground shockwave. The more times triangle is pressed, the more stabs will be performed. SSSSSST A grab attack where Mitsuhide stabs the enemy with his sword, picks them up, throws them forward and performs a quick horizontal slash to the right followed by a diagonally downward slash to the left. SSSSSSST Misuhide sheathes his sword and then performs a jumping, spinning horizontal slash to the right. Horse S A slash towards the back of the horse. Horse SS A slash towards the front of the horse. Horse SSS A slash towards the back of the horse. Horse S4-S8 A series of stabs off to the side of the horse. Horse ST An upward slash towards the front of the horse that launches the enemy. Horse SST A slash towards the back of the horse that dizzies. Horse SSST A slash towards the front of the horse. Jump Attack A spinning, downward slash to the right. Jump Charge Stabs the ground with his sword, causing a ground shockwave. Running Attack A diagonally upward slash to the left that launches the enemy. Deadlock Attack While running behind the enemy, Mitsuhide performs a horizontal slash to the left followed by a horizontal slash to the right. When Mitsuhide is behind the enemy, he stabs him in the back. Musou Level 1 A series of alternating horizontal slashes from left to right. Musou Level 3 A series of alternating horizontal slashes from left to right. During this musou, there are multiple energy bursts that appear from the ground. True Musou ----------------------------------------------------------------------------- Special Abilities: R1 + S: Mitsuhide sheaths his sword and then quickly draws his sword and slashes. This attack has the Demon element attached to it. R1 + T: Counter attack stance. When you are in this stance and an enemy attacks you, you immediately parry the attack and perform a diagonally upward slash to the right followed by a dashing diagonally upward slash to the left. ______________________ Samurai Warriors 2 FAQ/Walkthrough 3f. Oichi's Move Set SW2PCOIC ____________________________________________________ How to Unlock: Initially available. History: Weapon Type: Kendama (a Japanese toy similar to a cup and ball toy) Starting Stats: Life: 103 Musou: 106 Attack: 84 Defense: 85 Ride: 90 Speed: 124 Dex: 126 Luck: 105 Maximum Stats: Life: 261 Musou: 318 Attack: 169 Defense: 171 Ride: 178 Speed: 194 Dex: 196 Luck: 200 Titles: Level 1-10: Lady of Odani Level 11-20: Battle Flower Level 21-30: Warrior Princess Level 31-40: Deadly Rose Level 41-49: Celestial Maiden Level 50: Light of Hope Move Set Type: Normal Move Set: Attack Type Move Description ----------------------------------------------------------------------------- S A diagonally downward swing to the left. SS An upward swing. SSS A diagonally downward swing to the left. SSSS A spinning, diagonally downward swing to the left. SSSSS A diagonally downward swing to the right. SSSSSS A spinning, diagonally downward swing to the right. SSSSSSS A spinning, diagonally upward swing to the left. S8-S10 Spins the ball of the kendama over her head. SSSSSSSSSSS A spinning, horizontal swing to the left. SSSSSSSSSSSS A downward swing. T A horizontal swing towards the left that can break the enemy’s guard. ST An upward swing that launches the enemy. SST A horizontal swing towards the left that dizzies. SSST(T) Spins around with the ball of the kendama out. The more times triangle is pressed, the more times Oichi spins. SSSST Spins around with the ball of the kendama out, causing a cyclone to appear around her that launches the enemy. SSSSST Slams the ball of the kendama down onto the ground, creating a small ground shockwave that dizzies. SSSSSST A straight forward swing with the ball of the kendama, which shoots out a small, whirlwind projectile at the end of the ball. SSSSSSST Does a back flip while the ball of the kendama spins around her. Horse S A swing towards the front of the horse. Horse SS A swing towards the back of the horse. Horse SSS A swing towards the front of the horse. Horse S4-S8 Swings the ball of the kendama around in circles off to the side of the horse. Horse ST An upward swing off to the side of the horse that launches the enemy. Horse SST A swing straight down off to the side of the horse that dizzies. Horse SSST A swing towards the front of the horse on the right side and then a swing towards the back of the horse on the left side. Jump Attack A swing straight down. Jump Charge Stomps on the ground, causing a ground shockwave. Running Attack Spins around with the ball of the kendama out. Deadlock Attack A swing to the right followed by a swing to the left followed by a straight swing and then swing straight downward. Musou Level 1 Walks while spinning the ball of the kendama around her over her head. Musou Level 3 Walks while spinning the ball of the kendama around her over her head. During this musou, there are multiple energy bursts that appear from the ground. True Musou Walks while spinning the ball of the kendama around her over her head, finishing with a diagonally downward swing to the left, a diagonally downward swing to the right, a spinning, diagonally downward swing to the right, and a spinning, jump swing to the left. ----------------------------------------------------------------------------- Special Abilities: R1 + S: Increases the abilities of nearby allies. Has a chance to provide Attack x2 for 10 seconds, Defense x2 for 10 seconds, Speed x2 for 10 seconds, or heal all nearby allies for 50 life. R1 + T: Calls for an allied unit to appear. ______________________ Samurai Warriors 2 FAQ/Walkthrough 3g. Okuni's Move Set SW2PCOKU ____________________________________________________ How to Unlock: Beat Sugoroku once in 1 Player Mode. History: Weapon Type: Umbrella Starting Stats: Life: 117 Musou: 89 Attack: 90 Defense: 91 Ride: 86 Speed: 96 Dex: 94 Luck: 105 Maximum Stats: Life: 291 Musou: 267 Attack: 184 Defense: 185 Ride: 172 Speed: 158 Dex: 154 Luck: 200 Titles: Level 1-10: Ingenue Level 11-20: Kyoto Dancer Level 21-30: Shrine Maiden Level 31-40: High Priestess Move Set Type: Charge Move Set: Attack Type Move Description ----------------------------------------------------------------------------- S A horizontal swing to the right. SS A horizontal swing to the left. SSS A spinning horizontal swing to the left. S4-S7 Opens her umbrella, places it on her shoulders, and spins around. SSSSSSSS A dashing attack with her umbrella open and out in front of her. T(T) Opens her umbrella and throws it out in front of her while walking. The more times triangle is pressed, the longer the umbrella will stay out. ST An upward kick that launches the enemy. STT Jumps up at the launched enemy and performs a series of four upward swings alternating from left to right. STTT Opens her umbrella and twirls it around, letting the launched enemy land on the umbrella. When the enemy lands on the ground, it creates a ground shockwave that damages other enemies. SST Opens the umbrella out in front of her. SSTT A spinning horizontal swing to the left. SSTTT Opens the umbrella, plants it into the ground, and spins around the umbrella, causing a cyclone to appear around her. SSST An upward swing to the right that launches the enemy. SSSTT Opens her umbrella and twirls it around, letting the launched enemy land on the umbrella. SSSTTT Throws her open umbrella around her in a circular motion. Horse S A swing towards the front of the horse. Horse SS A swing towards the back of the horse. Horse SSS A swing towards the front of the horse. Horse S4-S8 Opens and closes her umbrella rapidly. Horse ST An upward swing towards the back of the horse that launches the enemy. Horse SST A swing towards the front of the horse that dizzies. Horse SSST Opens her umbrella and throws it around the horse. Jump Attack A downward swing to the left. Jump Charge Stabs the ground with her umbrella, causing a ground shockwave. Running Attack An upward swing to the right. Deadlock Attack A diagonally upward swing to the right followed by a diagonally upward swing to the left followed by a "stab". Musou Level 1 Opens her umbrella and throws it around her in a circular motion. Okuni stands still during this musou. Musou Level 3 True Musou Opens her umbrella and throws it around her in a circular motion, finishing with a horizontal swing to the right, a horizontal swing to the left, and a spin kick around her open umbrella while it is planted on the ground. Okuni stands still during the main part of this musou. ----------------------------------------------------------------------------- Special Abilities: R1 + S: Raises ally stats temporarily. R1 + T: Lowers the enemy's defense but raises their attack. ______________________ Samurai Warriors 2 FAQ/Walkthrough 3h. Magoichi Saika's Move Set SW2PCMAG ____________________________________________________ How to Unlock: Clear Mitsuhide Akechi's Story Mode. History: Weapon Type: Rifle and Bayonet Starting Stats: Life: 113 Musou: 92 Attack: 88 Defense: 89 Ride: 87 Speed: 102 Dex: 106 Licky: 93 Maximum Stats: Life: 286 Musou: 276 Attack: 181 Defense: 183 Ride: 173 Speed: 167 Dex: 171 Luck: 189 Titles: Level 1-10: Loner Level 11-20: Musketeer Level 21-30: Marksman Level 31-40: Sharpshooter Level 41-49: Master Sniper Move Set Type: Charge Move Set: Attack Type Move Description ----------------------------------------------------------------------------- S A horizontal swing to the right. SS A horizontal swing to the left. SSS A diagonally downward swing to the right. S4-S7 Fires shots. SSSSSSSS Fires three shots at once. T(T) Fires multiple shots in multiple different directions. The more times triangle is pressed, the more shots that are fired. ST An upward swing that launches the enemy. STT Shoots the launched enemy in the air multiple times. STTT A final shot into the air that causes damage to anyone within a small vicinity of Magoichi. SST A diagonally downward swing to the right that dizzies. SSTT A diagonally upward swing to the right followed by a diagonally downward swing to the left. He does two sets of these attacks. SSTTT A back flip kick that launches the enemy. SSST(T) Fires multiple shots horizontally in a quick succession. The more times triangle is pressed, the stronger the shots are. Horse S A swing towards the back of the horse. Horse SS A swing towards the front of the horse. Horse SSS A swing towards the back of the horse. Horse S4-S7 Fires shots downward off to the side of the horse. Horse SSSSSSSS Fires three shots at once downward off to the side of the horse. Horse ST An upward swing towards the front of the horse that launches the enemy. Horse SST A swing straight down off to the side of the horse that dizzies. Horse SSST A swing towards the back of the horse. Jump Attack A downward swing to the right. Jump Charge Slams the barrel of the rifle to the ground, causing a ground shockwave. Running Attack A spinning kick with the right leg. Deadlock Attack A downward swing followed by a stab and then a shot. Musou Level 1 A series of quick shots that have a shotgun like impact, hitting multiple people with one shot. Musou Level 3 A series of quick shots that have a shotgun like impact, hitting multiple people with one shot. During this musou, a volley of gunshots is fired from above. True Musou A series of quick shots that have a shotgun like impact, hitting multiple people with one shot, finishing with a diagonally downward swing to the right, a back flip kick, and a firing of multiple shots horizontally in quick succession. ----------------------------------------------------------------------------- Special Abilities: R1 + S: Shoots with rifle. R1 + T: Lock-on multi shot that shoots five bullets. ______________________ Samurai Warriors 2 FAQ/Walkthrough 3j. Masamune Date's Move Set SW2PCMAS ____________________________________________________ How to Unlock: Clear Magoichi Saika's Story Mode. History: Weapon Type: Saber and Two Pistols Starting Stats: Life: 105 Musou: 102 Attack: 85 Defense: 88 Ride: 104 Speed: 124 Dex: 126 Luck: 99 Maximum Stats: Life: 264 Musou: 306 Attack: 171 Defense: 176 Ride: 199 Speed: 194 Dex: 196 Luck: 192 Titles: Level 1-10: Pride of the Date Level 11-20: Young Hero Level 21-30: Fury's Prodigy Level 31-40: One-Eyed Dragon Level 41-49: Patron of Oshu Move Set Type: Charge Move Set: Attack Type Move Description ----------------------------------------------------------------------------- S A diagonally downward slash to the left. SS A diagonally upward slash to the right. SSS A diagonally upward slash to the left. S4-S7 Fires shots from one pistol. SSSSSSSS A horizontal slash to the right. T Fires three bullets at once from one pistol. TT A dashing, horizontal slash to the left. TTT Does a back flip while firing many shots from both pistols. ST An upward slash that launches the enemy. STT Shoots the launched enemy in the air multiple times using both pistols. STTT Jumps up and slashes downward at the launched enemy. When the enemy lands on the ground, it creates a ground shockwave that damages other enemies. SST A spinning kick with the right left that dizzies. SSTT A dashing, horizontal slash to the left. SSTTT Fires four wide angle shots in four different directions. SSST(T) A series of diagonally downward slashes alternating from left to right followed by a spin while firing multiple shots from both pistols downward in a circle in quick succession. The more times triangle is pressed, the more slashes Date will perform Horse S A slash towards the front of the horse. Horse SS A slash towards the back of the horse. Horse SSS A slash towards the front of the horse. Horse S4-S7 A series of slashes alternating from towards the back to towards the front of the horse. Horse SSSSSSSS Fires shots downward off to the side of the horse. Horse ST An upward slash towards the back of the horse that launches the enemy. Horse SST A slash straight down off to the side of the horse that dizzies. Horse SSST Fires shots from one pistol off of the right side of the horse then fires shots from the other pistol off the left side of the horse. Jump Attack Fires multiple shots downward. Jump Charge Stabs the ground with his sword, causing a ground shockwave. Running Attack A horizontal slash to the right. Deadlock Attack Musou Level 1 Fires multiple shots from both pistols horizontally in quick succession. Date stands in one place when performing this musou. Musou Level 3 Fires multiple shots from both pistols horizontally in quick succession. Date stands in one place when performing this musou. During this musou, beams of light are fired from above. True Musou Fires multiple shots from both pistols horizontally in quick succession, finishing with three spins while firing multiple shots from both pistols downward in a circle in quick succession. Date stands in one place when performing the main part of this musou. ----------------------------------------------------------------------------- Special Abilities: R1 + S: Shoots with both pistols. R1 + T: Lowers the enemy's defense but raises their attack. ______________________ Samurai Warriors 2 FAQ/Walkthrough 3k. No's Move Set SW2PCNOH ____________________________________________________ How to Unlock: Clear Nobunaga Oda's Story Mode. History: Weapon Type: Retractable Blades Starting Stats: Life: 115 Musou: 96 Attack: 88 Defense: 88 Ride: 87 Speed: 106 Dex: 100 Luck: 93 Maximum Stats: Life: 289 Musou: 288 Attack: 181 Defense: 181 Ride: 173 Speed: 171 Dex: 165 Luck: 189 Titles: Level 1-10: Viper's Daughter Level 11-20: Lady of Oda Level 21-30: Sweet Poison Level 31-40: Deadly Beauty Level 41-49: Demoness Move Set Type: Special Move Set: Attack Type Move Description ----------------------------------------------------------------------------- S A kick with the right leg. SS A kick with the left leg. SSS Turns around and performs a back flip kick. S4-S7 A series of back flip kicks. SSSSSSSS A jumping, spinning, horizontal back flip slash with both blades out. T Throws out one bomb that dizzies, but doesn’t explode. TT Throws out one bomb that breaks the enemy’s guard and then another bomb that explodes. ST A back flip kick that launches the enemy. STT A horizontal slash with both blades. SST A jumping, spinning kick that dizzies. SSTT Stabs forwards and backwards with both blades followed by a sweeping kick. SSST(T) A series of spins with both blades out before a final, horizontal slash to the left with both blades. The more times triangle is pressed, the more spins are performed. Horse S Slashes outwards towards the front and back of the horse with both blades. Horse SS Slashes inwards towards the middle of the horse with both blades. Horse SSS Slashes outwards towards the front and back of the horse with both blades. Horse S4-S8 A series of stabs off to the side of the horse. Horse ST An upward slash towards the front of the horse that launches the enemy. Horse SST A spinning kick that dizzies. Horse SSST Slashes outwards towards the front and back of the horse with both blades. Jump Attack A back flip horizontal slash with both blades out. Jump Charge A stomp that causes a small shockwave. Running Attack A spinning horizontal slash with both blades out that launches the enemy. Deadlock Attack A horizontal slash followed by a back flip kick and then a backwards stab. Musou Level 1 Walks backwards and throws multiple bombs. Musou Level 3 Walks backwards and throws multiple bombs. During this musou, multiple mid air explosions are going off all around No. True Musou Walks backwards and throws multiple bombs, finishing with two straight forward bomb tosses and then a toss of three bombs at the same time. ----------------------------------------------------------------------------- Special Abilities: R1 + S(S): Place a bomb on the ground. R1 + T(T): Performs a series of horizontal slashes with both blades out while detonating bombs. ______________________ Samurai Warriors 2 FAQ/Walkthrough 3m. Ranmaru Mori's Move Set SW2PCMOR ____________________________________________________ How to Unlock: Complete Ranmaru's 2nd Request on 31F of Survival Mode. History: Weapon Type: Nodachi (a long katana) Starting Stats: Life: 108 Musou: 102 Attack: 87 Defense: 85 Ride: 96 Speed: 124 Dex: 122 Luck: 87 Maximum Stats: Life: 267 Musou: 306 Attack: 174 Defense: 171 Ride: 187 Speed: 194 Dex: 192 Luck: 180 Titles: Level 1-10: Squire Level 11-20: Elegant Page Level 21-30: Retainer Level 31-40: Model Samurai Level 41-49: Guardian Level 50: Wunderkind Move Set Type: Charge Move Set: Attack Type Move Description ----------------------------------------------------------------------------- S A diagonally downward slash to the left. SS A horizontal slash to the right. SSS A diagonally downward slash to the left. S4-S7 A series of slashes alternating from diagonally upward to the right to diagonally downward to the left. SSSSSSSS A spinning, horizontal slash to the left. T(T) A horizontal slash to the right that sends out a blue energy wave. The more times T is pressed, the bigger the energy wave is. ST An upward slash that launches the enemy. STT A dashing horizontal slash forward. STTT A dashing horizontal slash in the opposite direction. STT A downward slash that dizzies. STTT A horizontal slash to the left followed by a horizontal slash to the right. STTTT A dashing diagonally upward slash to the left that sends out a ground energy wave forward. SSST A diagonally downward slash to the right. SSSTT A diagonally upward slash to the left that launches the enemy. SSSTTT A spinning, horizontal slash to the left that sends out a blue energy wave. Horse S A slash towards the back of the horse. Horse SS A slash towards the front of the horse. Horse SSS A slash towards the back of the horse. Horse S4-S8 A series of slashes alternating from towards the front to towards the back of the horse. Horse ST An upward slash towards the front of the horse that launches the enemy. Horse SST A slash towards the back of the horse that dizzies. Horse SSST A slash towards the front of the horse. Jump Attack A diagonally downward slash to the right. Jump Charge Stabs the ground with his sword, causing a ground shockwave. Running Attack A jumping, diagonally downward slash to the left. Deadlock Attack Musou Level 1 A series of spinning, diagonally upward slashes to the left. Musou Level 3 A series of spinning, diagonally upward slashes to the left. During this musou, there are multiple blue energy waves that appear from above and move towards the ground. True Musou A series of spinning, diagonally upward slashes to the left, finishing with a diagonally downward slash to the left, a horizontal slash to the right, and a dashing horizontal slash to the left. ----------------------------------------------------------------------------- Special Abilities: R1 + S: A quick forward slash of the sword. This attack has the Demon element attached to it. R1 + T: Increases attack power but lowers defense. ______________________ Samurai Warriors 2 FAQ/Walkthrough 3n. Hideyoshi Toyotomi's Move Set SW2PCHID ____________________________________________________ How to Unlock: Clear Mitsunari Ishida's Story Mode. History: Weapon Type: Sansetsu (a three sectioned staff) Starting Stats: Life: 110 Musou: 102 Attack: 85 Defense: 87 Ride: 105 Speed: 120 Dex: 128 Luck: 105 Maximum Stats: Life: 270 Musou: 306 Attack: 171 Defense: 174 Ride: 200 Speed: 190 Dex: 198 Luck: 198 Titles: Level 1-10: Stable Master Level 11-20: Monkey Level 21-30: Commander Level 31-40: Cleaver Diplomat Level 41-49: Great Dreamer Move Set Type: Normal Move Set: Attack Type Move Description ----------------------------------------------------------------------------- S A diagonally upward swing to the left. SS A diagonally downward swing to the right. SSS A diagonally downward swing to the right. SSSS A diagonally upward swing to the left. SSSSS A diagonally downward swing to the left. SSSSSS A diagonally upwards swing to the right. SSSSSSS A diagonally downward swing to the right. S8-S11 A series of quick, twirling swings alternating from right to left. SSSSSSSSSSSS A dashing stab forward. T Jumps into the air and stomps on the ground, causing a small ground shockwave. ST A diagonally upward swing to the right that launches the enemy. SST A stab forward with the staff that dizzies. SSST A diagonally upward swing to the left followed by a horizontal swing to the right. SSSST Jumps up into the air and spins around, causing a cyclone to appear around him that launches the enemy. SSSSST A dashing, diagonally upward swing to the right followed by a dashing, diagonally upward swing to the left that dizzies. SSSSSST A grab attack where Hideyoshi wraps his sansetsu around the enemy, flips over them, and throws them forward. SSSSSSST A diagonally upward swing to the left followed by a diagonally upward swing to the right followed by a jumping, spinning, diagonally upward swing to the left. Horse S A swing towards the back of the horse. Horse SS A swing towards the front of the horse. Horse SSS A downward swing off to the side of the horse. Horse S4-S8 A series of swings towards the front of the horse. Horse ST An upward swing towards the front of the horse that launches the enemy. Horse SST A stab off to the side of the horse that dizzies. Horse SSST A somersault swing towards the back of the horse. Jump Attack A downward swing to the left. Jump Charge Slams his weapon on the ground, causing a ground shockwave. Running Attack Two spinning, horizontal swings. Deadlock Attack A series of seven swings, alternating from left to right. Musou Level 1 A series of quick jumps and landing with horizontal swings to the right. Musou Level 3 A series of quick jumps and landing with horizontal swings to the right. During this musou, there are multiple energy bursts that appear from the ground. True Musou A series of quick jumps and landing with horizontal swings to the right, finishing with four spinning, horizontal swings. ----------------------------------------------------------------------------- Special Abilities: R1 + S: Causes the enemies to drop gold when defeated. R1 + T: Lowers the defense of enemies but raises their attack. ______________________ Samurai Warriors 2 FAQ/Walkthrough 3r. Mitsunari Ishida's Move Set SW2PCMII ____________________________________________________ How to Unlock: Initially available. History: Weapon Type: Folding Fan Starting Stats: Life: 115 Musou: 92 Attack: 89 Defense: 89 Ride: 92 Speed: 106 Dex: 100 Luck: 87 Maximum Stats: Life: 289 Musou: 276 Attack: 183 Defense: 183 Ride: 181 Speed: 171 Dex: 165 Luck: 183 Titles: Level 1-10: The Precocious Level 11-20: Loyal Retainer Level 21-30: Talented Leader Level 31-40: Disciple of Right Level 41-49: Divine Minister Move Set Type: Special Move Set: Attack Type Move Description ----------------------------------------------------------------------------- S A diagonally upward swing to the left. SS A horizontal swing to the right. SSS A diagonally upward swing to the left. S4-S7 A series of spinning, diagonally upward swings to the left. SSSSSSSS A horizontal swing to the right. T Creates an energy ball that travels forward. TT Turns the energy ball into a fast moving beam of light. ST A throw of his fan upwards that launches the enemy. STT Jumps up, catches the fan, opens the fan, and spins it downwards at the ground, throwing an energy ball at the ground that causes a ground shockwave. SST A diagonally downward swing to the right that dizzies. SSTT An explosion that surrounds Mitsunari that dizzies. SSST(T) Opens the fan and throws it around him. Pressing the triangle button twice will cause the fan to go around him twice. Horse S A swing towards the front of the horse. Horse SS A swing towards the back of the horse. Horse SSS A swing towards the front of the horse. Horse S4-S7 A series of swings alternating from towards the back to towards the front of the horse. Horse SSSSSSSS Opens the fan and spins it around multiple times off to the side of the horse. Horse ST Opens the fan and performs a swing towards the front of the horse that launches the enemy. Horse SST Throws a mine on the ground that explodes and dizzies. Horse SSST Opens the fan and throws it around the horse. Jump Attack Throws the fan downward. Jump Charge Opens the fan and slams it down against the ground, causing a ground shockwave. Running Attack A swing towards the right. Deadlock Attack A stab with a closed fan followed by a twirl of an open fan followed by a horizontal swing to the left with an open fan. Musou Level 1 Opens the fan, throws it forward, and has it come back multiple times. Mitsunari stands in one place when performing this musou. Musou Level 3 Opens the fan, throws it forward, and has it come back multiple times. Mitsunari stands in one place when performing this musou. During this musou, there are multiple mine explosions on the ground. True Musou Opens the fan, throws it forward, and has it come back multiple times, finishing with a horizontal swing to the right, a diagonally upward swing to the left, and then a throw of his fan around him. Mitsunari stands in one place when performing the main part of this musou. ----------------------------------------------------------------------------- Special Abilities: R1 + S(S): Place a mine on the ground. R1 + T(T): Explodes mines previously set. ______________________ Samurai Warriors 2 FAQ/Walkthrough 3s. Nagamasa Azai's Move Set SW2PCNAG ____________________________________________________ How to Unlock: Clear Oichi's Story Mode. History: Weapon Type: Lance Starting Stats: Life: 115 Musou: 90 Attack: 91 Defense: 88 Ride: 99 Speed: 106 Dex: 100 Luck: 87 Maximum Stats: Life: 289 Musou: 270 Attack: 186 Defense: 181 Ride: 191 Speed: 171 Dex: 165 Luck: 180 Titles: Level 1-10: Young Romantic Level 11-20: Pious Youth Level 21-30: Prince of Omi Level 31-40: Honorable Lord Level 41-49: Faithful General Move Set Type: Normal Move Set: Attack Type Move Description ----------------------------------------------------------------------------- S A diagonally downward slash to the left. SS A diagonally upward slash to the right. SSS A spinning, horizontal slash to the left. SSSS A diagonally downward slash to the left. SSSSS A diagonally downward slash to the right. SSSSSS A diagonally downward slash to the left. SSSSSSS A diagonally upward slash to the right. S8-S11 A series of stabs. SSSSSSSSSSSS A spinning, horizontal slash to the right. T A diagonally downward slash to the left that breaks the enemy’s guard. ST A diagonally upward slash to the right that launches the enemy. SST A stab that dizzies. SSST A dashing stab. SSSST Jump up and stabs the ground, causing a ground shockwave that launches the enemy. SSSSST Stabs the lance into the ground and performs a spinning kick around the lance that dizzies. SSSSSST A grab attack where Nagamasa stabs the enemy with his lance, lifts them up, and then performs a spinning slash to the right, throwing the enemy forward. SSSSSSST(T) A series of stabs followed by a spinning slash to the left, which shoots an energy wave forward. The more times triangle is pressed, the more stabs are performed. Horse S A slash towards the front of the horse. Horse SS A slash towards the back of the horse. Horse SSS A slash towards the front of the horse. Horse S4-S7 A series of slashes alternating from towards the back to towards the front of the horse. Horse SSSSSSSS A stab off to the side of the horse. Horse ST An upward slash towards the front of the horse that launches the enemy. Horse SST A stab off to the side of the horse that dizzies. Horse SSST A slash towards the back of the horse. Jump Attack A downward slash to the right. Jump Charge Stabs the ground, causing a ground shockwave. Running Attack Runs with his lance out in front. Deadlock Attack A stab followed by a horizontal slash to the left and another stab. Musou Level 1 A series of rapid stabs. Nagamasa stands in one place when performing this musou. Musou Level 3 A series of rapid stabs. Nagamasa stands in one place when performing this musou. During this musou, Nagamasa is surrounded by a pulsating energy field. True Musou A series of rapid stabs, finishing with two stabs and a horizontal slash to the left. Nagamasa stands in one place when performing the main part of this musou. ----------------------------------------------------------------------------- Special Abilities: R1 + S: Adds an element to regular attacks when the musou bar is full. R1 + T: Calls for an allied unit to appear. ______________________ Samurai Warriors 2 FAQ/Walkthrough 3t. Sakon Shima's Move Set SW2PCSAK ____________________________________________________ How to Unlock: Clear Mitsunari Ishida's Story Mode. History: Weapon Type: Giant Sword Starting Stats: Life: 118 Musou: 92 Attack: 91 Defense: 91 Ride: 91 Speed: 102 Dex: 100 Luck: 93 Maximum Stats: Life: 292 Musou: 276 Attack: 186 Defense: 186 Ride: 179 Speed: 167 Dex: 165 Luck: 190 Titles: Level 1-10: Rebellious Spirit Level 11-20: Sharp Mind Level 21-30: Brilliant Protege Level 31-40: Level 41-49: Move Set Type: Special Move Set: Attack Type Move Description ----------------------------------------------------------------------------- S A diagonally downward slash to the left. SS A horizontal slash to the right. SSS A diagonally upward slash to the left. S4-S7 A series of spinning, diagonally downward slashes to the right. SSSSSSSS A diagonally downward slash to the right. T A diagonally downward slash to the right that breaks the enemy’s guard. TT A grab attack where Sakon grabs the enemy, runs with them for a little bit, throws them forward, and performs a jumping, diagonally upward slash to the left that launches the enemy. ST A diagonally upward slash to the right that launches the enemy. STT Stabs the ground, causing a ground fissure that hits any enemies around Sakon. SST A diagonally downward slash to the left that dizzies. SSTT Slams his sword on the ground, causing a ground shockwave. SSST A shockwave. SSSTT A diagonally upward slash to the left that sends out a ground energy wave forward. Horse S A slash towards the front of the horse. Horse SS A slash towards the back of the horse. Horse SSS A slash towards the front of the horse. Horse S4-S8 A series of slashes alternating from towards the back to towards the front of the horse. Horse ST An upward slash towards the front of the horse that launches the enemy. Horse SST A slash straight down off to the side of the horse that dizzies. Horse SSST A slash towards the back of the horse on the right side and then a slash towards the back of the horse on the left side. Jump Attack A diagonally downward slash to the left. Jump Charge Slams his sword on the ground, causing a ground shockwave. Running Attack A diagonally upward slash to the left followed by a spinning, diagonally downward slash to the left. Deadlock Attack A diagonally downward slash to the left followed by a diagonally downward slash to the right. Musou Level 1 A series of diagonally upward slashes alternating from left to right. Musou Level 3 A series of diagonally upward slashes alternating from left to right. During this musou, cannon fire is fired from above. True Musou A series of diagonally upward slashes alternating from left to right, finishing with a series of three spinning, diagonally downward slashes to the right. ----------------------------------------------------------------------------- Special Abilities: R1 + S(S): Damages enemies within a specific range with a elemental ground attack. Pressing square once will cause a fire attack, twice for a lightning attack, and three times for an ice attack. R1 + T(T): Calls for volley fire from behind. Pressing triangle one time will fire regular arrows, twice for charged arrows, and three times for rifle fire. ______________________ Samurai Warriors 2 FAQ/Walkthrough 3w. Kanetsugu Naoe's Move Set SW2PCKAT ____________________________________________________ How to Unlock: Clear Yukimura Sanada's Story Mode. History: Weapon Type: Broadsword and Charms Starting Stats: Life: 115 Musou: 94 Attack: 89 Defense: 89 Ride: 92 Speed: 102 Dex: 106 Luck: 99 Maximum Stats: Life: 289 Musou: 282 Attack: 183 Defense: 183 Ride: 181 Speed: 167 Dex: 171 Luck: 194 Titles: Level 1-10: Man of Honor Level 11-20: Blade of the Uesugi Level 21-30: Passioned Thinker Level 31-40: Genius of Echigo Level 41-49: Chivalrous Warrior Level 50: Move Set Type: Special Move Set: Attack Type Move Description ----------------------------------------------------------------------------- S A diagonally upward slash to the left. SS A diagonally downward slash to the right. SSS A horizontal slash to the left. S4-S7 A series of diagonally upward slashes alternating from left to right. SSSSSSSS A horizontal slash to the right. T Throws his charms out in front of him TT Sends the charms upwards and then down to the ground, causing an explosion. ST A diagonally upward slash to the right that launches the enemy. STT Throws his charms upward at the launched enemy followed by a jump and a diagonally downward slash to the left. When the enemy lands on the ground, it creates a ground shockwave that damages other enemies. SST Throws his charms forward in a circular pattern that dizzies. SSTT A stab that causes a beam of light to shoot out from the end of the sword. SSST Throws his charms around him in a circular pattern multiple times. SSSTT Fires beams of light from the charms in multiple directions. Horse S A slash towards the back of the horse. Horse SS A slash towards the front of the horse. Horse SSS A slash towards the back of the horse. Horse S4-S8 A series of slashes alternating from towards the front to towards the back of the horse. Horse ST Throws his charms around him and then upwards, launching the enemy. Horse SST Throws his charms off to the side of the horse in a zigzag pattern that dizzies. Horse SSST Throws his charms around the horse in a circular pattern. Jump Attack Throws his charms downward in a circular pattern. Jump Charge Throws his charms out and then stomps on the ground at the same time his charms land on the ground, causing a ground shockwave. Running Attack Throws his charms around him in a circular pattern. Deadlock Attack A dashing horizontal slash that allows Kanetsugu to get behind the enemy followed by a throw of his charms backwards that hits the enemy multiple times. Musou Level 1 Throws his charms forward in a circular pattern while firing multiple beams of light from the pattern. Kanetsugu stands in one place when performing this musou. Musou Level 3 Throws his charms forward in a circular pattern while firing multiple beams of light from the pattern. Kanetsugu stands in one place when performing this musou. During this musou, rocks are falling from above. True Musou Throws his charms forward in a circular pattern while firing multiple beams of light from the pattern, finishing with throwing his charms around him in a circular pattern and firing beams of light from the charms in multiple directions. Kanetsugu stands in one place when performing this musou. ----------------------------------------------------------------------------- Special Abil    
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